wxMacWakeUp();
}
+CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
+{
+ NSRunLoop* nsloop = [NSRunLoop currentRunLoop];
+ return [nsloop getCFRunLoop];
+}
+
+//-----------------------------------------------------------------------------
+// events dispatch and loop handling
+//-----------------------------------------------------------------------------
+
bool wxGUIEventLoop::Pending() const
{
wxMacAutoreleasePool autoreleasepool;