// Modified by:
// Created: 13/07/98
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "windowbase.h"
#endif
#include "wx/dcclient.h"
#endif //WX_PRECOMP
+#if defined(__WXMAC__) && wxUSE_SCROLLBAR
+ #include "wx/scrolbar.h"
+#endif
+
#if wxUSE_CONSTRAINTS
#include "wx/layout.h"
#endif // wxUSE_CONSTRAINTS
#include "wx/caret.h"
#endif // wxUSE_CARET
+#if wxUSE_DISPLAY
+ #include "wx/display.h"
+#endif
+
+#if wxUSE_SYSTEM_OPTIONS
+ #include "wx/sysopt.h"
+#endif
+
// ----------------------------------------------------------------------------
// static data
// ----------------------------------------------------------------------------
-#if defined(__WXPM__)
+#if defined(__WXPALMOS__)
+int wxWindowBase::ms_lastControlId = 32767;
+#elif defined(__WXPM__)
int wxWindowBase::ms_lastControlId = 2000;
#else
int wxWindowBase::ms_lastControlId = -200;
EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
#if wxUSE_HELP
- EVT_HELP(-1, wxWindowBase::OnHelp)
+ EVT_HELP(wxID_ANY, wxWindowBase::OnHelp)
#endif // wxUSE_HELP
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// the default initialization
-void wxWindowBase::InitBase()
+wxWindowBase::wxWindowBase()
{
// no window yet, no parent nor children
m_parent = (wxWindow *)NULL;
- m_windowId = -1;
- m_children.DeleteContents( FALSE ); // don't auto delete node data
+ m_windowId = wxID_ANY;
// no constraints on the minimal window size
m_minWidth =
+ m_maxWidth = wxDefaultCoord;
m_minHeight =
- m_maxWidth =
- m_maxHeight = -1;
+ m_maxHeight = wxDefaultCoord;
- // window is created enabled but it's not visible yet
- m_isShown = FALSE;
- m_isEnabled = TRUE;
+ // invalidiated cache value
+ m_bestSizeCache = wxDefaultSize;
+
+ // window are created enabled and visible by default
+ m_isShown =
+ m_isEnabled = true;
// the default event handler is just this window
m_eventHandler = this;
m_windowValidator = (wxValidator *) NULL;
#endif // wxUSE_VALIDATORS
- // use the system default colours
- m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
- m_foregroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
-
- // don't set the font here for wxMSW as we don't call WM_SETFONT here and
- // so the font is *not* really set - but calls to SetFont() later won't do
- // anything because m_font appears to be already set!
-#ifndef __WXMSW__
- m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
-#endif // __WXMSW__
-
- // the colours/fonts are default for now
+ // the colours/fonts are default for now, so leave m_font,
+ // m_backgroundColour and m_foregroundColour uninitialized and set those
m_hasBgCol =
m_hasFgCol =
- m_hasFont = FALSE;
-
- m_isBeingDeleted = FALSE;
+ m_hasFont = false;
+ m_inheritBgCol =
+ m_inheritFgCol =
+ m_inheritFont = false;
// no style bits
m_exStyle =
m_windowStyle = 0;
+ m_backgroundStyle = wxBG_STYLE_SYSTEM;
+
#if wxUSE_CONSTRAINTS
// no constraints whatsoever
m_constraints = (wxLayoutConstraints *) NULL;
m_windowSizer = (wxSizer *) NULL;
m_containingSizer = (wxSizer *) NULL;
- m_autoLayout = FALSE;
+ m_autoLayout = false;
#if wxUSE_DRAG_AND_DROP
m_dropTarget = (wxDropTarget *)NULL;
#endif // wxUSE_CARET
#if wxUSE_PALETTE
- m_hasCustomPalette = FALSE;
+ m_hasCustomPalette = false;
#endif // wxUSE_PALETTE
#if wxUSE_ACCESSIBILITY
m_virtualSize = wxDefaultSize;
m_minVirtualWidth =
+ m_maxVirtualWidth = wxDefaultCoord;
m_minVirtualHeight =
- m_maxVirtualWidth =
- m_maxVirtualHeight = -1;
+ m_maxVirtualHeight = wxDefaultCoord;
+
+ m_windowVariant = wxWINDOW_VARIANT_NORMAL;
+#if wxUSE_SYSTEM_OPTIONS
+ if ( wxSystemOptions::HasOption(wxWINDOW_DEFAULT_VARIANT) )
+ {
+ m_windowVariant = (wxWindowVariant) wxSystemOptions::GetOptionInt( wxWINDOW_DEFAULT_VARIANT ) ;
+ }
+#endif
// Whether we're using the current theme for this window (wxGTK only for now)
- m_themeEnabled = FALSE;
+ m_themeEnabled = false;
+
+ // VZ: this one shouldn't exist...
