/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/glcanvas.cpp
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
+// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under MS Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "glcanvas.h"
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_GLCANVAS
#ifndef WX_PRECOMP
- #include "wx/frame.h"
- #include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/module.h"
#endif
#include "wx/msw/private.h"
#include "wx/glcanvas.h"
-static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
-static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
-
+// from src/msw/window.cpp
LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
+#ifdef GL_EXT_vertex_array
+ #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) name
+#else
+ #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) WXUNUSED(name)
+#endif
+
+// ----------------------------------------------------------------------------
+// libraries
+// ----------------------------------------------------------------------------
+
/*
- * GLContext implementation
- */
+ The following two compiler directives are specific to the Microsoft Visual
+ C++ family of compilers
+
+ Fundementally what they do is instruct the linker to use these two libraries
+ for the resolution of symbols. In essence, this is the equivalent of adding
+ these two libraries to either the Makefile or project file.
+
+ This is NOT a recommended technique, and certainly is unlikely to be used
+ anywhere else in wxWidgets given it is so specific to not only wxMSW, but
+ also the VC compiler. However, in the case of opengl support, it's an
+ applicable technique as opengl is optional in setup.h This code (wrapped by
+ wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying
+ setup.h rather than by having to modify either the project or DSP fle.
+
+ See MSDN for further information on the exact usage of these commands.
+*/
+#ifdef _MSC_VER
+# pragma comment( lib, "opengl32" )
+# pragma comment( lib, "glu32" )
+#endif
-wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
-{
- m_window = win;
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
- m_hDC = win->GetHDC();
+static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
+static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
- m_glContext = wglCreateContext((HDC) m_hDC);
- wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
+// ============================================================================
+// implementation
+// ============================================================================
- wglMakeCurrent((HDC) m_hDC, m_glContext);
-}
+// ----------------------------------------------------------------------------
+// wxGLModule is responsible for unregistering wxGLCanvasClass Windows class
+// ----------------------------------------------------------------------------
-wxGLContext::wxGLContext(
- bool isRGB, wxGLCanvas *win,
- const wxPalette& palette,
- const wxGLContext *other /* for sharing display lists */
- )
+class wxGLModule : public wxModule
{
- m_window = win;
+public:
+ bool OnInit() { return true; }
+ void OnExit() { UnregisterClasses(); }
- m_hDC = win->GetHDC();
+ // register the GL classes if not done yet, return true if ok, false if
+ // registration failed
+ static bool RegisterClasses();
- m_glContext = wglCreateContext((HDC) m_hDC);
- wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
+ // unregister the classes, done automatically on program termination
+ static void UnregisterClasses();
- if( other != 0 )
- wglShareLists( other->m_glContext, m_glContext );
+private:
+ // wxGLCanvas is only used from the main thread so this is MT-ok
+ static bool ms_registeredGLClasses;
- wglMakeCurrent((HDC) m_hDC, m_glContext);
-}
+ DECLARE_DYNAMIC_CLASS(wxGLModule)
+};
-wxGLContext::~wxGLContext()
-{
- if (m_glContext)
- {
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(m_glContext);
- }
-}
-
-void wxGLContext::SwapBuffers()
-{
- if (m_glContext)
- {
- wglMakeCurrent((HDC) m_hDC, m_glContext);
- ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
- }
-}
-
-void wxGLContext::SetCurrent()
-{
- if (m_glContext)
- {
- wglMakeCurrent((HDC) m_hDC, m_glContext);
- }
+IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule)
- /*
- setupPixelFormat(hDC);
- setupPalette(hDC);
- */
-}
+bool wxGLModule::ms_registeredGLClasses = false;
-void wxGLContext::SetColour(const char *colour)
+/* static */
+bool wxGLModule::RegisterClasses()
{
- float r = 0.0;
- float g = 0.0;
- float b = 0.0;
- wxColour *col = wxTheColourDatabase->FindColour(colour);
- if (col)
- {
- r = (float)(col->Red()/256.0);
- g = (float)(col->Green()/256.0);
- b = (float)(col->Blue()/256.0);
- glColor3f( r, g, b);
- }
-}
+ if ( ms_registeredGLClasses )
+ return true;
+ // We have to register a special window class because we need the CS_OWNDC
+ // style for GLCanvas: some OpenGL drivers are buggy and don't work with
+ // windows without this style
+ WNDCLASS wndclass;
-/*
- * wxGLCanvas implementation
- */
+ // the fields which are common to all classes
+ wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
+ wndclass.cbClsExtra = 0;
+ wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
+ wndclass.hInstance = wxhInstance;
