unsigned char *pal; /* palette */
GIFImage *next; /* next image */
GIFImage *prev; /* prev image */
+
+ DECLARE_NO_COPY_CLASS(GIFImage)
};
// convert current frame to wxImage
bool ConvertToImage(wxImage *image) const;
+
+ DECLARE_NO_COPY_CLASS(wxGIFDecoder)
};