+bool wxMDIChildFrame::Destroy()
+{
+ // delayed destruction: the frame will be deleted during
+ // the next idle loop iteration.
+ // I'm not sure if delayed destruction really makes so
+ // much sense for MDI child frames, actually, but hiding
+ // it doesn't make any sense.
+ if ( !wxPendingDelete.Member(this) )
+ wxPendingDelete.Append(this);
+
+ return true;
+}
+