// wxDbTable class which allows it to create a table in the data
// source, exchange data between the data source and the C++
// object, and so on.
-class WXDLLEXPORT wxDbColDef
+class WXDLLIMPEXP_BASE wxDbColDef
{
public:
wxChar ColName[DB_MAX_COLUMN_NAME_LEN+1]; // Column Name
}; // wxDbColDef
-class WXDLLEXPORT wxDbColDataPtr
+class WXDLLIMPEXP_BASE wxDbColDataPtr
{
public:
void *PtrDataObj;
// This structure is used when creating secondary indexes.
-class WXDLLEXPORT wxDbIdxDef
+class WXDLLIMPEXP_BASE wxDbIdxDef
{
public:
wxChar ColName[DB_MAX_COLUMN_NAME_LEN+1];
}; // wxDbIdxDef
-class WXDLLEXPORT wxDbTable
+class WXDLLIMPEXP_BASE wxDbTable
{
private:
ULONG tableID; // Used for debugging. This can help to match up mismatched constructors/destructors