]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/gauge.h
re-fix MinGW DLL compilation
[wxWidgets.git] / include / wx / gauge.h
index 3e69e5bd406f225df53e9dbd19784e9b2adb3e7d..1e2bd61ca86a2a3a77eea9c2e2fa31c5bab227f9 100644 (file)
@@ -5,32 +5,52 @@
 // Modified by:
 // Created:     20.02.01
 // RCS-ID:      $Id$
-// Copyright:   (c) 1996-2001 wxWindows team
+// Copyright:   (c) 1996-2001 wxWidgets team
 // Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 #ifndef _WX_GAUGE_H_BASE_
 #define _WX_GAUGE_H_BASE_
 
-#if defined(__GNUG__) && !defined(__APPLE__)
-    #pragma interface "gaugebase.h"
-#endif
-
 #include "wx/defs.h"
 
 #if wxUSE_GAUGE
 
 #include "wx/control.h"
 
-WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr;
+// ----------------------------------------------------------------------------
+// wxGauge style flags
+// ----------------------------------------------------------------------------
+
+#define wxGA_HORIZONTAL      wxHORIZONTAL
+#define wxGA_VERTICAL        wxVERTICAL
+
+// Win32 only, is default (and only) on some other platforms
+#define wxGA_SMOOTH          0x0020
+
+#if WXWIN_COMPATIBILITY_2_6
+    // obsolete style
+    #define wxGA_PROGRESSBAR     0
+#endif // WXWIN_COMPATIBILITY_2_6
+
+// GTK and Mac always have native implementation of the indeterminate mode
+// wxMSW has native implementation only if comctl32.dll >= 6.00
+#if !defined(__WXGTK20__) && !defined(__WXMAC__) && !defined(__WXCOCOA__)
+    #define wxGAUGE_EMULATE_INDETERMINATE_MODE 1
+#else
+    #define wxGAUGE_EMULATE_INDETERMINATE_MODE 0
+#endif
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxGaugeNameStr[];
 
 // ----------------------------------------------------------------------------
 // wxGauge: a progress bar
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxGaugeBase : public wxControl
+class WXDLLIMPEXP_CORE wxGaugeBase : public wxControl
 {
 public:
+    wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
     virtual ~wxGaugeBase();
 
     bool Create(wxWindow *parent,
@@ -42,16 +62,22 @@ public:
                 const wxValidator& validator = wxDefaultValidator,
                 const wxString& name = wxGaugeNameStr);
 
+    // determinate mode API
+
     // set/get the control range
     virtual void SetRange(int range);
     virtual int GetRange() const;
 
-    // position
     virtual void SetValue(int pos);
     virtual int GetValue() const;
 
-    // appearance params (not implemented for most ports)
+    // indeterminate mode API
+    virtual void Pulse();
+
+    // simple accessors
+    bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
 
+    // appearance params (not implemented for most ports)
     virtual void SetShadowWidth(int w);
     virtual int GetShadowWidth() const;
 
@@ -59,38 +85,40 @@ public:
     virtual int GetBezelFace() const;
 
     // overriden base class virtuals
-    virtual bool AcceptsFocus() const { return FALSE; }
+    virtual bool AcceptsFocus() const { return false; }
 
 protected:
+    virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
+
     // the max position
     int m_rangeMax;
 
     // the current position
     int m_gaugePos;
+
+#if wxGAUGE_EMULATE_INDETERMINATE_MODE
+    int m_nDirection;       // can be wxRIGHT or wxLEFT
+#endif
+
+    DECLARE_NO_COPY_CLASS(wxGaugeBase)
 };
 
 #if defined(__WXUNIVERSAL__)
     #include "wx/univ/gauge.h"
 #elif defined(__WXMSW__)
-    #ifdef __WIN95__
-        #include "wx/msw/gauge95.h"
-        #define wxGauge wxGauge95
-        #define sm_classwxGauge sm_classwxGauge95
-    #else // !__WIN95__
-        #include "wx/msw/gaugemsw.h"
-        #define wxGauge wxGaugeMSW
-        #define sm_classwxGauge sm_classwxGaugeMSW
-    #endif
+    #include "wx/msw/gauge.h"
 #elif defined(__WXMOTIF__)
     #include "wx/motif/gauge.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
     #include "wx/gtk/gauge.h"
+#elif defined(__WXGTK__)
+    #include "wx/gtk1/gauge.h"
 #elif defined(__WXMAC__)
-    #include "wx/mac/gauge.h"
+    #include "wx/osx/gauge.h"
+#elif defined(__WXCOCOA__)
+    #include "wx/cocoa/gauge.h"
 #elif defined(__WXPM__)
     #include "wx/os2/gauge.h"
-#elif defined(__WXSTUBS__)
-    #include "wx/stubs/gauge.h"
 #endif
 
 #endif // wxUSE_GAUGE