/////////////////////////////////////////////////////////////////////////////
-// Name: effects.h
+// Name: wx/effects.h
// Purpose: wxEffects class
// Draws 3D effects.
// Author: Julian Smart et al
// Created: 25/4/2000
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "effects.h"
-#endif
-
#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
* wxEffects: various 3D effects
*/
+#include "wx/object.h"
+#include "wx/colour.h"
+#include "wx/gdicmn.h"
+#include "wx/dc.h"
+
class WXDLLEXPORT wxEffects: public wxObject
{
DECLARE_CLASS(wxEffects)
wxEffects() ;
// Going from lightest to darkest
wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
- const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ;
+ const wxColour& faceColour, const wxColour& mediumShadow,
+ const wxColour& darkShadow) ;
+
+ // Accessors
+ wxColour GetHighlightColour() const { return m_highlightColour; }
+ wxColour GetLightShadow() const { return m_lightShadow; }
+ wxColour GetFaceColour() const { return m_faceColour; }
+ wxColour GetMediumShadow() const { return m_mediumShadow; }
+ wxColour GetDarkShadow() const { return m_darkShadow; }
+
+ void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
+ void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
+ void SetFaceColour(const wxColour& c) { m_faceColour = c; }
+ void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
+ void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
+
+ void Set(const wxColour& highlightColour, const wxColour& lightShadow,
+ const wxColour& faceColour, const wxColour& mediumShadow,
+ const wxColour& darkShadow)
+ {
+ SetHighlightColour(highlightColour);
+ SetLightShadow(lightShadow);
+ SetFaceColour(faceColour);
+ SetMediumShadow(mediumShadow);
+ SetDarkShadow(darkShadow);
+ }
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
- bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
+ bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
+
protected:
wxColour m_highlightColour; // Usually white
wxColour m_lightShadow; // Usually light grey
};
#endif
-