-FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) :
- wxScrolledWindow(parent, -1, wxPoint(x, y), wxSize(w, h)),
- m_helpingHand(TRUE),
- m_rightBtnUndo(TRUE),
- m_playerDialog(0),
- m_leftBtnDown(FALSE)
+FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
+ wxScrolledWindow(parent, wxID_ANY, pos, size),
+ m_helpingHand(true),
+ m_rightBtnUndo(true),
+ m_playerDialog(0),
+ m_leftBtnDown(false)
- wxString name = wxTheApp->GetAppName();
- if (name.Length() <= 0) name = "forty";
- m_scoreFile = new ScoreFile(name);
- m_game = new Game(0, 0, 0);
- m_game->Deal();
+ wxString name = wxTheApp->GetAppName();
+ if (name.Length() <= 0) name = _T("forty");
+ m_scoreFile = new ScoreFile(name);
+ m_game = new Game(0, 0, 0);
+ m_game->Deal();
- dc.SetFont(* m_font);
- m_game->Redraw(dc);
-
- // if player name not set (and selection dialog is not displayed)
- // then ask the player for their name
- if (m_player.Length() == 0 && !m_playerDialog)
- {
- m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
- m_playerDialog->ShowModal();
- m_player = m_playerDialog->GetPlayersName();
- if (m_player.Length() > 0)
- {
- // user entered a name - lookup their score
- int wins, games, score;
- m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
- m_game->NewPlayer(wins, games, score);
- m_game->DisplayScore(dc);
- m_playerDialog->Destroy();
- m_playerDialog = 0;
- Refresh();
- }
- else
- {
- // user cancelled the dialog - exit the app
- ((wxFrame*)GetParent())->Close(TRUE);
- }
- }
+ dc.SetFont(* m_font);
+ m_game->Redraw(dc);
+#if 0
+ // if player name not set (and selection dialog is not displayed)
+ // then ask the player for their name
+ if (m_player.Length() == 0 && !m_playerDialog)
+ {
+ m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
+ m_playerDialog->ShowModal();
+ m_player = m_playerDialog->GetPlayersName();
+ if (m_player.Length() > 0)
+ {
+ // user entered a name - lookup their score
+ int wins, games, score;
+ m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
+ m_game->NewPlayer(wins, games, score);
+ m_game->DisplayScore(dc);
+ m_playerDialog->Destroy();
+ m_playerDialog = 0;
+ Refresh(false);
+ }
+ else
+ {
+ // user cancelled the dialog - exit the app
+ ((wxFrame*)GetParent())->Close(true);
+ }
+ }
+#endif
+void FortyCanvas::ShowPlayerDialog()
+{
+ // if player name not set (and selection dialog is not displayed)
+ // then ask the player for their name
+ if (m_player.Length() == 0 && !m_playerDialog)
+ {
+ m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
+ m_playerDialog->ShowModal();
+ m_player = m_playerDialog->GetPlayersName();
+ if (m_player.Length() > 0)
+ {
+ // user entered a name - lookup their score
+ int wins, games, score;
+ m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
+ m_game->NewPlayer(wins, games, score);
+
+ wxClientDC dc(this);
+ dc.SetFont(* m_font);
+ m_game->DisplayScore(dc);
+ m_playerDialog->Destroy();
+ m_playerDialog = 0;
+ Refresh(false);
+ }
+ else
+ {
+ // user cancelled the dialog - exit the app
