+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
+void
+wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ DrawPushButton(win,dc,rect,flags);
+ DrawDropArrow(win,dc,rect,flags);
+}
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ // This generic implementation should be good
+ // enough for Windows platforms (including XP).
+
+ int arrowHalf = rect.width/5;
+ int rectMid = rect.width / 2;
+ int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+ // This should always result in arrow with odd width.
+ wxPoint pt[] =
+ {
+ wxPoint(rectMid - arrowHalf, arrowTopY),
+ wxPoint(rectMid + arrowHalf, arrowTopY),
+ wxPoint(rectMid, arrowTopY + arrowHalf)
+ };
+ dc.SetBrush(wxBrush(win->GetForegroundColour()));
+ dc.SetPen(wxPen(win->GetForegroundColour()));
+ dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
+}
+
+void
+wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.DrawRectangle(rect);
+
+ if ( flags & wxCONTROL_CHECKED )
+ {
+ dc.DrawCheckMark(rect.Deflate(2, 2));
+ }
+}
+
+wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win))
+{
+ return wxSize(16, 16);
+}
+
+void
+wxRendererGeneric::DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ // Don't try anything too fancy. It'll just turn out looking
+ // out-of-place on most platforms.
+ wxColour bgCol = flags & wxCONTROL_DISABLED ?
+ wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
+ win->GetBackgroundColour();
+ dc.SetBrush(wxBrush(bgCol));
+ dc.SetPen(wxPen(bgCol));
+ dc.DrawRectangle(rect);
+}
+
+void
+#ifdef __WXMAC__
+wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+#else
+wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+#endif
+{
+ wxBrush brush;
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ if ( flags & wxCONTROL_FOCUSED )
+ {
+ brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
+ }
+ else // !focused
+ {
+ brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
+ }
+ }
+ else // !selected
+ {
+ brush = *wxTRANSPARENT_BRUSH;
+ }
+
+ dc.SetBrush(brush);
+ if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED)
+#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
+ && IsControlActive( (ControlRef)win->GetHandle() )
+#endif
+ )
+ dc.SetPen( *wxBLACK_PEN );
+ else
+ dc.SetPen( *wxTRANSPARENT_PEN );
+
+ dc.DrawRectangle( rect );
+}
+
+void
+wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+{
+ // draw the pixels manually because the "dots" in wxPen with wxDOT style
+ // may be short traits and not really dots
+ //
+ // note that to behave in the same manner as DrawRect(), we must exclude
+ // the bottom and right borders from the rectangle
+ wxCoord x1 = rect.GetLeft(),
+ y1 = rect.GetTop(),
+ x2 = rect.GetRight(),
+ y2 = rect.GetBottom();
+
+ dc.SetPen(m_penBlack);
+
+#ifdef __WXMAC__
+ dc.SetLogicalFunction(wxCOPY);
+#else
+ // this seems to be closer than what Windows does than wxINVERT although
+ // I'm still not sure if it's correct
+ dc.SetLogicalFunction(wxAND_REVERSE);
+#endif
+
+ wxCoord z;
+ for ( z = x1 + 1; z < x2; z += 2 )
+ dc.DrawPoint(z, rect.GetTop());
+
+ wxCoord shift = z == x2 ? 0 : 1;
+ for ( z = y1 + shift; z < y2; z += 2 )
+ dc.DrawPoint(x2, z);
+
+ shift = z == y2 ? 0 : 1;
+ for ( z = x2 - shift; z > x1; z -= 2 )
+ dc.DrawPoint(z, y2);
+
+ shift = z == x1 ? 0 : 1;
+ for ( z = y2 - shift; z > y1; z -= 2 )
+ dc.DrawPoint(x1, z);
+
+ dc.SetLogicalFunction(wxCOPY);
+}
+
+void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+ // FIXME: Implement
+}
+
+void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+ // FIXME: Implement
+}
+
+void wxRendererGeneric::DrawRadioButton(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+ // FIXME: Implement
+}
+
+void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+ // FIXME: Implement
+}
+
+
+
+
+// ----------------------------------------------------------------------------
+// A module to allow cleanup of generic renderer.
+// ----------------------------------------------------------------------------
+
+class wxGenericRendererModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
+public:
+ wxGenericRendererModule() {}
+ bool OnInit() { return true; }
+ void OnExit() { wxRendererGeneric::Cleanup(); }
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)