#import <Foundation/NSGeometry.h>
#endif //def __OBJC__
+// We can only import Foundation/NSGeometry.h from Objective-C code but it's
+// nice to be able to use NSPoint and NSRect in the declarations of helper
+// methods so we must define them as opaque structs identically to the way
+// they are defined by the real header.
+// NOTE: We specifically use these regardless of C++ or Objective-C++ mode so
+// the compiler will complain if we got the definitions wrong. In regular
+// C++ mode there is no way to know if we got the definitons right so
+// we depend on at least one Objective-C++ file including this header.
+#if defined(__LP64__) || defined(NS_BUILD_32_LIKE_64)
+typedef struct CGPoint NSPoint;
+typedef struct CGRect NSRect;
+#else
+typedef struct _NSPoint NSPoint;
+typedef struct _NSRect NSRect;
+#endif
+
DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform);
class wxWindowCocoaHider;
class wxWindowCocoaScrollView;
+class wxCocoaTrackingRectManager;
// ========================================================================
// wxWindowCocoa
DECLARE_EVENT_TABLE()
friend wxWindow *wxWindowBase::GetCapture();
friend class wxWindowCocoaScrollView;
+ friend class wxCocoaTrackingRectManager;
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
WX_NSAffineTransform CocoaGetWxToBoundsTransform();
#endif //def __OBJC__
protected:
- // enable==false: disables the control
- // enable==true: enables the control IF it should be enabled
- bool EnableSelfAndChildren(bool enable);
// actually enable/disable the cocoa control, overridden by subclasses
virtual void CocoaSetEnabled(bool enable) { }
- // Reflects the state for THIS window (ignoring disables by parents)
- bool m_shouldBeEnabled;
void CocoaCreateNSScrollView();
void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent);
virtual wxWindow* GetWxWindow() const;
virtual void Cocoa_FrameChanged(void);
+ virtual void Cocoa_synthesizeMouseMoved(void);
virtual bool Cocoa_drawRect(const NSRect &rect);
virtual bool Cocoa_mouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_mouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent);
virtual bool Cocoa_resetCursorRects();
+ virtual bool Cocoa_viewDidMoveToWindow();
+ virtual bool Cocoa_viewWillMoveToWindow(WX_NSWindow newWindow);
void SetNSView(WX_NSView cocoaNSView);
WX_NSView m_cocoaNSView;
wxWindowCocoaHider *m_cocoaHider;
wxWindowCocoaScrollView *m_wxCocoaScrollView;
bool m_isInPaint;
+ wxCocoaTrackingRectManager *m_visibleTrackingRectManager;
static wxWindow *sm_capturedWindow;
virtual void CocoaReplaceView(WX_NSView oldView, WX_NSView newView);
void SetInitialFrameRect(const wxPoint& pos, const wxSize& size);
NSPoint CocoaTransformWxToBounds(NSPoint pointWx);
NSRect CocoaTransformWxToBounds(NSRect rectWx);
#endif //def __OBJC__
+ static wxPoint OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(NSRect windowFrame);
+ static NSPoint OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(wxCoord x, wxCoord y, wxCoord width, wxCoord height, bool keepOriginVisible);
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
virtual void SetFocus();
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
+ // Change the window's cursor
+ virtual bool SetCursor( const wxCursor &cursor );
// Send the window a refresh event
virtual void Refresh(bool eraseBack = true, const wxRect *rect = NULL);
// Set/get the window's font
virtual bool SetFont(const wxFont& f);
// inline virtual wxFont& GetFont() const;
- virtual void SetLabel(const wxString& WXUNUSED(label)) { }
- virtual wxString GetLabel() const { return wxEmptyString; }
+ virtual void SetLabel(const wxString& label);
+ virtual wxString GetLabel() const;
// label handling
// Get character size
virtual int GetCharHeight() const;
// NOTE: typically Close() is not virtual, but we want this for Cocoa
virtual bool Close( bool force = false );
virtual bool Show( bool show = true );
- virtual bool Enable( bool enable = true );
+ virtual void DoEnable( bool enable );
+
+ virtual bool IsDoubleBuffered() const { return true; }
};
#endif // __WX_COCOA_WINDOW_H__