wxASSERT_MSG( (window != (wxWindow*) NULL), "You must pass a valid wxWindow to wxWindowDC/wxClientDC/wxPaintDC constructor." );
m_window = window;
+ m_font = window->GetFont();
m_gc = (WXGC) 0;
m_gcBacking = (WXGC) 0;
m_backgroundPixel = -1;
m_userRegion = (WXRegion) 0;
}
-void wxWindowDC::DoFloodFill( long WXUNUSED(x1), long WXUNUSED(y1),
+void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1),
const wxColour& WXUNUSED(col), int WXUNUSED(style) )
{
wxFAIL_MSG("not implemented");
}
-bool wxWindowDC::DoGetPixel( long WXUNUSED(x1), long WXUNUSED(y1), wxColour *WXUNUSED(col) ) const
+bool wxWindowDC::DoGetPixel( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1), wxColour *WXUNUSED(col) ) const
{
wxFAIL_MSG("not implemented");
return FALSE;
}
-void wxWindowDC::DoDrawLine( long x1, long y1, long x2, long y2 )
+void wxWindowDC::DoDrawLine( wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2 )
{
wxCHECK_RET( Ok(), "invalid dc" );
CalcBoundingBox(x2, y2);
}
-void wxWindowDC::DoCrossHair( long x, long y )
+void wxWindowDC::DoCrossHair( wxCoord x, wxCoord y )
{
wxCHECK_RET( Ok(), "invalid dc" );
}
}
-void wxWindowDC::DoDrawArc( long x1, long y1, long x2, long y2, long xc, long yc )
+void wxWindowDC::DoDrawArc( wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord xc, wxCoord yc )
{
wxCHECK_RET( Ok(), "invalid dc" );
int xxc_2 = XLOG2DEV_2 (xc);
int yyc_2 = YLOG2DEV_2 (yc);
- long dx = xx1 - xxc;
- long dy = yy1 - yyc;
+ wxCoord dx = xx1 - xxc;
+ wxCoord dy = yy1 - yyc;
double radius = sqrt (dx * dx + dy * dy);
- long r = (long) radius;
+ wxCoord r = (wxCoord) radius;
double radius1, radius2;
CalcBoundingBox (x2, y2);
}
-void wxWindowDC::DoDrawEllipticArc( long x, long y, long width, long height, double sa, double ea )
+void wxWindowDC::DoDrawEllipticArc( wxCoord x, wxCoord y, wxCoord width, wxCoord height, double sa, double ea )
{
wxCHECK_RET( Ok(), "invalid dc" );
CalcBoundingBox (x + width, y + height);
}
-void wxWindowDC::DoDrawPoint( long x, long y )
+void wxWindowDC::DoDrawPoint( wxCoord x, wxCoord y )
{
wxCHECK_RET( Ok(), "invalid dc" );
CalcBoundingBox (x, y);
}
-void wxWindowDC::DoDrawLines( int n, wxPoint points[], long xoffset, long yoffset )
+void wxWindowDC::DoDrawLines( int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset )
{
wxCHECK_RET( Ok(), "invalid dc" );
}
void wxWindowDC::DoDrawPolygon( int n, wxPoint points[],
- long xoffset, long yoffset, int fillStyle )
+ wxCoord xoffset, wxCoord yoffset, int fillStyle )
{
wxCHECK_RET( Ok(), "invalid dc" );
delete[]xpoints2;
}
-void wxWindowDC::DoDrawRectangle( long x, long y, long width, long height )
+void wxWindowDC::DoDrawRectangle( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
{
wxCHECK_RET( Ok(), "invalid dc" );
CalcBoundingBox (x + width, y + height);
}
-void wxWindowDC::DoDrawRoundedRectangle( long x, long y, long width, long height, double radius )
+void wxWindowDC::DoDrawRoundedRectangle( wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius )
{
wxCHECK_RET( Ok(), "invalid dc" );
}
-void wxWindowDC::DoDrawEllipse( long x, long y, long width, long height )
+void wxWindowDC::DoDrawEllipse( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
{
wxCHECK_RET( Ok(), "invalid dc" );
}
#if 0
-void wxWindowDC::DoDrawIcon( const wxIcon &icon, long x, long y)
+void wxWindowDC::DoDrawIcon( const wxIcon &icon, wxCoord x, wxCoord y)
{
// FreeGetPixelCache();
#endif // 0
// TODO: use scaled Blit e.g. as per John Price's implementation in Contrib/Utilities
-bool wxWindowDC::DoBlit( long xdest, long ydest, long width, long height,
- wxDC *source, long xsrc, long ysrc, int rop, bool useMask )
+bool wxWindowDC::DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
+ wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop, bool useMask )
{
wxCHECK_MSG( Ok(), FALSE, "invalid dc" );