+ wndclass.hIcon = (HICON) NULL;
+ wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
+ wndclass.lpszMenuName = NULL;
-IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
+ // Register the GLCanvas class name
+ wndclass.hbrBackground = (HBRUSH)NULL;
+ wndclass.lpszClassName = wxGLCanvasClassName;
+ wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
-BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
- EVT_SIZE(wxGLCanvas::OnSize)
- EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
- EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
-END_EVENT_TABLE()
+ if ( !::RegisterClass(&wndclass) )
+ {
+ wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
+ return false;
+ }
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette) : wxWindow()
-{
- m_glContext = (wxGLContext*) NULL;
+ // Register the GLCanvas class name for windows which don't do full repaint
+ // on resize
+ wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
+ wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
- bool ret = Create(parent, id, pos, size, style, name);
+ if ( !::RegisterClass(&wndclass) )
+ {
+ wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- }
+ ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+ return false;
+ }
- SetupPixelFormat(attribList);
- SetupPalette(palette);
+ ms_registeredGLClasses = true;
- m_glContext = new wxGLContext(TRUE, this, palette);
+ return true;
}
-wxGLCanvas::wxGLCanvas( wxWindow *parent,
- const wxGLContext *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette )
- : wxWindow()
+/* static */
+void wxGLModule::UnregisterClasses()
{
- m_glContext = (wxGLContext*) NULL;
+ // we need to unregister the classes in case we're in a DLL which is
+ // unloaded and then loaded again because if we don't, the registration is
+ // going to fail in wxGLCanvas::Create() the next time we're loaded
+ if ( ms_registeredGLClasses )
+ {
+ ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
+ ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance);
- bool ret = Create(parent, id, pos, size, style, name);
+ ms_registeredGLClasses = false;
+ }
+}
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- }
+// ----------------------------------------------------------------------------
+// wxGLContext
+// ----------------------------------------------------------------------------
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+IMPLEMENT_CLASS(wxGLContext, wxObject)
- SetupPixelFormat(attribList);
- SetupPalette(palette);
+wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext* other)
+{
+ m_glContext = wglCreateContext(win->GetHDC());
+ wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") );
- m_glContext = new wxGLContext(TRUE, this, palette, shared );
+ if ( other )
+ {
+ if ( !wglShareLists(other->m_glContext, m_glContext) )
+ wxLogLastError(_T("wglShareLists"));
+ }
}
-// Not very useful for wxMSW, but this is to be wxGTK compliant
+wxGLContext::~wxGLContext()
+{
+ // note that it's ok to delete the context even if it's the current one
+ wglDeleteContext(m_glContext);
+}
-wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette ):
- wxWindow()
+bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
{
- m_glContext = (wxGLContext*) NULL;
+ if ( !wglMakeCurrent(win.GetHDC(), m_glContext) )
+ {
+ wxLogLastError(_T("wglMakeCurrent"));
+ return false;
+ }
+ return true;
+}
- bool ret = Create(parent, id, pos, size, style, name);
+// ============================================================================
+// wxGLCanvas
+// ============================================================================
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- }
+IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
+
+BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
+ EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
+ EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
+END_EVENT_TABLE()
+
+// ----------------------------------------------------------------------------
+// wxGLCanvas construction
+// ----------------------------------------------------------------------------
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+void wxGLCanvas::Init()
+{
+#if WXWIN_COMPATIBILITY_2_8
+ m_glContext = NULL;
+#endif
+ m_hDC = NULL;
+}
- SetupPixelFormat(attribList);
- SetupPalette(palette);
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ wxWindowID id,
+ const int *attribList,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const wxPalette& palette)
+{
+ Init();
- wxGLContext *sharedContext=0;
- if (shared) sharedContext=shared->GetContext();
- m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
+ (void)Create(parent, id, pos, size, style, name, attribList, palette);
}
wxGLCanvas::~wxGLCanvas()
{
- if (m_glContext)
+#if WXWIN_COMPATIBILITY_2_8
delete m_glContext;
+#endif
- ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
+ ::ReleaseDC(GetHwnd(), m_hDC);
}
// Replaces wxWindow::Create functionality, since we need to use a different
const wxPoint& pos,
const wxSize& size,
long style,
- const wxString& name)
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
- static bool s_registeredGLCanvasClass = FALSE;
-
- // We have to register a special window class because we need
- // the CS_OWNDC style for GLCanvas.
+ wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") );
- /*
- From Angel Popov <jumpo@bitex.com>
-
- Here are two snips from a dicussion in the OpenGL Gamedev list that explains
- how this problem can be fixed:
-
- "There are 5 common DCs available in Win95. These are aquired when you call
- GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
- OWNDC flagged windows do not get their DC from the common DC pool, the issue
- is they require 800 bytes each from the limited 64Kb local heap for GDI."
-
- "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
- do), Win95 will actually "steal" it from you. MakeCurrent fails,
- apparently, because Windows re-assigns the HDC to a different window. The
- only way to prevent this, the only reliable means, is to set CS_OWNDC."
- */
-
- if (!s_registeredGLCanvasClass)
- {
- WNDCLASS wndclass;
-
- // the fields which are common to all classes
- wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
- wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL;
- wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- wndclass.lpszMenuName = NULL;
-
- // Register the GLCanvas class name
- wndclass.hbrBackground = (HBRUSH)NULL;
- wndclass.lpszClassName = wxGLCanvasClassName;
- wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
-
- if ( !::RegisterClass(&wndclass) )
- {
- wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
- return FALSE;
- }
-
- // Register the GLCanvas class name for windows which don't do full repaint
- // on resize
- wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
- wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
-
- if ( !::RegisterClass(&wndclass) )
+ if ( !wxGLModule::RegisterClasses() )
{
- wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
+ wxLogError(_("Failed to register OpenGL window class."));
- ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
-
- return FALSE;
+ return false;
}
- s_registeredGLCanvasClass = TRUE;
- }
+ if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
+ return false;
- wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
+ parent->AddChild(this);
- if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
- return FALSE;
+ /*
+ A general rule with OpenGL and Win32 is that any window that will have a
+ HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
+ You can find references about this within the knowledge base and most OpenGL
+ books that contain the wgl function descriptions.
+ */
+ WXDWORD exStyle = 0;
+ DWORD msflags = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+ msflags |= MSWGetStyle(style, &exStyle);
- parent->AddChild(this);
+ if ( !MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle) )
+ return false;
- DWORD msflags = 0;
- if ( style & wxBORDER )
- msflags |= WS_BORDER;
- if ( style & wxTHICK_FRAME )
- msflags |= WS_THICKFRAME;
+ m_hDC = ::GetDC(GetHwnd());
+ if ( !m_hDC )
+ return false;
- /*
- A general rule with OpenGL and Win32 is that any window that will have a
- HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
- You can find references about this within the knowledge base and most OpenGL
- books that contain the wgl function descriptions.
- */
+ if ( !DoSetup(attribList) )
+ return false;
- msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+#if wxUSE_PALETTE
+ if ( !SetupPalette(palette) )
+ return false;
+#else // !wxUSE_PALETTE
+ wxUnusedVar(palette);
+#endif // wxUSE_PALETTE/!wxUSE_PALETTE
- bool want3D;
- WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
+ return true;
+}
- // Even with extended styles, need to combine with WS_BORDER
- // for them to look right.
- if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
- (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
- {
- msflags |= WS_BORDER;
- }
+// ----------------------------------------------------------------------------
+// operations
+// ----------------------------------------------------------------------------
- return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
+bool wxGLCanvas::SwapBuffers()
+{
+ if ( !::SwapBuffers(m_hDC) )
+ {
+ return false;
+ wxLogLastError(_T("SwapBuffers"));
+ }
+ return true;
}
-static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
