#include "wx/utils.h"
#include "wx/wxchar.h"
-//------------------------------------------------------------------------
-
-WXDLLEXPORT bool wxUsingUnicowsDll();
-
-#if wxUSE_UNICODE_MSLU
+// Returns true if we are running under Unicode emulation in Win9x environment.
+// Workaround hacks take effect only if this condition is met
+// (NB: this function is needed even if !wxUSE_UNICODE_MSLU)
+WXDLLIMPEXP_BASE bool wxUsingUnicowsDll();
//------------------------------------------------------------------------
// Wrongly implemented functions from unicows.dll
//------------------------------------------------------------------------
+#if wxUSE_UNICODE_MSLU
+
#if wxUSE_GUI
WXDLLEXPORT int wxMSLU_DrawStateW(WXHDC dc, WXHBRUSH br, WXFARPROC outputFunc,
WXDLLIMPEXP_BASE int wxMSLU__trename(const wxChar *oldname, const wxChar *newname);
WXDLLIMPEXP_BASE int wxMSLU__tremove(const wxChar *name);
+WXDLLIMPEXP_BASE FILE* wxMSLU__tfopen(const wxChar *name, const wxChar *mode);
#if defined( __VISUALC__ ) \
|| ( defined(__MINGW32__) && wxCHECK_W32API_VERSION( 0, 5 ) ) \