#ifndef _WX_XMLRES_H_
#define _WX_XMLRES_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "xmlres.h"
#endif
#include "wx/icon.h"
#include "wx/artprov.h"
-#include "wx/xrc/xml.h"
+#include "wx/xml/xml.h"
+
+#ifdef WXMAKINGDLL_XRC
+ #define WXDLLIMPEXP_XRC WXEXPORT
+#elif defined(WXUSINGDLL)
+ #define WXDLLIMPEXP_XRC WXIMPORT
+#else // not making nor using DLL
+ #define WXDLLIMPEXP_XRC
+#endif
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxToolBar;
-class WXXMLDLLEXPORT wxXmlResourceHandler;
+class WXDLLIMPEXP_XRC wxXmlResourceHandler;
+class WXDLLIMPEXP_XRC wxXmlSubclassFactory;
+class WXDLLIMPEXP_XRC wxXmlSubclassFactoriesList;
+class wxXmlResourceModule;
// These macros indicate current version of XML resources (this information is
// encoded in root node of XRC file as "version" property).
//
// Rules for increasing version number:
-// - change it only if you made incompatible change to the format. Addition of new
-// attribute to control handler is _not_ incompatible change, because older
-// versions of the library may ignore it.
+// - change it only if you made incompatible change to the format. Addition
+// of new attribute to control handler is _not_ incompatible change, because
+// older versions of the library may ignore it.
// - if you change version number, follow these steps:
// - set major, minor and release numbers to respective version numbers of
// the wxWindows library (see wx/version.h)
-// - reset revision to 0 unless the first three are same as before, in which
-// case you should increase revision by one
+// - reset revision to 0 unless the first three are same as before,
+// in which case you should increase revision by one
#define WX_XMLRES_CURRENT_VERSION_MAJOR 2
#define WX_XMLRES_CURRENT_VERSION_MINOR 3
#define WX_XMLRES_CURRENT_VERSION_RELEASE 0
#define WX_XMLRES_CURRENT_VERSION_REVISION 1
-#define WX_XMLRES_CURRENT_VERSION_STRING "2.3.0.1"
+#define WX_XMLRES_CURRENT_VERSION_STRING _T("2.3.0.1")
#define WX_XMLRES_CURRENT_VERSION \
(WX_XMLRES_CURRENT_VERSION_MAJOR * 256*256*256 + \
WX_XMLRES_CURRENT_VERSION_RELEASE * 256 + \
WX_XMLRES_CURRENT_VERSION_REVISION)
-class WXXMLDLLEXPORT wxXmlResourceDataRecord
+class WXDLLIMPEXP_XRC wxXmlResourceDataRecord
{
public:
wxXmlResourceDataRecord() : Doc(NULL), Time(wxDateTime::Now()) {}
};
-#ifdef WXXMLISDLL
-WX_DECLARE_EXPORTED_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords);
-#else
-WX_DECLARE_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords);
-#endif
+WX_DECLARE_USER_EXPORTED_OBJARRAY(wxXmlResourceDataRecord,
+ wxXmlResourceDataRecords,
+ WXDLLIMPEXP_XRC);
enum wxXmlResourceFlags
{
// This class holds XML resources from one or more .xml files
// (or derived forms, either binary or zipped -- see manual for
// details).
-class WXXMLDLLEXPORT wxXmlResource : public wxObject
+class WXDLLIMPEXP_XRC wxXmlResource : public wxObject
{
public:
// Constructor.
// Destructor.
~wxXmlResource();
-
+
// Loads resources from XML files that match given filemask.
// This method understands VFS (see filesys.h).
bool Load(const wxString& filemask);
void InitAllHandlers();
// Initialize only a specific handler (or custom handler). Convention says
- // that handler name is equal to the control's name plus 'XmlHandler', for example
- // wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource compiler
- // (xmlres) can create include file that contains initialization code for
- // all controls used within the resource.
+ // that handler name is equal to the control's name plus 'XmlHandler', for
+ // example wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource
+ // compiler (xmlres) can create include file that contains initialization
+ // code for all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
+ // Add a new handler at the begining of the handler list
+ void InsertHandler(wxXmlResourceHandler *handler);
+
// Removes all handlers
void ClearHandlers();
+ // Registers subclasses factory for use in XRC. This function is not meant
+ // for public use, please see the comment above wxXmlSubclassFactory
+ // definition.
+ static void AddSubclassFactory(wxXmlSubclassFactory *factory);
+
// Loads menu from resource. Returns NULL on failure.
wxMenu *LoadMenu(const wxString& name);
bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
// Loads a frame.