+// ----------------------------------------------------------------------------
+// pixel format stuff
+// ----------------------------------------------------------------------------
+
+static void
+AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, const int *attribList)
{
- if (attribList) {
+ if ( !attribList )
+ return;
+
pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_COLORINDEX;
pfd.cColorBits = 0;
int arg=0;
- while( (attribList[arg]!=0) )
+ while ( attribList[arg] )
{
- switch( attribList[arg++] )
- {
- case WX_GL_RGBA:
- pfd.iPixelType = PFD_TYPE_RGBA;
- break;
- case WX_GL_BUFFER_SIZE:
- pfd.cColorBits = attribList[arg++];
- break;
- case WX_GL_LEVEL:
- // this member looks like it may be obsolete
- if (attribList[arg] > 0) {
- pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
- } else if (attribList[arg] < 0) {
- pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
- } else {
- pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
- }
- arg++;
- break;
- case WX_GL_DOUBLEBUFFER:
- pfd.dwFlags |= PFD_DOUBLEBUFFER;
- break;
- case WX_GL_STEREO:
- pfd.dwFlags |= PFD_STEREO;
- break;
- case WX_GL_AUX_BUFFERS:
- pfd.cAuxBuffers = attribList[arg++];
- break;
- case WX_GL_MIN_RED:
- pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
- break;
- case WX_GL_MIN_GREEN:
- pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
- break;
- case WX_GL_MIN_BLUE:
- pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
- break;
- case WX_GL_MIN_ALPHA:
- // doesn't count in cColorBits
- pfd.cAlphaBits = attribList[arg++];
- break;
- case WX_GL_DEPTH_SIZE:
- pfd.cDepthBits = attribList[arg++];
- break;
- case WX_GL_STENCIL_SIZE:
- pfd.cStencilBits = attribList[arg++];
- break;
- case WX_GL_MIN_ACCUM_RED:
- pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
- break;
- case WX_GL_MIN_ACCUM_GREEN:
- pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
- break;
- case WX_GL_MIN_ACCUM_BLUE:
- pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
- break;
- case WX_GL_MIN_ACCUM_ALPHA:
- pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
- break;
- default:
- break;
- }
+ switch ( attribList[arg++] )
+ {
+ case WX_GL_RGBA:
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ break;
+ case WX_GL_BUFFER_SIZE:
+ pfd.cColorBits = attribList[arg++];
+ break;
+ case WX_GL_LEVEL:
+ // this member looks like it may be obsolete
+ if ( attribList[arg] > 0 )
+ pfd.iLayerType = PFD_OVERLAY_PLANE;
+ else if ( attribList[arg] < 0 )
+ pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
+ else
+ pfd.iLayerType = PFD_MAIN_PLANE;
+ arg++;
+ break;
+ case WX_GL_DOUBLEBUFFER:
+ pfd.dwFlags |= PFD_DOUBLEBUFFER;
+ break;
+ case WX_GL_STEREO:
+ pfd.dwFlags |= PFD_STEREO;
+ break;
+ case WX_GL_AUX_BUFFERS:
+ pfd.cAuxBuffers = attribList[arg++];
+ break;
+ case WX_GL_MIN_RED:
+ pfd.cColorBits = (pfd.cColorBits +
+ (pfd.cRedBits = attribList[arg++]));
+ break;
+ case WX_GL_MIN_GREEN:
+ pfd.cColorBits = (pfd.cColorBits +
+ (pfd.cGreenBits = attribList[arg++]));
+ break;
+ case WX_GL_MIN_BLUE:
+ pfd.cColorBits = (pfd.cColorBits +
+ (pfd.cBlueBits = attribList[arg++]));
+ break;
+ case WX_GL_MIN_ALPHA:
+ // doesn't count in cColorBits
+ pfd.cAlphaBits = attribList[arg++];
+ break;
+ case WX_GL_DEPTH_SIZE:
+ pfd.cDepthBits = attribList[arg++];
+ break;
+ case WX_GL_STENCIL_SIZE:
+ pfd.cStencilBits = attribList[arg++];
+ break;
+ case WX_GL_MIN_ACCUM_RED:
+ pfd.cAccumBits = (pfd.cAccumBits +
+ (pfd.cAccumRedBits = attribList[arg++]));
+ break;
+ case WX_GL_MIN_ACCUM_GREEN:
+ pfd.cAccumBits = (pfd.cAccumBits +
+ (pfd.cAccumGreenBits = attribList[arg++]));
+ break;
+ case WX_GL_MIN_ACCUM_BLUE:
+ pfd.cAccumBits = (pfd.cAccumBits +
+ (pfd.cAccumBlueBits = attribList[arg++]));
+ break;
+ case WX_GL_MIN_ACCUM_ALPHA:
+ pfd.cAccumBits = (pfd.cAccumBits +
+ (pfd.cAccumAlphaBits = attribList[arg++]));
+ break;
+ }
}
- }
}
-void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
+/* static */
+int
+wxGLCanvas::ChooseMatchingPixelFormat(HDC hdc,
+ const int *attribList,
+ PIXELFORMATDESCRIPTOR *ppfd)
{
- int pixelFormat;
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
+ // default neutral pixel format
+ PIXELFORMATDESCRIPTOR pfd =
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // size
