// we may have either bitmap or icon: if a bitmap with mask is passed, we
// will transform it to an icon ourselves because otherwise the mask will
// be ignored by Windows
- wxGDIImage *image = (wxGDIImage *)NULL;
m_isIcon = bitmap.IsKindOf(CLASSINFO(wxIcon));
- image = ConvertImage( bitmap );
+ wxGDIImage *image = ConvertImage( bitmap );
m_isIcon = image->IsKindOf( CLASSINFO(wxIcon) );
// create the native control
{
wxGDIImage* convertedImage = ConvertImage( *image );
SetImageNoCopy( convertedImage );
+ InvalidateBestSize();
}
void wxStaticBitmap::SetImageNoCopy( wxGDIImage* image)