/////////////////////////////////////////////////////////////////////////////
// Name: notebook.h
// Purpose: MSW/GTK compatible notebook (a.k.a. property sheet)
/////////////////////////////////////////////////////////////////////////////
// Name: notebook.h
// Purpose: MSW/GTK compatible notebook (a.k.a. property sheet)
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
// Create() function
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
// Create() function
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
// set the currently selected page, return the index of the previously
// selected one (or -1 on error)
// NB: this function will _not_ generate wxEVT_NOTEBOOK_PAGE_xxx events
// set the currently selected page, return the index of the previously
// selected one (or -1 on error)
// NB: this function will _not_ generate wxEVT_NOTEBOOK_PAGE_xxx events
// get the currently selected page
int GetSelection() const { return m_nSelection; }
// set/get the title of a page
// get the currently selected page
int GetSelection() const { return m_nSelection; }
// set/get the title of a page
- bool SetPageText(int nPage, const wxString& strText);
- wxString GetPageText(int nPage) const;
+ bool SetPageText(size_t nPage, const wxString& strText);
+ wxString GetPageText(size_t nPage) const;
- int GetPageImage(int nPage) const;
- bool SetPageImage(int nPage, int nImage);
+ int GetPageImage(size_t nPage) const;
+ bool SetPageImage(size_t nPage, int nImage);
- virtual wxNotebookPage *DoRemovePage(int page) ;
- virtual void MacHandleControlClick( WXWidget control , wxInt16 controlpart ) ;
+ virtual wxNotebookPage *DoRemovePage(size_t page) ;
+ virtual void MacHandleControlClick( WXWidget control , wxInt16 controlpart , bool mouseStillDown ) ;