- dc.SetFont(* m_font);
- m_game->Redraw(dc);
-
- // if player name not set (and selection dialog is not displayed)
- // then ask the player for their name
- if (m_player.Length() == 0 && !m_playerDialog)
- {
- m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
- m_playerDialog->ShowModal();
- m_player = m_playerDialog->GetPlayersName();
- if (m_player.Length() > 0)
- {
- // user entered a name - lookup their score
- int wins, games, score;
- m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
- m_game->NewPlayer(wins, games, score);
- m_game->DisplayScore(dc);
- m_playerDialog->Destroy();
- m_playerDialog = 0;
- Refresh();
- }
- else
- {
- // user cancelled the dialog - exit the app
- ((wxFrame*)GetParent())->Close(TRUE);
- }
- }
+ dc.SetFont(* m_font);
+ m_game->Redraw(dc);
+#if 0
+ // if player name not set (and selection dialog is not displayed)
+ // then ask the player for their name
+ if (m_player.Length() == 0 && !m_playerDialog)
+ {
+ m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
+ m_playerDialog->ShowModal();
+ m_player = m_playerDialog->GetPlayersName();
+ if (m_player.Length() > 0)
+ {
+ // user entered a name - lookup their score
+ int wins, games, score;
+ m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
+ m_game->NewPlayer(wins, games, score);
+ m_game->DisplayScore(dc);
+ m_playerDialog->Destroy();
+ m_playerDialog = 0;
+ Refresh(false);
+ }
+ else
+ {
+ // user cancelled the dialog - exit the app
+ ((wxFrame*)GetParent())->Close(true);
+ }
+ }
+#endif
+}
+
+void FortyCanvas::ShowPlayerDialog()
+{
+ // if player name not set (and selection dialog is not displayed)
+ // then ask the player for their name
+ if (m_player.Length() == 0 && !m_playerDialog)
+ {
+ m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
+ m_playerDialog->ShowModal();
+ m_player = m_playerDialog->GetPlayersName();
+ if (m_player.Length() > 0)
+ {
+ // user entered a name - lookup their score
+ int wins, games, score;
+ m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
+ m_game->NewPlayer(wins, games, score);
+
+ wxClientDC dc(this);
+ dc.SetFont(* m_font);
+ m_game->DisplayScore(dc);
+ m_playerDialog->Destroy();
+ m_playerDialog = 0;
+ Refresh(false);
+ }
+ else
+ {
+ // user cancelled the dialog - exit the app
+ ((wxFrame*)GetParent())->Close(true);
+ }
+ }