#include "wx/stdpaths.h"
-#if defined(__WXMAC__)
- #include "wx/mac/private.h" // includes mac headers
-#endif
-
#if defined(__WXMSW__)
#include "wx/msw/private.h"
#endif //windows.h
{
wxFileName fn(GetLocalDir(style), szFile);
-#ifdef __UNIX__
+#if defined( __UNIX__ ) && !defined( __WXMAC__ )
if ( !(style & wxCONFIG_USE_SUBDIR) )
{
// dot-files under Unix start with, well, a dot (but OTOH they usually
fn.SetName(wxT('.') + fn.GetName());
}
else // we do append ".conf" extension to config files in subdirectories
-#endif // __UNIX__
+#endif // defined( __UNIX__ ) && !defined( __WXMAC__ )
{
AddConfFileExtIfNeeded(fn);
}
ResetDirty();
-#if defined(__WXMAC__)
+#if defined( __WXOSX_MAC__ ) && wxOSX_USE_CARBON
m_fnLocalFile.MacSetTypeAndCreator('TEXT', 'ttxt');
#endif // __WXMAC__