return FALSE;
}
-void wxWindowDC::DoDrawText( const wxString &text, long x, long y )
+void wxWindowDC::DoDrawText( const wxString &text, wxCoord x, wxCoord y )
{
wxCHECK_RET( Ok(), "invalid dc" );
XLOG2DEV_2 (x), YLOG2DEV_2 (y) + ascent, (char*) (const char*) text, slen);
}
- long w, h;
+ wxCoord w, h;
GetTextExtent (text, &w, &h);
CalcBoundingBox (x + w, y + h);
CalcBoundingBox (x, y);
return TRUE;
}
-void wxWindowDC::GetTextExtent( const wxString &string, long *width, long *height,
- long *descent, long *externalLeading,
+void wxWindowDC::DoGetTextExtent( const wxString &string, wxCoord *width, wxCoord *height,
+ wxCoord *descent, wxCoord *externalLeading,
wxFont *font ) const
{
wxCHECK_RET( Ok(), "invalid dc" );
// TODO: this should be an error log function
wxFAIL_MSG("set a valid font before calling GetTextExtent!");
- *width = -1;
- *height = -1;
+ if (width) *width = -1;
+ if (height) *height = -1;
return;
}
XTextExtents((XFontStruct*) pFontStruct, (char*) (const char*) string, slen, &direction,
&ascent, &descent2, &overall);
- *width = XDEV2LOGREL (overall.width);
- *height = YDEV2LOGREL (ascent + descent2);
+ if (width) *width = XDEV2LOGREL (overall.width);
+ if (height) *height = YDEV2LOGREL (ascent + descent2);
if (descent)
*descent = descent2;
if (externalLeading)
*externalLeading = 0;
}
-long wxWindowDC::GetCharWidth() const
+wxCoord wxWindowDC::GetCharWidth() const
{
wxCHECK_MSG( Ok(), 0, "invalid dc" );
wxCHECK_MSG( m_font.Ok(), 0, "invalid font" );
return XDEV2LOGREL(overall.width);
}
-long wxWindowDC::GetCharHeight() const
+wxCoord wxWindowDC::GetCharHeight() const
{
wxCHECK_MSG( Ok(), 0, "invalid dc" );
wxCHECK_MSG( m_font.Ok(), 0, "invalid font" );
if (!m_font.Ok())
{
- if ((m_oldFont != (WXFont) 0) && ((long) m_oldFont != -1))
+ if ((m_oldFont != (WXFont) 0) && ((wxCoord) m_oldFont != -1))
{
XSetFont ((Display*) m_display, (GC) m_gc, (Font) m_oldFont);
int style;
int join;
int cap;
- const static char dotted[] = {2, 5};
- const static char short_dashed[] = {4, 4};
- const static char long_dashed[] = {4, 8};
- const static char dotted_dashed[] = {6, 6, 2, 6};
+ static const char dotted[] = {2, 5};
+ static const char short_dashed[] = {4, 4};
+ static const char long_dashed[] = {4, 8};
+ static const char dotted_dashed[] = {6, 6, 2, 6};
// We express dash pattern in pen width unit, so we are
// independent of zoom factor and so on...
}
-void wxWindowDC::DoSetClippingRegion( long x, long y, long width, long height )
+void wxWindowDC::DoSetClippingRegion( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
{
- wxDC::SetClippingRegion( x, y, width, height );
+ wxDC::DoSetClippingRegion( x, y, width, height );
if (m_userRegion)
XDestroyRegion ((Region) m_userRegion);
{
wxRect box = region.GetBox();
- wxDC::SetClippingRegion( box.x, box.y, box.width, box.height );
+ wxDC::DoSetClippingRegion( box.x, box.y, box.width, box.height );
if (m_userRegion)
XDestroyRegion ((Region) m_userRegion);
return 24;
}
+#if wxUSE_SPLINES
+// ----------------------------------- spline code ----------------------------------------
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2,
+ double a3, double b3, double a4, double b4);
+void wx_clear_stack();
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
+ double *y3, double *x4, double *y4);
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
+ double x4, double y4);
+static bool wx_spline_add_point(double x, double y);
+static void wx_spline_draw_point_array(wxDC *dc);
+
+wxList wx_spline_point_list;
+
+#define half(z1, z2) ((z1+z2)/2.0)
+#define THRESHOLD 5
+
+/* iterative version */
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
+ double b4)
+{
+ register double xmid, ymid;
+ double x1, y1, x2, y2, x3, y3, x4, y4;
+
+ wx_clear_stack();
+ wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
+
+ while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
+ xmid = (double)half(x2, x3);
+ ymid = (double)half(y2, y3);
+ if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
+ fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
+ wx_spline_add_point( x1, y1 );
+ wx_spline_add_point( xmid, ymid );
+ } else {
+ wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
+ (double)half(x3, x4), (double)half(y3, y4), x4, y4);
+ wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
+ (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
+ }
+ }
+}
+
+/* utilities used by spline drawing routines */
+
+typedef struct wx_spline_stack_struct {
+ double x1, y1, x2, y2, x3, y3, x4, y4;
+} Stack;
+
+#define SPLINE_STACK_DEPTH 20
+static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
+static Stack *wx_stack_top;
+static int wx_stack_count;
+
+void wx_clear_stack()
+{
+ wx_stack_top = wx_spline_stack;
+ wx_stack_count = 0;
+}
+
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
+{
+ wx_stack_top->x1 = x1;
+ wx_stack_top->y1 = y1;
+ wx_stack_top->x2 = x2;
+ wx_stack_top->y2 = y2;
+ wx_stack_top->x3 = x3;
+ wx_stack_top->y3 = y3;
+ wx_stack_top->x4 = x4;
+ wx_stack_top->y4 = y4;
+ wx_stack_top++;
+ wx_stack_count++;
+}
+
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
+ double *x3, double *y3, double *x4, double *y4)
+{
+ if (wx_stack_count == 0)
+ return (0);
+ wx_stack_top--;
+ wx_stack_count--;
+ *x1 = wx_stack_top->x1;
+ *y1 = wx_stack_top->y1;
+ *x2 = wx_stack_top->x2;
+ *y2 = wx_stack_top->y2;
+ *x3 = wx_stack_top->x3;
+ *y3 = wx_stack_top->y3;
+ *x4 = wx_stack_top->x4;
+ *y4 = wx_stack_top->y4;
+ return (1);
+}
+
+static bool wx_spline_add_point(double x, double y)
+{
+ wxPoint *point = new wxPoint ;
+ point->x = (int) x;
+ point->y = (int) y;
+ wx_spline_point_list.Append((wxObject*)point);
+ return TRUE;
+}
+
+static void wx_spline_draw_point_array(wxDC *dc)
+{
+ dc->DrawLines(&wx_spline_point_list, 0, 0 );
+ wxNode *node = wx_spline_point_list.First();
+ while (node)
+ {
+ wxPoint *point = (wxPoint *)node->Data();
+ delete point;
+ delete node;
+ node = wx_spline_point_list.First();
+ }
+}
+
+void wxWindowDC::DoDrawSpline( wxList *points )
+{
+ wxCHECK_RET( Ok(), wxT("invalid window dc") );
+
+ wxPoint *p;
+ double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
+ double x1, y1, x2, y2;
+
+ wxNode *node = points->First();
+ p = (wxPoint *)node->Data();
+
+ x1 = p->x;
+ y1 = p->y;
+
+ node = node->Next();
+ p = (wxPoint *)node->Data();
+
+ x2 = p->x;
+ y2 = p->y;
+ cx1 = (double)((x1 + x2) / 2);
+ cy1 = (double)((y1 + y2) / 2);
+ cx2 = (double)((cx1 + x2) / 2);
+ cy2 = (double)((cy1 + y2) / 2);
+
+ wx_spline_add_point(x1, y1);
+
+ while ((node = node->Next()) != NULL)
+ {
+ p = (wxPoint *)node->Data();
+ x1 = x2;
+ y1 = y2;
+ x2 = p->x;
+ y2 = p->y;
+ cx4 = (double)(x1 + x2) / 2;
+ cy4 = (double)(y1 + y2) / 2;
+ cx3 = (double)(x1 + cx4) / 2;
+ cy3 = (double)(y1 + cy4) / 2;
+
+ wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
+
+ cx1 = cx4;
+ cy1 = cy4;
+ cx2 = (double)(cx1 + x2) / 2;
+ cy2 = (double)(cy1 + y2) / 2;
+ }
+
+ wx_spline_add_point( cx1, cy1 );
+ wx_spline_add_point( x2, y2 );
+
+ wx_spline_draw_point_array( this );
+}
+
+#endif // wxUSE_SPLINE
+
+
+
// ----------------------------------------------------------------------------
// wxPaintDC
// ----------------------------------------------------------------------------
win->SetUpdateRegion(*region);
+ wxRegion& theRegion(win->GetUpdateRegion());
+ theRegion.SetRects(updateRects); // We also store in terms of rects, for iteration to work.
+
// Set the clipping region. Any user-defined region will be combined with this
// one in SetDCClipping.
XSetRegion ((Display*) m_display, (GC) m_gc, (Region) region->GetXRegion());