+ wxFrame *LoadFrame(wxWindow* parent, const wxString& name);
bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
+ // Load an object from the resource specifying both the resource name and
+ // the classname. This lets you load nonstandard container windows.
+ wxObject *LoadObject(wxWindow *parent, const wxString& name,
+ const wxString& classname);
+
+ // Load an object from the resource specifying both the resource name and
+ // the classname. This form lets you finish the creation of an existing
+ // instance.
+ bool LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,
+ const wxString& classname);
+
// Loads a bitmap resource from a file.
wxBitmap LoadBitmap(const wxString& name);
int CompareVersion(int major, int minor, int release, int revision) const
{ return GetVersion() -
(major*256*256*256 + minor*256*256 + release*256 + revision); }
-
+
//// Singleton accessors.
-
+
// Gets the global resources object or creates one if none exists.
static wxXmlResource *Get();
// Sets the global resources object and returns a pointer to the previous one (may be NULL).
static wxXmlResource *Set(wxXmlResource *res);
+ // Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
+ int GetFlags() const { return m_flags; }
+ // Set flags after construction.
+ void SetFlags(int flags) { m_flags = flags; }
+
protected:
// Scans the resources list for unloaded files and loads them. Also reloads
// files that have been modified since last loading.
// Helper function: finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *DoFindResource(wxXmlNode *parent, const wxString& name, const wxString& classname, bool recursive);
- // Creates a resource from information in the given node.
- wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL);
-
- // Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
- int GetFlags() { return m_flags; }
+ // Creates a resource from information in the given node
+ // (Uses only 'handlerToUse' if != NULL)
+ wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent,
+ wxObject *instance = NULL,
+ wxXmlResourceHandler *handlerToUse = NULL);
private:
long m_version;
#endif
friend class wxXmlResourceHandler;
-
+ friend class wxXmlResourceModule;
+
+ static wxXmlSubclassFactoriesList *ms_subclassFactories;
+
// singleton instance:
static wxXmlResource *ms_instance;
};
// wxXmlResourceHandler is an abstract base class for resource handlers
// capable of creating a control from an XML node.
-class WXXMLDLLEXPORT wxXmlResourceHandler : public wxObject
+class WXDLLIMPEXP_XRC wxXmlResourceHandler : public wxObject
{
+DECLARE_ABSTRACT_CLASS(wxXmlResourceHandler)
public:
// Constructor.
wxXmlResourceHandler();
// Returns the XRCID.
int GetID();
- // Returns the wxArtID for a wxArtProvider-managed bitmap.
- wxArtID GetStockID(const wxString& param);
-
- // Returns the wxArtClient for a wxArtProvider-managed bitmap.
- wxArtClient GetStockClient(const wxString& param);
-
// Returns the resource name.
wxString GetName();
// Gets a bitmap.
wxBitmap GetBitmap(const wxString& param = wxT("bitmap"),
+ const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize);
// Gets an icon.
wxIcon GetIcon(const wxString& param = wxT("icon"),
+ const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize);
// Gets a font.
// FIXME -- remove this $%^#$%#$@# as soon as Ron checks his changes in!!
-void wxXmlInitResourceModule();
+WXDLLIMPEXP_XRC void wxXmlInitResourceModule();
-/* -------------------------------------------------------------------------
+// This class is used to create instances of XRC "object" nodes with "subclass"
+// property. It is _not_ supposed to be used by XRC users, you should instead
+// register your subclasses via wxWindows' RTTI mechanism. This class is useful
+// only for language bindings developer who need a way to implement subclassing
+// in wxWindows ports that don't support wxRTTI (e.g. wxPython).
+class WXDLLIMPEXP_XRC wxXmlSubclassFactory
+{
+public:
+ // Try to create instance of given class and return it, return NULL on
+ // failure:
+ virtual wxObject *Create(const wxString& className) = 0;
+ virtual ~wxXmlSubclassFactory() {}
+};
+
+
+/* -------------------------------------------------------------------------
Backward compatibility macros. Do *NOT* use, they may disappear in future
versions of the XRC library!
------------------------------------------------------------------------- */
-#define ADD_STYLE XRC_ADD_STYLE
-#define wxTheXmlResource wxXmlResource::Get()
-#define XMLID XRCID
-#define XMLCTRL XRCCTRL
-#define GetXMLID GetXRCID
+#if WXWIN_COMPATIBILITY_2_4
+ #define ADD_STYLE XRC_ADD_STYLE
+ #define wxTheXmlResource wxXmlResource::Get()
+ #define XMLID XRCID
+ #define XMLCTRL XRCCTRL
+ #define GetXMLID GetXRCID
+#endif
#endif // _WX_XMLRES_H_