// must be opaque then as otherwise we shouldn't be
// using the mask at all
- wxASSERT_MSG( IsOpaque(a), _T("logic error") );
+ wxASSERT_MSG( IsOpaque(a), wxT("logic error") );
// fall through
{
// must be opaque then as otherwise we shouldn't be
// using the mask at all
- wxASSERT_MSG( IsOpaque(a), _T("logic error") );
+ wxASSERT_MSG( IsOpaque(a), wxT("logic error") );
// if we couldn't find a unique colour for the
// mask, we can have real pixels with the same
break;
default:
- wxFAIL_MSG( _T("unsupported image resolution units") );
+ wxFAIL_MSG( wxT("unsupported image resolution units") );
}
if ( resX && resY )
switch ( iColorType )
{
default:
- wxFAIL_MSG( _T("unknown wxPNG_TYPE_XXX") );
+ wxFAIL_MSG( wxT("unknown wxPNG_TYPE_XXX") );
// fall through
case wxPNG_TYPE_COLOUR: