return wxPoint(w, h);
}
+ void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
+
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
+
#endif // wxUSE_ACCEL
+#if wxUSE_HOTKEY
+ // hot keys (system wide accelerators)
+ // -----------------------------------
+
+ virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
+ virtual bool UnregisterHotKey(int hotkeyId);
+#endif // wxUSE_HOTKEY
+
+
// dialog units translations
// -------------------------
// get border for the flags of this window
wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
- void UpdateWindowUI();
+ // send wxUpdateUIEvents to this window, and children if recurse is TRUE
+ virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
+
+ // do the window-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
#if wxUSE_MENUS
bool PopupMenu( wxMenu *menu, const wxPoint& pos )
wxSizer *GetSizer() const { return m_windowSizer; }
// Track if this window is a member of a sizer
- void SetContainingSizer(wxSizer* sizer) { m_containingSizer = sizer; }
+ void SetContainingSizer(wxSizer* sizer)
+ {
+ // adding a window to a sizer twice is going to result in fatal and
+ // hard to debug problems later because when deleting the second
+ // associated wxSizerItem we're going to dereference a dangling
+ // pointer; so try to detect this as early as possible
+ wxASSERT_MSG( !sizer || m_containingSizer != sizer,
+ _T("Adding a window to the same sizer twice?") );
+
+ m_containingSizer = sizer;
+ }
wxSizer *GetContainingSizer() const { return m_containingSizer; }
// accessibility
void OnHelp(wxHelpEvent& event);
#endif // wxUSE_HELP
- // get the haqndle of the window for the underlying window system: this
+ // virtual function for implementing internal idle
+ // behaviour
+ virtual void OnInternalIdle() {}
+
+ // call internal idle recursively
+// void ProcessInternalIdle() ;
+
+ // get the handle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
// platform-specific APIs
virtual WXWidget GetHandle() const = 0;
#else // !wxUniv
#define wxWindowMSW wxWindow
#define sm_classwxWindowMSW sm_classwxWindow
+ #define sm_constructorPropertiesCountwxWindowMSW sm_constructorPropertiesCountwxWindow
+ #define sm_constructorPropertieswxWindowMSW sm_constructorPropertieswxWindow
+ #define sm_constructorwxWindowMSW sm_constructorwxWindow
#endif // wxUniv/!wxUniv
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)