#pragma interface "laywin.h"
#endif
-#include "wx/sashwin.h"
+#if wxUSE_SASH
+ #include "wx/sashwin.h"
+#endif // wxUSE_SASH
-const wxEventType wxEVT_QUERY_LAYOUT_INFO = wxEVT_FIRST + 1500;
-const wxEventType wxEVT_CALCULATE_LAYOUT = wxEVT_FIRST + 1501;
+BEGIN_DECLARE_EVENT_TYPES()
+ DECLARE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO, 1500)
+ DECLARE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT, 1501)
+END_DECLARE_EVENT_TYPES()
-enum wxLayoutOrientation {
+enum wxLayoutOrientation
+{
wxLAYOUT_HORIZONTAL,
wxLAYOUT_VERTICAL
};
-enum wxLayoutAlignment {
+enum wxLayoutAlignment
+{
wxLAYOUT_NONE,
wxLAYOUT_TOP,
wxLAYOUT_LEFT,
void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
wxLayoutAlignment GetAlignment() const { return m_alignment; }
+ virtual wxEvent *Clone() const { return new wxQueryLayoutInfoEvent(*this); }
+
protected:
int m_flags;
int m_requestedLength;
typedef void (wxEvtHandler::*wxQueryLayoutInfoEventFunction)(wxQueryLayoutInfoEvent&);
-#define EVT_QUERY_LAYOUT_INFO(func) { wxEVT_QUERY_LAYOUT_INFO, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxQueryLayoutInfoEventFunction) & func, NULL },
+#define EVT_QUERY_LAYOUT_INFO(func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxQueryLayoutInfoEventFunction) & func, NULL ),
/*
* This event is used to take a bite out of the available client area.
m_flags = 0;
m_id = id;
}
-// Read by the app
- inline void SetFlags(int flags) { m_flags = flags; }
- inline int GetFlags() const { return m_flags; }
-// Set by the app
- inline void SetRect(const wxRect& rect) { m_rect = rect; }
- inline wxRect GetRect() const { return m_rect; }
+ // Read by the app
+ void SetFlags(int flags) { m_flags = flags; }
+ int GetFlags() const { return m_flags; }
+
+ // Set by the app
+ void SetRect(const wxRect& rect) { m_rect = rect; }
+ wxRect GetRect() const { return m_rect; }
+
+ virtual wxEvent *Clone() const { return new wxCalculateLayoutEvent(*this); }
+
protected:
int m_flags;
wxRect m_rect;
typedef void (wxEvtHandler::*wxCalculateLayoutEventFunction)(wxCalculateLayoutEvent&);
-#define EVT_CALCULATE_LAYOUT(func) { wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL },
+#define EVT_CALCULATE_LAYOUT(func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL ),
+
+#if wxUSE_SASH
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
{
DECLARE_CLASS(wxSashLayoutWindow)
public:
+ wxSashLayoutWindow()
+ {
+ Init();
+ }
+
wxSashLayoutWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow")
+ {
+ Create(parent, id, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow");
// Accessors
// Called by layout algorithm to retrieve information about the window.
void OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event);
-protected:
+
+private:
+ void Init();
+
wxLayoutAlignment m_alignment;
wxLayoutOrientation m_orientation;
wxSize m_defaultSize;
DECLARE_EVENT_TABLE()
};
+#endif // wxUSE_SASH
+
class WXDLLEXPORT wxMDIParentFrame;
class WXDLLEXPORT wxFrame;
public:
wxLayoutAlgorithm() {}
+#if wxUSE_MDI_ARCHITECTURE
// The MDI client window is sized to whatever's left over.
bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = (wxRect*) NULL);
+#endif // wxUSE_MDI_ARCHITECTURE
// mainWindow is sized to whatever's left over. This function for backward
// compatibility; use LayoutWindow.
- bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL)
- {
- return LayoutWindow(frame, mainWindow);
- }
+ bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL);
- // mainWindow is sized to whatever's left over. This function for backward
+ // mainWindow is sized to whatever's left over.
bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);
};