+ m_isBeingDeleted = false;
}
// common part of window creation process
const wxPoint& WXUNUSED(pos),
const wxSize& WXUNUSED(size),
long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
#if wxUSE_STATBOX
// ids are limited to 16 bits under MSW so if you care about portability,
// it's not a good idea to use ids out of this range (and negative ids are
- // reserved for wxWindows own usage)
+ // reserved for wxWidgets own usage)
wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767),
_T("invalid id value") );
SetExtraStyle(GetExtraStyle() | wxWS_EX_VALIDATE_RECURSIVELY);
}
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// Just in case we've loaded a top-level window via LoadNativeDialog but
// we weren't a dialog class
- wxTopLevelWindows.DeleteObject(this);
+ wxTopLevelWindows.DeleteObject((wxWindow*)this);
wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
+ // reset the dangling pointer our parent window may keep to us
+ if ( m_parent )
+ {
+ if ( m_parent->GetDefaultItem() == this )
+ {
+ m_parent->SetDefaultItem(NULL);
+ }
+
+ m_parent->RemoveChild(this);
+ }
+
#if wxUSE_CARET
- if ( m_caret )
- delete m_caret;
+ delete m_caret;
#endif // wxUSE_CARET
#if wxUSE_VALIDATORS
- if ( m_windowValidator )
- delete m_windowValidator;
+ delete m_windowValidator;
#endif // wxUSE_VALIDATORS
#if wxUSE_CONSTRAINTS
delete m_constraints;
m_constraints = NULL;
}
-
#endif // wxUSE_CONSTRAINTS
if ( m_containingSizer )
m_containingSizer->Detach( (wxWindow*)this );
- if ( m_windowSizer )
- delete m_windowSizer;
+ delete m_windowSizer;
#if wxUSE_DRAG_AND_DROP
- if ( m_dropTarget )
- delete m_dropTarget;
+ delete m_dropTarget;
#endif // wxUSE_DRAG_AND_DROP
#if wxUSE_TOOLTIPS
- if ( m_tooltip )
- delete m_tooltip;
+ delete m_tooltip;
#endif // wxUSE_TOOLTIPS
#if wxUSE_ACCESSIBILITY
- if ( m_accessible )
- delete m_accessible;
+ delete m_accessible;
#endif
-
- // reset the dangling pointer our parent window may keep to us
- if ( m_parent && m_parent->GetDefaultItem() == this )
- {
- m_parent->SetDefaultItem(NULL);
- }
}
bool wxWindowBase::Destroy()
{
delete this;
- return TRUE;
+ return true;
}
bool wxWindowBase::Close(bool force)
{
wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
event.SetEventObject(this);
-#if WXWIN_COMPATIBILITY
- event.SetForce(force);
-#endif // WXWIN_COMPATIBILITY
event.SetCanVeto(!force);
- // return FALSE if window wasn't closed because the application vetoed the
+ // return false if window wasn't closed because the application vetoed the
// close event
return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
}
bool wxWindowBase::DestroyChildren()
{
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( ;; )
{
// we iterate until the list becomes empty
wxWindow *child = node->GetData();
- wxASSERT_MSG( child, wxT("children list contains empty nodes") );
-
- child->Show(FALSE);
+ // note that we really want to call delete and not ->Destroy() here
+ // because we want to delete the child immediately, before we are
+ // deleted, and delayed deletion would result in problems as our (top
+ // level) child could outlive its parent
delete child;
wxASSERT_MSG( !GetChildren().Find(child),
wxT("child didn't remove itself using RemoveChild()") );
}
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
int widthParent, heightParent;
wxWindow *parent = NULL;
+ wxTopLevelWindow *winTop = NULL;
if ( !(direction & wxCENTRE_ON_SCREEN) )
{
// Windows, for example, this places it completely off the screen
if ( parent )
{
- wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
+ winTop = wxDynamicCast(parent, wxTopLevelWindow);
if ( winTop && winTop->IsIconized() )
{
+ winTop = NULL;
parent = NULL;
}
}
if ( direction & wxCENTRE_ON_SCREEN )
{
+ //RN: If we are using wxDisplay we get
+ //the dimensions of the monitor the window is on,
+ //otherwise we get the dimensions of the primary monitor
+ //FIXME: wxDisplay::GetFromWindow only implemented on MSW
+#if wxUSE_DISPLAY && defined(__WXMSW__)
+ int nDisplay = wxDisplay::GetFromWindow((wxWindow*)this);
+ if(nDisplay != wxNOT_FOUND)
+ {
+ wxDisplay windowDisplay(nDisplay);
+ wxRect displayRect = windowDisplay.GetGeometry();
+ widthParent = displayRect.width;
+ heightParent = displayRect.height;
+ }
+ else
+#endif
// centre with respect to the whole screen
wxDisplaySize(&widthParent, &heightParent);
}
{
if ( IsTopLevel() )
{
- // centre on the parent
- parent->GetSize(&widthParent, &heightParent);
+ if(winTop)
+ winTop->GetRectForTopLevelChildren(&posParent.x, &posParent.y, &widthParent, &heightParent);
+ else
+ {
+ // centre on the parent
+ parent->GetSize(&widthParent, &heightParent);
- // adjust to the parents position
- posParent = parent->GetPosition();
+ // adjust to the parents position
+ posParent = parent->GetPosition();
+ }
}
else
{
int width, height;
GetSize(&width, &height);
- int xNew = -1,
- yNew = -1;
+ int xNew = wxDefaultCoord,
+ yNew = wxDefaultCoord;
if ( direction & wxHORIZONTAL )
xNew = (widthParent - width)/2;
xNew += posParent.x;
yNew += posParent.y;
+ // FIXME: This needs to get the client display rect of the display
+ // the window is (via wxDisplay::GetFromWindow).
+
// Base size of the visible dimensions of the display
- // to take into account the taskbar
- wxRect rect = wxGetClientDisplayRect();
- wxSize size (rect.width,rect.height);
+ // to take into account the taskbar. And the Mac menu bar at top.
+ wxRect clientrect = wxGetClientDisplayRect();
// NB: in wxMSW, negative position may not neccessary mean "out of screen",
// but it may mean that the window is placed on other than the main
// if the parent is at least partially present here.
if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
{
- if (xNew < 0)
- xNew = 0;
- else if (xNew+width > size.x)
- xNew = size.x-width-1;
+ if (xNew < clientrect.GetLeft())
+ xNew = clientrect.GetLeft();
+ else if (xNew + width > clientrect.GetRight())
+ xNew = clientrect.GetRight() - width;
}
if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
{
- if (yNew+height > size.y)
- yNew = size.y-height-1;
+ if (yNew + height > clientrect.GetBottom())
+ yNew = clientrect.GetBottom() - height;
// Make certain that the title bar is initially visible
// always, even if this would push the bottom of the
- // dialog of the visible area of the display
- if (yNew < 0)
- yNew = 0;
+ // dialog off the visible area of the display
+ if (yNew < clientrect.GetTop())
+ yNew = clientrect.GetTop();
}
// move the window to this position (keeping the old size but using
- // SetSize() and not Move() to allow xNew and/or yNew to be -1)
+ // SetSize() and not Move() to allow xNew and/or yNew to be wxDefaultCoord)
SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
}
{
if ( GetChildren().GetCount() > 0 )
{
- SetClientSize(DoGetBestSize());
+ SetSize(GetBestSize());
}
//else: do nothing if we have no children
}
}
}
+// On Mac, scrollbars are explicitly children.
+#ifdef __WXMAC__
+static bool wxHasRealChildren(const wxWindowBase* win)
+{
+ int realChildCount = 0;
+
+ for ( wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ wxWindow *win = node->GetData();
+ if ( !win->IsTopLevel() && win->IsShown() && !win->IsKindOf(CLASSINFO(wxScrollBar)))
+ realChildCount ++;
+ }
+ return (realChildCount > 0);
+}
+#endif
+
+void wxWindowBase::InvalidateBestSize()
+{
+ m_bestSizeCache = wxDefaultSize;
+
+ // parent's best size calculation may depend on its children's
+ // best sizes, so let's invalidate it as well to be safe:
+ if (m_parent)
+ m_parent->InvalidateBestSize();
+}
+
// return the size best suited for the current window
wxSize wxWindowBase::DoGetBestSize() const
{
+ wxSize best;
+
if ( m_windowSizer )
{
- return m_windowSizer->GetMinSize();
+ best = m_windowSizer->GetMinSize();
}
#if wxUSE_CONSTRAINTS
else if ( m_constraints )
int maxX = 0,
maxY = 0;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
// will never return a size bigger than the current one :-(
}
- return wxSize(maxX, maxY);
+ best = wxSize(maxX, maxY);
}
#endif // wxUSE_CONSTRAINTS
- else if ( GetChildren().GetCount() > 0 )
+ else if ( !GetChildren().empty()
+#ifdef __WXMAC__
+ && wxHasRealChildren(this)
+#endif
+ )
{
- // our minimal acceptable size is such that all our windows fit inside
+ // our minimal acceptable size is such that all our visible child windows fit inside
int maxX = 0,
maxY = 0;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
- if ( win->IsTopLevel()
+ if ( win->IsTopLevel() || ( ! win->IsShown() )
#if wxUSE_STATUSBAR
|| wxDynamicCast(win, wxStatusBar)
#endif // wxUSE_STATUSBAR
// if the window hadn't been positioned yet, assume that it is in
// the origin
- if ( wx == -1 )
+ if ( wx == wxDefaultCoord )
wx = 0;
- if ( wy == -1 )
+ if ( wy == wxDefaultCoord )
wy = 0;
win->GetSize(&ww, &wh);
maxX += 7;
maxY += 14;
- return wxSize(maxX, maxY);
+ best = wxSize(maxX, maxY);
}
- else
+ else // ! has children
{
- // for a generic window there is no natural best size - just use the
- // current one
- return GetSize();
+ // For a generic window there is no natural best size - just use
+ // either the minimum size if there is one, or the current size.
+ // These are returned as-is, unadjusted by the client size difference.
+ if ( GetMinSize().IsFullySpecified() )
+ return GetMinSize();
+ else
+ return GetSize();
}
+
+ // Add any difference between size and client size
+ wxSize diff = GetSize() - GetClientSize();
+ best.x += wxMax(0, diff.x);
+ best.y += wxMax(0, diff.y);
+
+ return best;
+}
+
+
+wxSize wxWindowBase::GetBestFittingSize() const
+{
+ // merge the best size with the min size, giving priority to the min size
+ wxSize min = GetMinSize();
+ if (min.x == wxDefaultCoord || min.y == wxDefaultCoord)
+ {
+ wxSize best = GetBestSize();
+ if (min.x == wxDefaultCoord) min.x = best.x;
+ if (min.y == wxDefaultCoord) min.y = best.y;
+ }
+ return min;
+}
+
+
+void wxWindowBase::SetBestFittingSize(const wxSize& size)
+{
+ // Set the min size to the size passed in. This will usually either be
+ // wxDefaultSize or the size passed to this window's ctor/Create function.