+ 1, // version
PFD_SUPPORT_OPENGL |
PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
+ PFD_DOUBLEBUFFER, // support double-buffering
+ PFD_TYPE_RGBA, // color type
+ 16, // preferred color depth
+ 0, 0, 0, 0, 0, 0, // color bits (ignored)
+ 0, // no alpha buffer
+ 0, // alpha bits (ignored)
+ 0, // no accumulation buffer
+ 0, 0, 0, 0, // accumulator bits (ignored)
+ 16, // depth buffer
+ 0, // no stencil buffer
+ 0, // no auxiliary buffers
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0, // no layer, visible, damage masks
};
- AdjustPFDForAttributes(pfd, attribList);
+ if ( !ppfd )
+ ppfd = &pfd;
+ else
+ *ppfd = pfd;
+
+ AdjustPFDForAttributes(*ppfd, attribList);
- pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
- if (pixelFormat == 0) {
- wxLogWarning(_("ChoosePixelFormat failed."));
- }
- else {
- if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
- wxLogWarning(_("SetPixelFormat failed."));
- }
- }
+ return ::ChoosePixelFormat(hdc, ppfd);
}
-void wxGLCanvas::SetupPalette(const wxPalette& palette)
+bool wxGLCanvas::DoSetup(const int *attribList)
{
- int pixelFormat = GetPixelFormat((HDC) m_hDC);
PIXELFORMATDESCRIPTOR pfd;
+ const int pixelFormat = ChooseMatchingPixelFormat(m_hDC, attribList, &pfd);
+ if ( !pixelFormat )
+ {
+ wxLogLastError(_T("ChoosePixelFormat"));
+ return false;
+ }
+
+ if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) )
+ {
+ wxLogLastError(_T("SetPixelFormat"));
+ return false;
+ }
+
+ return true;
+}
+
+// ----------------------------------------------------------------------------
+// palette stuff
+// ----------------------------------------------------------------------------
- DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+#if wxUSE_PALETTE
- if (pfd.dwFlags & PFD_NEED_PALETTE)
+bool wxGLCanvas::SetupPalette(const wxPalette& palette)
+{
+ const int pixelFormat = ::GetPixelFormat(m_hDC);
+ if ( !pixelFormat )
{
+ wxLogLastError(_T("GetPixelFormat"));
+ return false;
}
- else
+
+ PIXELFORMATDESCRIPTOR pfd;
+ if ( !::DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd) )
{
- return;
+ wxLogLastError(_T("DescribePixelFormat"));
+ return false;
}
+ if ( !(pfd.dwFlags & PFD_NEED_PALETTE) )
+ return true;
+
m_palette = palette;
if ( !m_palette.Ok() )
{
m_palette = CreateDefaultPalette();
+ if ( !m_palette.Ok() )
+ return false;
+ }
+
+ if ( !::SelectPalette(m_hDC, GetHpaletteOf(m_palette), FALSE) )
+ {
+ wxLogLastError(_T("SelectPalette"));
+ return false;
}
- if (m_palette.Ok())
+ if ( ::RealizePalette(m_hDC) == GDI_ERROR )
{
- SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
- RealizePalette((HDC) m_hDC);
+ wxLogLastError(_T("RealizePalette"));
+ return false;
}
+
+ return true;
}
wxPalette wxGLCanvas::CreateDefaultPalette()
{
PIXELFORMATDESCRIPTOR pfd;
int paletteSize;
- int pixelFormat = GetPixelFormat((HDC) m_hDC);
+ int pixelFormat = GetPixelFormat(m_hDC);
- DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ DescribePixelFormat(m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
paletteSize = 1 << pfd.cColorBits;
LOGPALETTE* pPal =
(LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
pPal->palVersion = 0x300;
- pPal->palNumEntries = paletteSize;
+ pPal->palNumEntries = (WORD)paletteSize;
/* build a simple RGB color palette */
{
for (i=0; i<paletteSize; ++i) {
pPal->palPalEntry[i].peRed =
- (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
+ (BYTE)((((i >> pfd.cRedShift) & redMask) * 255) / redMask);
pPal->palPalEntry[i].peGreen =
- (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
+ (BYTE)((((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask);
pPal->palPalEntry[i].peBlue =
- (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
+ (BYTE)((((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask);
pPal->palPalEntry[i].peFlags = 0;
}
}
return palette;
}
-void wxGLCanvas::SwapBuffers()
-{
- if (m_glContext)
- m_glContext->SwapBuffers();
-}
-
-void wxGLCanvas::OnSize(wxSizeEvent& event)
-{
-}
-
-void wxGLCanvas::SetCurrent()
-{
- if (m_glContext)
- {
- m_glContext->SetCurrent();
- }
-}
-
-void wxGLCanvas::SetColour(const char *colour)
-{
- if (m_glContext)
- m_glContext->SetColour(colour);
-}
-
-// TODO: Have to have this called by parent frame (?)
