#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "frame.h"
-#endif
-
-class WXDLLEXPORT wxFrame : public wxFrameBase
+class WXDLLIMPEXP_CORE wxFrame : public wxFrameBase
{
public:
// construction
wxFrame() { Init(); }
wxFrame(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
{
Init();
virtual wxToolBar* CreateToolBar(long style = -1,
wxWindowID id = wxID_ANY,
const wxString& name = wxToolBarNameStr);
-
- virtual void PositionToolBar();
#endif // wxUSE_TOOLBAR
// Status bar
#if wxUSE_STATUSBAR
virtual wxStatusBar* OnCreateStatusBar(int number = 1,
- long style = wxST_SIZEGRIP,
+ long style = wxSTB_DEFAULT_STYLE,
wxWindowID id = 0,
const wxString& name = wxStatusLineNameStr);
- virtual void PositionStatusBar();
-
// Hint to tell framework which status bar to use: the default is to use
// native one for the platforms which support it (Win32), the generic one
// otherwise
// TODO: should this go into a wxFrameworkSettings class perhaps?
static void UseNativeStatusBar(bool useNative)
- { m_useNativeStatusBar = useNative; };
+ { m_useNativeStatusBar = useNative; }
static bool UsesNativeStatusBar()
- { return m_useNativeStatusBar; };
+ { return m_useNativeStatusBar; }
#endif // wxUSE_STATUSBAR
- WXHMENU GetWinMenu() const { return m_hMenu; }
-
// event handlers
- bool HandlePaint();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
#endif // tooltips
- // a MSW only function which sends a size event to the window using its
- // current size - this has an effect of refreshing the window layout
- virtual void SendSizeEvent();
+ // override the base class function to handle iconized/maximized frames
+ virtual void SendSizeEvent(int flags = 0);
virtual wxPoint GetClientAreaOrigin() const;
+ // override base class version to add menu bar accel processing
+ virtual bool MSWTranslateMessage(WXMSG *msg)
+ {
+ return MSWDoTranslateMessage(this, msg);
+ }
+
+ // window proc for the frames
+ virtual WXLRESULT MSWWindowProc(WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
+
+#if wxUSE_MENUS
+ // get the currently active menu: this is the same as the frame menu for
+ // normal frames but is overridden by wxMDIParentFrame
+ virtual WXHMENU MSWGetActiveMenu() const { return m_hMenu; }
+#endif // wxUSE_MENUS
+
protected:
// common part of all ctors
void Init();
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
- // we add menu bar accel processing
- bool MSWTranslateMessage(WXMSG* pMsg);
-
- // window proc for the frames
- WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+ // the real implementation of MSWTranslateMessage(), also used by
+ // wxMDIChildFrame
+ bool MSWDoTranslateMessage(wxFrame *frame, WXMSG *msg);
- // handle WM_INITMENUPOPUP message
+ // handle WM_INITMENUPOPUP message to generate wxEVT_MENU_OPEN
bool HandleInitMenuPopup(WXHMENU hMenu);
virtual bool IsMDIChild() const { return false; }
// get default (wxWidgets) icon for the frame
virtual WXHICON GetDefaultIcon() const;
+#if wxUSE_TOOLBAR
+ virtual void PositionToolBar();
+#endif // wxUSE_TOOLBAR
+
#if wxUSE_STATUSBAR
+ virtual void PositionStatusBar();
+
static bool m_useNativeStatusBar;
#endif // wxUSE_STATUSBAR
+#if wxUSE_MENUS
+ // frame menu, NULL if none
+ WXHMENU m_hMenu;
+#endif // wxUSE_MENUS
+
private:
#if wxUSE_TOOLTIPS
WXHWND m_hwndToolTip;