#pragma interface "gdicmn.h"
#endif
-#include "wx/object.h"
+#include "wx/setup.h"
#include "wx/list.h"
-#include "wx/hash.h"
#include "wx/string.h"
-#include "wx/setup.h"
-#include "wx/colour.h"
-#include "wx/font.h"
+#include "wx/fontenc.h"
// ---------------------------------------------------------------------------
// forward declarations
#ifdef __WXGTK__
wxCURSOR_DEFAULT, // standard X11 cursor
#endif
+#ifdef __WXMAC__
+ wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
+#endif
#ifdef __X__
// Not yet implemented for Windows
wxCURSOR_CROSS_REVERSE,
#ifdef __WXMSW__
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXPM__)
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXMGL__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
#define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#endif // platform
/* Another macro: this one is for portable creation of bitmaps. We assume that
*/
#if defined(__WXMSW__) || defined(__WXPM__)
- #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
+ #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
class WXDLLEXPORT wxSize
{
public:
- // members are public for compatibility (don't use them directly,
- // especially that there names were chosen very unfortunately - they should
- // have been called width and height)
+ // members are public for compatibility, don't use them directly.
int x, y;
// constructors
wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
+ bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
};
class WXDLLEXPORT wxPoint