-// So we need wxFrame to call OnQueryNewPalette for all children...
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
{
/* realize palette if this is the current window */
if ( GetPalette()->Ok() ) {
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) GetHDC());
+ ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette(GetHDC());
Refresh();
- event.SetPaletteRealized(TRUE);
+ event.SetPaletteRealized(true);
}
else
- event.SetPaletteRealized(FALSE);
+ event.SetPaletteRealized(false);
}
-// I think this doesn't have to be propagated to child windows.
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
{
/* realize palette if this is *not* the current window */
GetPalette()->Ok() && (this != event.GetChangedWindow()) )
{
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) GetHDC());
+ ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette(GetHDC());
Refresh();
}
}
-/* Give extensions proper function names. */
+#endif // wxUSE_PALETTE
-/* EXT_vertex_array */
-void glArrayElementEXT(GLint i)
-{
-}
+// ----------------------------------------------------------------------------
+// deprecated wxGLCanvas methods using implicit wxGLContext
+// ----------------------------------------------------------------------------
-void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
+// deprecated constructors creating an implicit m_glContext
+#if WXWIN_COMPATIBILITY_2_8
-void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
-#ifdef GL_EXT_vertex_array
- static PFNGLDRAWARRAYSEXTPROC proc = 0;
-
- if ( !proc )
- {
- proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
- }
-
- if ( proc )
- (* proc) (mode, first, count);
-#endif
-}
+ Init();
-void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
-{
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this);
}
-void glGetPointervEXT(GLenum pname, GLvoid* *params)
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ const wxGLContext *shared,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
-}
+ Init();
-void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this, shared);
}
-void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ const wxGLCanvas *shared,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
-#ifdef GL_EXT_vertex_array
- static PFNGLNORMALPOINTEREXTPROC proc = 0;
-
- if ( !proc )
- {
- proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
- }
+ Init();
- if ( proc )
- (* proc) (type, stride, count, pointer);
-#endif
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this, shared ? shared->m_glContext : NULL);
}
-void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
+#endif // WXWIN_COMPATIBILITY_2_8
-void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLVERTEXPOINTEREXTPROC proc = 0;
- if ( !proc )
- {
- proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
- }
- if ( proc )
- (* proc) (size, type, stride, count, pointer);
-#endif
-}
-
-/* EXT_color_subtable */
-void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
-{
-}
-
-/* EXT_color_table */
-void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
-{
-}
-
-void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
-}
-
-void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
-{
-}
-
-void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
-{
-}
-
-void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
-{
-}
-
-/* SGI_compiled_vertex_array */
-void glLockArraysSGI(GLint first, GLsizei count)
-{
-}
-
-void glUnlockArraysSGI()
-{
-}
-
-
-/* SGI_cull_vertex */
-void glCullParameterdvSGI(GLenum pname, GLdouble* params)
-{
-}
-
-void glCullParameterfvSGI(GLenum pname, GLfloat* params)
-{
-}
-
-/* SGI_index_func */
-void glIndexFuncSGI(GLenum func, GLclampf ref)
-{
-}
-
-/* SGI_index_material */
-void glIndexMaterialSGI(GLenum face, GLenum mode)
-{
-}
-
-/* WIN_swap_hint */
-void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-}
-
-
-//---------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
// wxGLApp
-//---------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
-IMPLEMENT_CLASS(wxGLApp, wxApp)
-
-bool wxGLApp::InitGLVisual(int *attribList)
+bool wxGLApp::InitGLVisual(const int *attribList)
{
- int pixelFormat;
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- PFD_SUPPORT_OPENGL |
- PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
- };
-
- AdjustPFDForAttributes(pfd, attribList);
-
- // use DC for whole (root) screen, since no windows have yet been created
- pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd);
-
- if (pixelFormat == 0) {
- wxLogError(_("Failed to initialize OpenGL"));
- return FALSE;
- }
-
- return TRUE;
-}
+ if ( !wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) )
+ {
+ wxLogError(_("Failed to initialize OpenGL"));
+ return false;
+ }
-wxGLApp::~wxGLApp()
-{
+ return true;
}
-#endif
- // wxUSE_GLCANVAS
+#endif // wxUSE_GLCANVAS