+ SetMinSize(size);
+
+ // Merge the size with the best size if needed
+ wxSize best = GetBestFittingSize();
+
+ // If the current size doesn't match then change it
+ if (GetSize() != best)
+ SetSize(best);
}
+
// by default the origin is not shifted
wxPoint wxWindowBase::GetClientAreaOrigin() const
{
- return wxPoint(0, 0);
+ return wxPoint(0,0);
}
// set the min/max size of the window
-void wxWindowBase::SetSizeHints(int minW, int minH,
- int maxW, int maxH,
- int WXUNUSED(incW), int WXUNUSED(incH))
+void wxWindowBase::DoSetSizeHints(int minW, int minH,
+ int maxW, int maxH,
+ int WXUNUSED(incW), int WXUNUSED(incH))
{
// setting min width greater than max width leads to infinite loops under
// X11 and generally doesn't make any sense, so don't allow it
- wxCHECK_RET( (minW == -1 || maxW == -1 || minW <= maxW) &&
- (minH == -1 || maxH == -1 || minH <= maxH),
+ wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
+ (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
_T("min width/height must be less than max width/height!") );
m_minWidth = minW;
m_maxHeight = maxH;
}
+void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
+{
+ if ( m_windowVariant != variant )
+ {
+ m_windowVariant = variant;
+
+ DoSetWindowVariant(variant);
+ }
+}
+
+void wxWindowBase::DoSetWindowVariant( wxWindowVariant variant )
+{
+ // adjust the font height to correspond to our new variant (notice that
+ // we're only called if something really changed)
+ wxFont font = GetFont();
+ int size = font.GetPointSize();
+ switch ( variant )
+ {
+ case wxWINDOW_VARIANT_NORMAL:
+ break;
+
+ case wxWINDOW_VARIANT_SMALL:
+ size *= 3;
+ size /= 4;
+ break;
+
+ case wxWINDOW_VARIANT_MINI:
+ size *= 2;
+ size /= 3;
+ break;
+
+ case wxWINDOW_VARIANT_LARGE:
+ size *= 5;
+ size /= 4;
+ break;
+
+ default:
+ wxFAIL_MSG(_T("unexpected window variant"));
+ break;
+ }
+
+ font.SetPointSize(size);
+ SetFont(font);
+}
+
void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
int maxW, int maxH )
{
void wxWindowBase::DoSetVirtualSize( int x, int y )
{
- if ( m_minVirtualWidth != -1 && m_minVirtualWidth > x )
+ if ( m_minVirtualWidth != wxDefaultCoord && m_minVirtualWidth > x )
x = m_minVirtualWidth;
- if ( m_maxVirtualWidth != -1 && m_maxVirtualWidth < x )
+ if ( m_maxVirtualWidth != wxDefaultCoord && m_maxVirtualWidth < x )
x = m_maxVirtualWidth;
- if ( m_minVirtualHeight != -1 && m_minVirtualHeight > y )
+ if ( m_minVirtualHeight != wxDefaultCoord && m_minVirtualHeight > y )
y = m_minVirtualHeight;
- if ( m_maxVirtualHeight != -1 && m_maxVirtualHeight < y )
+ if ( m_maxVirtualHeight != wxDefaultCoord && m_maxVirtualHeight < y )
y = m_maxVirtualHeight;
m_virtualSize = wxSize(x, y);
wxSize wxWindowBase::DoGetVirtualSize() const
{
- wxSize s( GetClientSize() );
+ if (m_virtualSize == wxDefaultSize)
+ return GetClientSize();
- return wxSize( wxMax( m_virtualSize.GetWidth(), s.GetWidth() ),
- wxMax( m_virtualSize.GetHeight(), s.GetHeight() ) );
+ return m_virtualSize;
}
// ----------------------------------------------------------------------------
{
m_isShown = show;
- return TRUE;
+ return true;
}
else
{
- return FALSE;
+ return false;
}
}
{
m_isEnabled = enable;
- return TRUE;
+ return true;
}
else
{
- return FALSE;
+ return false;
}
}
// ----------------------------------------------------------------------------
bool wxWindowBase::IsTopLevel() const
{
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
// this should never happen and it will lead to a crash later if it does
// because RemoveChild() will remove only one node from the children list
// and the other(s) one(s) will be left with dangling pointers in them
- wxASSERT_MSG( !GetChildren().Find(child), _T("AddChild() called twice") );
+ wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), _T("AddChild() called twice") );
- GetChildren().Append(child);
+ GetChildren().Append((wxWindow*)child);
child->SetParent(this);
}
{
wxCHECK_RET( child, wxT("can't remove a NULL child") );
- GetChildren().DeleteObject(child);
- child->SetParent((wxWindow *)NULL);
+ GetChildren().DeleteObject((wxWindow *)child);
+ child->SetParent(NULL);
}
bool wxWindowBase::Reparent(wxWindowBase *newParent)
if ( newParent == oldParent )
{
// nothing done
- return FALSE;
+ return false;
}
// unlink this window from the existing parent.
}
else
{
- wxTopLevelWindows.DeleteObject(this);
+ wxTopLevelWindows.DeleteObject((wxWindow *)this);
}
// add it to the new one
}
else
{
- wxTopLevelWindows.Append(this);
+ wxTopLevelWindows.Append((wxWindow *)this);
}
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handler)
{
- wxCHECK_MSG( handler, FALSE, _T("RemoveEventHandler(NULL) called") );
+ wxCHECK_MSG( handler, false, _T("RemoveEventHandler(NULL) called") );
wxEvtHandler *handlerPrev = NULL,
*handlerCur = GetEventHandler();
{
handlerNext->SetPreviousHandler ( handlerPrev );
}
+
handler->SetNextHandler(NULL);
+ handler->SetPreviousHandler(NULL);
- return TRUE;
+ return true;
}
handlerPrev = handlerCur;
wxFAIL_MSG( _T("where has the event handler gone?") );
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
