const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxSearchCtrlNameStr);
+#if wxUSE_MENUS
// get/set search button menu
// --------------------------
virtual void SetMenu( wxMenu* menu );
virtual wxMenu* GetMenu();
+#endif // wxUSE_MENUS
// get/set search options
// ----------------------
virtual void ShowCancelButton( bool show );
virtual bool IsCancelButtonVisible() const;
+ // TODO: In 2.9 these should probably be virtual, and declared in the base class...
+ void SetDescriptiveText(const wxString& text);
+ wxString GetDescriptiveText() const;
+
// accessors
// ---------
// search control generic only
void SetSearchBitmap( const wxBitmap& bitmap );
- void SetSearchMenuBitmap( const wxBitmap& bitmap );
void SetCancelBitmap( const wxBitmap& bitmap );
+#if wxUSE_MENUS
+ void SetSearchMenuBitmap( const wxBitmap& bitmap );
+#endif // wxUSE_MENUS
protected:
virtual void DoSetValue(const wxString& value, int flags = 0);
void OnSetFocus( wxFocusEvent& event );
void OnSize( wxSizeEvent& event );
-
+
+ bool HasMenu() const
+ {
+#if wxUSE_MENUS
+ return m_menu != NULL;
+#else // !wxUSE_MENUS
+ return false;
+#endif // wxUSE_MENUS/!wxUSE_MENUS
+ }
+
private:
friend class wxSearchButton;
+#if wxUSE_MENUS
void PopupSearchMenu();
+#endif // wxUSE_MENUS
// the subcontrols
wxSearchTextCtrl *m_text;
wxSearchButton *m_searchButton;
wxSearchButton *m_cancelButton;
+#if wxUSE_MENUS
wxMenu *m_menu;
+#endif // wxUSE_MENUS
bool m_searchButtonVisible;
bool m_cancelButtonVisible;
bool m_searchBitmapUser;
- bool m_searchMenuBitmapUser;
bool m_cancelBitmapUser;
+#if wxUSE_MENUS
+ bool m_searchMenuBitmapUser;
+#endif // wxUSE_MENUS
+
wxBitmap m_searchBitmap;
- wxBitmap m_searchMenuBitmap;
wxBitmap m_cancelBitmap;
+#if wxUSE_MENUS
+ wxBitmap m_searchMenuBitmap;
+#endif // wxUSE_MENUS
+
private:
DECLARE_DYNAMIC_CLASS(wxSearchCtrl)