#pragma interface "laywin.h"
#endif
-#include "wx/sashwin.h"
+#if wxUSE_SASH
+ #include "wx/sashwin.h"
+#endif // wxUSE_SASH
-const wxEventType wxEVT_QUERY_LAYOUT_INFO = wxEVT_FIRST + 1500;
-const wxEventType wxEVT_CALCULATE_LAYOUT = wxEVT_FIRST + 1501;
+BEGIN_DECLARE_EVENT_TYPES()
+ DECLARE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO, 1500)
+ DECLARE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT, 1501)
+END_DECLARE_EVENT_TYPES()
-enum wxLayoutOrientation {
+enum wxLayoutOrientation
+{
wxLAYOUT_HORIZONTAL,
wxLAYOUT_VERTICAL
};
-enum wxLayoutAlignment {
+enum wxLayoutAlignment
+{
wxLAYOUT_NONE,
wxLAYOUT_TOP,
wxLAYOUT_LEFT,
typedef void (wxEvtHandler::*wxQueryLayoutInfoEventFunction)(wxQueryLayoutInfoEvent&);
-#define EVT_QUERY_LAYOUT_INFO(func) { wxEVT_QUERY_LAYOUT_INFO, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxQueryLayoutInfoEventFunction) & func, NULL },
+#define EVT_QUERY_LAYOUT_INFO(func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxQueryLayoutInfoEventFunction) & func, NULL ),
/*
* This event is used to take a bite out of the available client area.
typedef void (wxEvtHandler::*wxCalculateLayoutEventFunction)(wxCalculateLayoutEvent&);
-#define EVT_CALCULATE_LAYOUT(func) { wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL },
+#define EVT_CALCULATE_LAYOUT(func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL ),
+
+#if wxUSE_SASH
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
{
DECLARE_CLASS(wxSashLayoutWindow)
public:
+ wxSashLayoutWindow()
+ {
+ Init();
+ }
+
wxSashLayoutWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow")
+ {
+ Create(parent, id, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow");
// Accessors
// Called by layout algorithm to retrieve information about the window.
void OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event);
-protected:
+
+private:
+ void Init();
+
wxLayoutAlignment m_alignment;
wxLayoutOrientation m_orientation;
wxSize m_defaultSize;
DECLARE_EVENT_TABLE()
};
+#endif // wxUSE_SASH
+
class WXDLLEXPORT wxMDIParentFrame;
class WXDLLEXPORT wxFrame;
return LayoutWindow(frame, mainWindow);
}
- // mainWindow is sized to whatever's left over. This function for backward
+ // mainWindow is sized to whatever's left over.
bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);
};