-// cursors, fonts &c
+// colours, fonts &c
// ----------------------------------------------------------------------------
-bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
+void wxWindowBase::InheritAttributes()
{
- if ( !colour.Ok() || (colour == m_backgroundColour) )
- return FALSE;
+ const wxWindowBase * const parent = GetParent();
+ if ( !parent )
+ return;
- m_backgroundColour = colour;
+ // we only inherit attributes which had been explicitly set for the parent
+ // which ensures that this only happens if the user really wants it and
+ // not by default which wouldn't make any sense in modern GUIs where the
+ // controls don't all use the same fonts (nor colours)
+ if ( parent->m_inheritFont && !m_hasFont )
+ SetFont(parent->GetFont());
+
+ // in addition, there is a possibility to explicitly forbid inheriting
+ // colours at each class level by overriding ShouldInheritColours()
+ if ( ShouldInheritColours() )
+ {
+ if ( parent->m_inheritFgCol && !m_hasFgCol )
+ SetForegroundColour(parent->GetForegroundColour());
- m_hasBgCol = TRUE;
+ // inheriting (solid) background colour is wrong as it totally breaks
+ // any kind of themed backgrounds
+ //
+ // instead, the controls should use the same background as their parent
+ // (ideally by not drawing it at all)
+#if 0
+ if ( parent->m_inheritBgCol && !m_hasBgCol )
+ SetBackgroundColour(parent->GetBackgroundColour());
+#endif // 0
+ }
+}
+
+/* static */ wxVisualAttributes
+wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
+{
+ // it is important to return valid values for all attributes from here,
+ // GetXXX() below rely on this
+ wxVisualAttributes attrs;
+ attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
+ attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
+ attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
- return TRUE;
+ return attrs;
}
-bool wxWindowBase::SetForegroundColour( const wxColour &colour )
+wxColour wxWindowBase::GetBackgroundColour() const
{
- if ( !colour.Ok() || (colour == m_foregroundColour) )
- return FALSE;
+ if ( !m_backgroundColour.Ok() )
+ {
+ wxASSERT_MSG( !m_hasBgCol, _T("we have invalid explicit bg colour?") );
- m_foregroundColour = colour;
+ // get our default background colour
+ wxColour colBg = GetDefaultAttributes().colBg;
+
+ // we must return some valid colour to avoid redoing this every time
+ // and also to avoid surprizing the applications written for older
+ // wxWidgets versions where GetBackgroundColour() always returned
+ // something -- so give them something even if it doesn't make sense
+ // for this window (e.g. it has a themed background)
+ if ( !colBg.Ok() )
+ colBg = GetClassDefaultAttributes().colBg;
+
+ return colBg;
+ }
+ else
+ return m_backgroundColour;
+}
+
+wxColour wxWindowBase::GetForegroundColour() const
+{
+ // logic is the same as above
+ if ( !m_hasFgCol && !m_foregroundColour.Ok() )
+ {
+ wxASSERT_MSG( !m_hasFgCol, _T("we have invalid explicit fg colour?") );
- m_hasFgCol = TRUE;
+ wxColour colFg = GetDefaultAttributes().colFg;
- return TRUE;
+ if ( !colFg.Ok() )
+ colFg = GetClassDefaultAttributes().colFg;
+
+ return colFg;
+ }
+ else
+ return m_foregroundColour;
+}
+
+bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
+{
+ if ( colour == m_backgroundColour )
+ return false;
+
+ m_hasBgCol = colour.Ok();
+ if ( m_backgroundStyle != wxBG_STYLE_CUSTOM )
+ m_backgroundStyle = m_hasBgCol ? wxBG_STYLE_COLOUR : wxBG_STYLE_SYSTEM;
+
+ m_inheritBgCol = m_hasBgCol;
+ m_backgroundColour = colour;
+ SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.Ok() );
+ return true;
+}
+
+bool wxWindowBase::SetForegroundColour( const wxColour &colour )
+{
+ if (colour == m_foregroundColour )
+ return false;
+
+ m_hasFgCol = colour.Ok();
+ m_inheritFgCol = m_hasFgCol;
+ m_foregroundColour = colour;
+ SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.Ok() );
+ return true;
}
bool wxWindowBase::SetCursor(const wxCursor& cursor)
if ( m_cursor == cursor )
{
// no change
- return FALSE;
+ return false;
}
m_cursor = cursor;
- return TRUE;
+ return true;
}
-bool wxWindowBase::SetFont(const wxFont& font)
+wxFont wxWindowBase::GetFont() const
{
- // don't try to set invalid font, always fall back to the default
- const wxFont& fontOk = font.Ok() ? font : *wxSWISS_FONT;
+ // logic is the same as in GetBackgroundColour()
+ if ( !m_font.Ok() )
+ {
+ wxASSERT_MSG( !m_hasFont, _T("we have invalid explicit font?") );
+
+ wxFont font = GetDefaultAttributes().font;
+ if ( !font.Ok() )
+ font = GetClassDefaultAttributes().font;
+
+ return font;
+ }
+ else
+ return m_font;
+}
- if ( fontOk == m_font )
+bool wxWindowBase::SetFont(const wxFont& font)
+{
+ if ( font == m_font )
{
// no change
- return FALSE;
+ return false;
}
- m_font = fontOk;
+ m_font = font;
+ m_hasFont = font.Ok();
+ m_inheritFont = m_hasFont;
- m_hasFont = TRUE;
+ InvalidateBestSize();
- return TRUE;
+ return true;
}
#if wxUSE_PALETTE
void wxWindowBase::SetPalette(const wxPalette& pal)
{
- m_hasCustomPalette = TRUE;
+ m_hasCustomPalette = true;
m_palette = pal;
// VZ: can anyone explain me what do we do here?
