}
virtual ~wxFontRefData();
+ void SetNoAntiAliasing( bool no = TRUE ) { m_noAA = no; }
+ bool GetNoAntiAliasing() { return m_noAA; }
+
protected:
// common part of all ctors
void Init(int size,
bool m_underlined;
wxString m_faceName;
wxFontEncoding m_encoding;
+ bool m_noAA; // No anti-aliasing
public:
short m_macFontNum;
virtual bool RealizeResource();
+ // Unofficial API, don't use
+ virtual void SetNoAntiAliasing( bool noAA = TRUE ) ;
+ virtual bool GetNoAntiAliasing() ;
protected:
// common part of all ctors
void Init();