--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.h
+// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
+// Author: Julian Smart
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma interface "glcanvas.h"
+#endif
+
+#ifndef _WX_GLCANVAS_H_
+#define _WX_GLCANVAS_H_
+
+#include <wx/setup.h>
+
+
+#define wxUSE_GLCANVAS 1
+#if wxUSE_GLCANVAS
+
+#include <wx/palette.h>
+#include <wx/scrolwin.h>
+
+#include <windows.h>
+
+#include "gl/gl.h"
+
+//---------------------------------------------------------------------------
+// Constants for attriblist
+//---------------------------------------------------------------------------
+
+// The generic GL implementation doesn't support most of these options,
+// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
+// Other implementations may actually support them.
+
+enum
+{
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
+};
+
+class wxGLCanvas; /* forward reference */
+
+class wxGLContext: public wxObject
+{
+public:
+ wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
+ wxGLContext(
+ bool isRGB, wxGLCanvas *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+ );
+ ~wxGLContext();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+
+ inline wxWindow* GetWindow() const { return m_window; }
+ inline WXHDC GetHDC() const { return m_hDC; }
+ inline HGLRC GetGLRC() const { return m_glContext; }
+
+public:
+ HGLRC m_glContext;
+ WXHDC m_hDC;
+ wxWindow* m_window;
+};
+
+class wxGLCanvas: public wxScrolledWindow
+{
+ DECLARE_CLASS(wxGLCanvas)
+ public:
+ wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
+ wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
+ wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
+
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+
+ ~wxGLCanvas();
+
+ // Replaces wxWindow::Create functionality, since we need to use a different window class
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name);
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ void OnSize(wxSizeEvent& event);
+
+ void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
+ void OnPaletteChanged(wxPaletteChangedEvent& event);
+
+ inline wxGLContext* GetContext() const { return m_glContext; }
+
+ inline WXHDC GetHDC() const { return m_hDC; }
+ void SetupPixelFormat(int *attribList = (int*) NULL);
+ void SetupPalette(const wxPalette& palette);
+ wxPalette CreateDefaultPalette();
+
+ inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
+
+protected:
+ wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
+ wxPalette m_palette;
+ WXHDC m_hDC;
+
+DECLARE_EVENT_TABLE()
+};
+
+#endif
+ // wxUSE_GLCANVAS
+#endif
+ // _WX_GLCANVAS_H_
+