m_windowValidator = (wxValidator *)validator.Clone();
if ( m_windowValidator )
- m_windowValidator->SetWindow(this) ;
+ m_windowValidator->SetWindow(this);
}
#endif // wxUSE_VALIDATORS
return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
}
+void wxWindowBase::ClearBackground()
+{
+ // wxGTK uses its own version, no need to add never used code
+#ifndef __WXGTK__
+ wxClientDC dc((wxWindow *)this);
+ wxBrush brush(GetBackgroundColour(), wxSOLID);
+ dc.SetBackground(brush);
+ dc.Clear();
+#endif // __WXGTK__
+}
+
// ----------------------------------------------------------------------------
// find child window by id or name
// ----------------------------------------------------------------------------
-wxWindow *wxWindowBase::FindWindow( long id )
+wxWindow *wxWindowBase::FindWindow(long id) const
{
if ( id == m_windowId )
return (wxWindow *)this;
wxWindowBase *res = (wxWindow *)NULL;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
return (wxWindow *)res;
}
-wxWindow *wxWindowBase::FindWindow( const wxString& name )
+wxWindow *wxWindowBase::FindWindow(const wxString& name) const
{
if ( name == m_windowName )
return (wxWindow *)this;
wxWindowBase *res = (wxWindow *)NULL;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
{
wxWindow *child = node->GetData();
return (wxWindow *)parent;
// It wasn't, so check all its children
- for ( wxWindowList::Node * node = parent->GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
node;
node = node->GetNext() )
{
}
// start at very top of wx's windows
- for ( wxWindowList::Node * node = wxTopLevelWindows.GetFirst();
+ for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
{
wxWindow *
wxWindowBase::FindWindowById( long id, const wxWindow* parent )
{
- return wxFindWindowHelper(parent, _T(""), id, wxFindWindowCmpIds);
+ return wxFindWindowHelper(parent, wxEmptyString, id, wxFindWindowCmpIds);
}
// ----------------------------------------------------------------------------
// Disable all other windows
if ( IsTopLevel() )
{
- wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow *win = node->GetData();
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
wxValidator *validator = child->GetValidator();
if ( validator && !validator->Validate((wxWindow *)this) )
{
- return FALSE;
+ return false;
}
if ( recurse && !child->Validate() )
{
- return FALSE;
+ return false;
}
}
#endif // wxUSE_VALIDATORS
- return TRUE;
+ return true;
}
bool wxWindowBase::TransferDataToWindow()
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
wxLog::FlushActive();
#endif // wxUSE_LOG
- return FALSE;
+ return false;
}
if ( recurse )
if ( !child->TransferDataToWindow() )
{
// warning already given
- return FALSE;
+ return false;
}
}
}
#endif // wxUSE_VALIDATORS
- return TRUE;
+ return true;
}
bool wxWindowBase::TransferDataFromWindow()
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindow *child = node->GetData();
// nop warning here because the application is supposed to give
// one itself - we don't know here what might have gone wrongly
- return FALSE;
+ return false;
}
if ( recurse )
if ( !child->TransferDataFromWindow() )
{
// warning already given
- return FALSE;
+ return false;
}
}
}
#endif // wxUSE_VALIDATORS
- return TRUE;
+ return true;
}
void wxWindowBase::InitDialog()
{
if ( !m_constraintsInvolvedIn )
m_constraintsInvolvedIn = new wxWindowList;
- if ( !m_constraintsInvolvedIn->Find(otherWin) )
- m_constraintsInvolvedIn->Append(otherWin);
+ if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
+ m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
}
// REMOVE back-pointer to other windows we're involved with.
void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
{
if ( m_constraintsInvolvedIn )
- m_constraintsInvolvedIn->DeleteObject(otherWin);
+ m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
}
// Reset any constraints that mention this window
{
if ( m_constraintsInvolvedIn )
{
- wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst();
+ wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
while (node)
{
wxWindow *win = node->GetData();
constr->centreY.ResetIfWin(this);
}
- wxWindowList::Node *next = node->GetNext();
- delete node;
+ wxWindowList::compatibility_iterator next = node->GetNext();
+ m_constraintsInvolvedIn->Erase(node);
node = next;
}
void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
{
+ if ( sizer == m_windowSizer)
+ return;
+
if ( deleteOld )
delete m_windowSizer;
sizer->SetSizeHints( (wxWindow*) this );
}
+
+void wxWindowBase::SetContainingSizer(wxSizer* sizer)
+{
+ // adding a window to a sizer twice is going to result in fatal and
+ // hard to debug problems later because when deleting the second
+ // associated wxSizerItem we're going to dereference a dangling
+ // pointer; so try to detect this as early as possible
+ wxASSERT_MSG( !sizer || m_containingSizer != sizer,
+ _T("Adding a window to the same sizer twice?") );
+
+ m_containingSizer = sizer;
+}
+
#if wxUSE_CONSTRAINTS
void wxWindowBase::SatisfyConstraints()
}
#endif
- return TRUE;
+ return true;
}
#if wxUSE_CONSTRAINTS
// Layout grand children
DoPhase(2);
- return TRUE;
+ return true;
}
// Do a phase of evaluating child constraints
int noChanges = 0;
// loop over all children setting their constraints
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
}
}
- return TRUE;
+ return true;
}
void wxWindowBase::ResetConstraints()
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
- constr->left.SetDone(FALSE);
- constr->top.SetDone(FALSE);
- constr->right.SetDone(FALSE);
- constr->bottom.SetDone(FALSE);
- constr->width.SetDone(FALSE);
- constr->height.SetDone(FALSE);
- constr->centreX.SetDone(FALSE);
- constr->centreY.SetDone(FALSE);
+ constr->left.SetDone(false);
+ constr->top.SetDone(false);
+ constr->right.SetDone(false);
+ constr->bottom.SetDone(false);
+ constr->width.SetDone(false);
+ constr->height.SetDone(false);
+ constr->centreX.SetDone(false);
+ constr->centreY.SetDone(false);
}
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *win = node->GetData();
if ( recurse )
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *win = node->GetData();
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
- if ( x != -1 )
+ if ( x != wxDefaultCoord )
{
constr->left.SetValue(x);
- constr->left.SetDone(TRUE);
+ constr->left.SetDone(true);
}
- if ( y != -1 )
+ if ( y != wxDefaultCoord )
{
constr->top.SetValue(y);
- constr->top.SetDone(TRUE);
+ constr->top.SetDone(true);
}
- if ( w != -1 )
+ if ( w != wxDefaultCoord )
{
constr->width.SetValue(w);
- constr->width.SetDone(TRUE);
+ constr->width.SetDone(true);
}
- if ( h != -1 )
+ if ( h != wxDefaultCoord )
{
constr->height.SetValue(h);
- constr->height.SetDone(TRUE);
+ constr->height.SetDone(true);
}
}
}
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
- if ( x != -1 )
+ if ( x != wxDefaultCoord )
{
constr->left.SetValue(x);
- constr->left.SetDone(TRUE);
+ constr->left.SetDone(true);
}
- if ( y != -1 )
+ if ( y != wxDefaultCoord )
{
constr->top.SetValue(y);
- constr->top.SetDone(TRUE);
+ constr->top.SetDone(true);
}
}
}
// do Update UI processing for child controls
// ----------------------------------------------------------------------------
-// TODO: should this be implemented for the child window rather
-// than the parent? Then you can override it e.g. for wxCheckBox
-// to do the Right Thing rather than having to assume a fixed number
-// of control classes.
