@class wxProgressDialog
This class represents a dialog that shows a short message and a
- progress bar. Optionally, it can display ABORT and SKIP buttons,
+ progress bar. Optionally, it can display ABORT and SKIP buttons, and
the elapsed, remaining and estimated time for the end of the progress.
+ Note that you must be aware that wxProgressDialog internally calls
+ wxEventLoopBase::YieldFor with @c wxEVT_CATEGORY_UI and @c wxEVT_CATEGORY_USER_INPUT
+ and this may cause unwanted re-entrancies or the out-of-order processing
+ of pending events (to help preventing the last problem if you're using
+ wxProgressDialog in a multi-threaded application you should be sure to use
+ wxThreadEvent for your inter-threads communications).
+
@beginStyleTable
@style{wxPD_APP_MODAL}
Make the progress dialog modal. If this flag is not given, it is
@style{wxPD_AUTO_HIDE}
Causes the progress dialog to disappear from screen as soon as the
maximum value of the progress meter has been reached.
+ If this style is not present, the dialog will become a modal dialog
+ (see wxDialog::ShowModal) once the maximum value has been reached;
+ this results in processing of pending events and may cause
+ unwanted re-entrancies.
@style{wxPD_SMOOTH}
- Causes smooth progress of the gauge control.
+ Causes smooth progress of the gauge control (uses a wxGauge with the
+ @c wxGA_SMOOTH style).
@style{wxPD_CAN_ABORT}
This flag tells the dialog that it should have a "Cancel" button
which the user may press. If this happens, the next call to
wxString GetMessage() const;
/**
- Works like Update() but makes the gauge control run in indeterminate mode
- (see wxGauge documentation); sets the remaining and the estimated time labels
- (if present) to "Unknown" or to @a newmsg (if it's non-empty); moves the progress
- bar a bit to indicate that some progress was done.
+ Like Update() but makes the gauge control run in indeterminate mode.
+
+ In indeterminate mode the remaining and the estimated time labels (if
+ present) are set to to "Unknown" or to @a newmsg (if it's non-empty).
+ Each call to this function moves the progress bar a bit to indicate
+ that some progress was done.
+
+ @see wxGauge::Pulse(), Update()
*/
virtual bool Pulse(const wxString& newmsg = wxEmptyString, bool* skip = NULL);
void Resume();
/**
- Updates the dialog, setting the progress bar to the new value and, if
- given changes the message above it. Returns @true unless the "Cancel" button
- has been pressed.
+ Changes the maximum value of the progress meter given in the constructor.
+ This function can only be called (with a positive value) if the value passed
+ in the constructor was positive.
+
+ @since 2.9.1
+ */
+ void SetRange(int maximum);
+
+ /**
+ Updates the dialog, setting the progress bar to the new value and
+ updating the message if new one is specified.
+
+ Returns @true unless the "Cancel" button has been pressed.
If @false is returned, the application can either immediately destroy the
dialog or ask the user for the confirmation and if the abort is not confirmed
the dialog may be resumed with Resume() function.
+ Notice that you may want to call Fit() to change the dialog size to
+ conform to the length of the new message if desired. The dialog does
+ not do this automatically.
+
@param value
The new value of the progress meter. It should be less than or equal to
- the maximum value given to the constructor and the dialog is closed if
- it is equal to the maximum.
+ the maximum value given to the constructor.
+ See @c wxPD_AUTO_HIDE style for more info about the behaviour of
+ wxProgressDialog when @a value is the maximum value given in the ctor.
@param newmsg
The new messages for the progress dialog text, if it is
empty (which is the default) the message is not changed.