// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
- // returns TRUE if the window has been created
- bool MSWCreate(int id,
- wxWindow *parent,
- const wxChar *wclass,
- wxWindow *wx_win,
- const wxChar *title,
- int x, int y, int width, int height,
- WXDWORD style,
- const wxChar *dialog_template = NULL,
+ // translate wxWindows coords into Windows ones suitable to be passed to
+ // ::CreateWindow()
+ //
+ // returns TRUE if non default coords are returned, FALSE otherwise
+ bool MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const;
+
+ // creates the window of specified Windows class with given style, extended
+ // style, title and geometry (default values
+ //
+ // returns TRUE if the window has been created, FALSE if creation failed
+ bool MSWCreate(const wxChar *wclass,
+ const wxChar *title = NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ WXDWORD style = 0,
WXDWORD exendedStyle = 0);
+
virtual bool MSWCommand(WXUINT param, WXWORD id);
#if WXWIN_COMPATIBILITY
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
+// window creation helper class: before creating a new HWND, instantiate an
+// object of this class on stack - this allows to process the messages sent to
+// the window even before CreateWindow() returns
+class wxWindowCreationHook
+{
+public:
+ wxWindowCreationHook(wxWindowMSW *winBeingCreated);
+ ~wxWindowCreationHook();
+};
+
#endif
// _WX_WINDOW_H_