-void wxWindowBase::UpdateWindowUI()
+void wxWindowBase::UpdateWindowUI(long flags)
{
-#if wxUSE_CONTROLS
wxUpdateUIEvent event(GetId());
- event.m_eventObject = this;
+ event.SetEventObject(this);
if ( GetEventHandler()->ProcessEvent(event) )
{
- if ( event.GetSetEnabled() )
- Enable(event.GetEnabled());
+ DoUpdateWindowUI(event);
+ }
- if ( event.GetSetText() )
+ if (flags & wxUPDATE_UI_RECURSE)
+ {
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ while (node)
{
- wxControl *control = wxDynamicCastThis(wxControl);
- if ( control )
- {
-#if wxUSE_TEXTCTRL
- wxTextCtrl *text = wxDynamicCast(control, wxTextCtrl);
- if ( text )
- {
- if ( event.GetText() != text->GetValue() )
- text->SetValue(event.GetText());
- }
- else
-#endif // wxUSE_TEXTCTRL
- {
- if ( event.GetText() != control->GetLabel() )
- control->SetLabel(event.GetText());
- }
- }
+ wxWindow* child = (wxWindow*) node->GetData();
+ child->UpdateWindowUI(flags);
+ node = node->GetNext();
+ }
+ }
+}
+
+// do the window-specific processing after processing the update event
+// TODO: take specific knowledge out of this function and
+// put in each control's base class. Unfortunately we don't
+// yet have base implementation files for wxCheckBox and wxRadioButton.
+void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+#if wxUSE_CONTROLS
+ if ( event.GetSetText() )
+ {
+ wxControl *control = wxDynamicCastThis(wxControl);
+ if ( control )
+ {
+ if ( event.GetText() != control->GetLabel() )
+ control->SetLabel(event.GetText());
}
+ }
+#endif // wxUSE_CONTROLS
+ if ( event.GetSetChecked() )
+ {
#if wxUSE_CHECKBOX
wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox);
if ( checkbox )
{
- if ( event.GetSetChecked() )
- checkbox->SetValue(event.GetChecked());
+ checkbox->SetValue(event.GetChecked());
}
#endif // wxUSE_CHECKBOX
wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
if ( radiobtn )
{
- if ( event.GetSetChecked() )
- radiobtn->SetValue(event.GetChecked());
+ radiobtn->SetValue(event.GetChecked());
}
#endif // wxUSE_RADIOBTN
}
-#endif // wxUSE_CONTROLS
}
+#if 0
+// call internal idle recursively
+// may be obsolete (wait until OnIdle scheme stabilises)
+void wxWindowBase::ProcessInternalIdle()
+{
+ OnInternalIdle();
+
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ while (node)
+ {
+ wxWindow *child = node->GetData();
+ child->ProcessInternalIdle();
+ node = node->GetNext();
+ }
+}
+#endif
+
// ----------------------------------------------------------------------------
// dialog units translations
// ----------------------------------------------------------------------------
{
int charWidth = GetCharWidth();
int charHeight = GetCharHeight();
- wxPoint pt2(-1, -1);
- if (pt.x != -1)
- pt2.x = (int) ((pt.x * 4) / charWidth) ;
- if (pt.y != -1)
- pt2.y = (int) ((pt.y * 8) / charHeight) ;
+ wxPoint pt2 = wxDefaultPosition;
+ if (pt.x != wxDefaultCoord)
+ pt2.x = (int) ((pt.x * 4) / charWidth);
+ if (pt.y != wxDefaultCoord)
+ pt2.y = (int) ((pt.y * 8) / charHeight);
return pt2;
}
{
int charWidth = GetCharWidth();
int charHeight = GetCharHeight();
- wxPoint pt2(-1, -1);
- if (pt.x != -1)
- pt2.x = (int) ((pt.x * charWidth) / 4) ;
- if (pt.y != -1)
- pt2.y = (int) ((pt.y * charHeight) / 8) ;
+ wxPoint pt2 = wxDefaultPosition;
+ if (pt.x != wxDefaultCoord)
+ pt2.x = (int) ((pt.x * charWidth) / 4);
+ if (pt.y != wxDefaultCoord)
+ pt2.y = (int) ((pt.y * charHeight) / 8);
return pt2;
}
// propagate the colour change event to the subwindows
void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
{
// Only propagate to non-top-level windows
if ( !win->IsTopLevel() )
{
wxSysColourChangedEvent event2;
- event.m_eventObject = win;
+ event.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event2);
}
node = node->GetNext();
}
+
+ Refresh();
}
-// the default action is to populate dialog with data when it's created
+// the default action is to populate dialog with data when it's created,
+// and nudge the UI into displaying itself correctly in case
+// we've turned the wxUpdateUIEvents frequency down low.
