// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
#ifndef __WX_BITMAP_H__
#define __WX_BITMAP_H__
-#ifdef __GNUG__
-#pragma interface "bitmap.h"
-#endif
-
-#include "wx/defs.h"
-#include "wx/object.h"
-#include "wx/string.h"
-#include "wx/palette.h"
-#include "wx/gdiobj.h"
-
-
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxImage;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxMemoryDC;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxMemoryDC;
class MGLDevCtx;
struct bitmap_t;
-//-----------------------------------------------------------------------------
-// wxMask
-//-----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxMask: public wxObject
-{
-public:
- wxMask();
- wxMask(const wxBitmap& bitmap, const wxColour& colour);
- wxMask(const wxBitmap& bitmap, int paletteIndex);
- wxMask(const wxBitmap& bitmap);
- ~wxMask();
-
- bool Create(const wxBitmap& bitmap, const wxColour& colour);
- bool Create(const wxBitmap& bitmap, int paletteIndex);
- bool Create(const wxBitmap& bitmap);
-
- // implementation
- wxBitmap *m_bitmap;
-
- wxBitmap *GetBitmap() const { return m_bitmap; }
-
-private:
- DECLARE_DYNAMIC_CLASS(wxMask)
-};
-
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapHandler : public wxBitmapHandlerBase
-{
-public:
- wxBitmapHandler() : wxBitmapHandlerBase() {}
-private:
- DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
-};
-
-class WXDLLEXPORT wxBitmap: public wxBitmapBase
+class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
wxBitmap() {}
- wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(int width, int height, int depth = -1)
+ { Create(width, height, depth); }
+ wxBitmap(const wxSize& sz, int depth = -1)
+ { Create(sz, depth); }
wxBitmap(const char bits[], int width, int height, int depth = 1);
- wxBitmap(const char **bits) { CreateFromXpm(bits); }
- wxBitmap(char **bits) { CreateFromXpm((const char **)bits); }
- wxBitmap(const wxBitmap& bmp);
- wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ wxBitmap(const char* const* bits);
+ wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
wxBitmap(const wxImage& image, int depth = -1);
- ~wxBitmap() {}
- wxBitmap& operator = (const wxBitmap& bmp);
- bool operator == (const wxBitmap& bmp) const;
- bool operator != (const wxBitmap& bmp) const;
- bool Ok() const;
+ virtual ~wxBitmap() {}
- bool Create(int width, int height, int depth = -1);
+ bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
virtual int GetHeight() const;
virtual int GetWidth() const;
virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
- virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
- virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = NULL) const;
+ virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual wxPalette *GetPalette() const;
virtual void SetPalette(const wxPalette& palette);
virtual void SetWidth(int width);
virtual void SetDepth(int depth);
+ virtual wxColour QuantizeColour(const wxColour& colour) const;
+
// get underlying native representation:
bitmap_t *GetMGLbitmap_t() const;
protected:
- bool CreateFromXpm(const char **bits);
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
// creates temporary DC for access to bitmap's data:
MGLDevCtx *CreateTmpDC() const;