+ ((wxFrame*)GetParent())->Close(true);
+ }
+ }
+}
+
- if (m_game->InPlay() &&
- wxMessageBox("Are you sure you want to\nabandon the current game?",
- "Warning", wxYES_NO | wxICON_QUESTION) == wxNO)
- {
- return FALSE;
- }
- return TRUE;
+ if (m_game->InPlay() &&
+ wxMessageBox(_T("Are you sure you want to\nabandon the current game?"),
+ _T("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
+ {
+ return false;
+ }
+ return true;
- int mouseX = (int)event.GetX();
- int mouseY = (int)event.GetY();
-
- wxClientDC dc(this);
- PrepareDC(dc);
- dc.SetFont(* m_font);
-
- if (event.LeftDClick())
- {
- if (m_leftBtnDown)
- {
- m_leftBtnDown = FALSE;
- ReleaseMouse();
- m_game->LButtonUp(dc, mouseX, mouseY);
- }
- m_game->LButtonDblClk(dc, mouseX, mouseY);
- }
- else if (event.LeftDown())
- {
- if (!m_leftBtnDown)
- {
- m_leftBtnDown = TRUE;
- CaptureMouse();
- m_game->LButtonDown(dc, mouseX, mouseY);
- }
- }
- else if (event.LeftUp())
- {
- if (m_leftBtnDown)
- {
- m_leftBtnDown = FALSE;
- ReleaseMouse();
- m_game->LButtonUp(dc, mouseX, mouseY);
- }
- }
- else if (event.RightDown() && !event.LeftIsDown())
- {
- // only allow right button undo if m_rightBtnUndo is TRUE
- if (m_rightBtnUndo)
- {
- if (event.ControlDown() || event.ShiftDown())
- {
- m_game->Redo(dc);
- }
- else
- {
- m_game->Undo(dc);
- }
- }
- }
- else if (event.Dragging())
- {
- m_game->MouseMove(dc, mouseX, mouseY);
- }
-
- if (!event.LeftIsDown())
- {
- SetCursorStyle(mouseX, mouseY);
- }
+ int mouseX = (int)event.GetX();
+ int mouseY = (int)event.GetY();
+
+ wxClientDC dc(this);
+ PrepareDC(dc);
+ dc.SetFont(* m_font);
+
+ if (event.LeftDClick())
+ {
+ if (m_leftBtnDown)
+ {
+ m_leftBtnDown = false;
+ ReleaseMouse();
+ m_game->LButtonUp(dc, mouseX, mouseY);
+ }
+ m_game->LButtonDblClk(dc, mouseX, mouseY);
+ }
+ else if (event.LeftDown())
+ {
+ if (!m_leftBtnDown)
+ {
+ m_leftBtnDown = true;
+ CaptureMouse();
+ m_game->LButtonDown(dc, mouseX, mouseY);
+ }
+ }
+ else if (event.LeftUp())
+ {
+ if (m_leftBtnDown)
+ {
+ m_leftBtnDown = false;
+ ReleaseMouse();
+ m_game->LButtonUp(dc, mouseX, mouseY);
+ }
+ }
+ else if (event.RightDown() && !event.LeftIsDown())
+ {
+ // only allow right button undo if m_rightBtnUndo is true
+ if (m_rightBtnUndo)
+ {
+ if (event.ControlDown() || event.ShiftDown())
+ {
+ m_game->Redo(dc);
+ }
+ else
+ {
+ m_game->Undo(dc);
+ }
+ }
+ }
+ else if (event.Dragging())
+ {
+ m_game->MouseMove(dc, mouseX, mouseY);
+ }
+
+ if (!event.LeftIsDown())
+ {
+ SetCursorStyle(mouseX, mouseY);
+ }
- // Only set cursor to a hand if 'helping hand' is enabled and
- // the card under the cursor can go somewhere
- if (m_game->CanYouGo(x, y) && m_helpingHand)
- {
- SetCursor(* m_handCursor);
- }
- else
- {
- SetCursor(* m_arrowCursor);
- }
+ // Only set cursor to a hand if 'helping hand' is enabled and
+ // the card under the cursor can go somewhere
+ if (m_game->CanYouGo(x, y) && m_helpingHand)
+ {
+ SetCursor(* m_handCursor);
+ }
+ else
+ {
+ SetCursor(* m_arrowCursor);
+ }