void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
{
TransferDataToWindow();
+
+ // Update the UI at this point
+ UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
// process Ctrl-Alt-mclick
wxMessageBox(wxString::Format(
_T(
- " wxWindows Library (%s port)\nVersion %u.%u.%u%s, compiled at %s %s\n Copyright (c) 1995-2002 wxWindows team"
+ " wxWidgets Library (%s port)\nVersion %u.%u.%u%s%s, compiled at %s %s\n Copyright (c) 1995-2005 wxWidgets team"
),
port.c_str(),
wxMAJOR_VERSION,
L" (Unicode)",
#else
"",
+#endif
+#ifdef __WXDEBUG__
+ _T(" Debug build"),
+#else
+ wxEmptyString,
#endif
__TDATE__,
__TTIME__
),
- _T("wxWindows information"),
+ _T("wxWidgets information"),
wxICON_INFORMATION | wxOK,
(wxWindow *)this);
}
// list classes implementation
// ----------------------------------------------------------------------------
+#if wxUSE_STL
+
+#include <wx/listimpl.cpp>
+WX_DEFINE_LIST(wxWindowList);
+
+#else
+
void wxWindowListNode::DeleteData()
{
delete (wxWindow *)GetData();
}
+#endif
+
// ----------------------------------------------------------------------------
// borders
// ----------------------------------------------------------------------------
//else: stack is empty, no previous capture
wxLogTrace(_T("mousecapture"),
- _T("After ReleaseMouse() mouse is captured by %p"),
- GetCapture());
+ (const wxChar *) _T("After ReleaseMouse() mouse is captured by %p"),
+ GetCapture());
+}
+
+#if wxUSE_HOTKEY
+
+bool
+wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
+ int WXUNUSED(modifiers),
+ int WXUNUSED(keycode))
+{
+ // not implemented
+ return false;
+}
+
+bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
+{
+ // not implemented
+ return false;
}
+#endif // wxUSE_HOTKEY
void wxWindowBase::SendDestroyEvent()
{
// event processing
// ----------------------------------------------------------------------------
-#if wxUSE_VALIDATORS
-
-bool wxWindowBase::TryValidator(wxEvent& event)
+bool wxWindowBase::TryValidator(wxEvent& wxVALIDATOR_PARAM(event))
{
+#if wxUSE_VALIDATORS
// Can only use the validator of the window which
// is receiving the event
if ( event.GetEventObject() == this )
wxValidator *validator = GetValidator();
if ( validator && validator->ProcessEvent(event) )
{
- return TRUE;
+ return true;
}
}
+#endif // wxUSE_VALIDATORS
- return FALSE;
+ return false;
}
-#endif // wxUSE_VALIDATORS
-
bool wxWindowBase::TryParent(wxEvent& event)
{
- // Carry on up the parent-child hierarchy, but only if event is a command
- // event: it wouldn't make sense for a parent to receive a child's size
- // event, for example
- if ( event.IsCommandEvent() )
+ // carry on up the parent-child hierarchy if the propgation count hasn't
+ // reached zero yet
+ if ( event.ShouldPropagate() )
{
// honour the requests to stop propagation at this window: this is
// used by the dialogs, for example, to prevent processing the events
{
wxWindow *parent = GetParent();
if ( parent && !parent->IsBeingDeleted() )
+ {
+ wxPropagateOnce propagateOnce(event);
+
return parent->GetEventHandler()->ProcessEvent(event);
+ }
}
}
return wxEvtHandler::TryParent(event);
}
+// ----------------------------------------------------------------------------
+// keyboard navigation
+// ----------------------------------------------------------------------------
+
+// Navigates in the specified direction.
+bool wxWindowBase::Navigate(int flags)
+{
+ wxNavigationKeyEvent eventNav;
+ eventNav.SetFlags(flags);
+ eventNav.SetEventObject(this);
+ if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
+ {
+ return true;
+ }
+ return false;
+}
+
+void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
+{
+ // check that we're not a top level window
+ wxCHECK_RET( GetParent(),
+ _T("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
+
+ // detect the special case when we have nothing to do anyhow and when the
+ // code below wouldn't work
+ if ( win == this )
+ return;
+
+ // find the target window in the siblings list
+ wxWindowList& siblings = GetParent()->GetChildren();
+ wxWindowList::compatibility_iterator i = siblings.Find(win);
+ wxCHECK_RET( i, _T("MoveBefore/AfterInTabOrder(): win is not a sibling") );
+
+ // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
+ // can't just move the node around
+ wxWindow *self = (wxWindow *)this;
+ siblings.DeleteObject(self);
+ if ( move == MoveAfter )
+ {
+ i = i->GetNext();
+ }
+
+ if ( i )
+ {
+ siblings.Insert(i, self);
+ }
+ else // MoveAfter and win was the last sibling
+ {
+ siblings.Append(self);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// focus handling
+// ----------------------------------------------------------------------------
+
+/*static*/ wxWindow* wxWindowBase::FindFocus()
+{
+ wxWindowBase *win = DoFindFocus();
+ return win ? win->GetMainWindowOfCompositeControl() : NULL;
+}
+
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
// Can return either a child object, or an integer
// representing the child element, starting from 1.
-wxAccStatus wxWindowAccessible::HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject)
+wxAccStatus wxWindowAccessible::HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
{
if (elementId <= (int) GetWindow()->GetChildren().GetCount())
{
- win = (wxWindow*) GetWindow()->GetChildren().Nth(elementId-1)->GetData();
+ win = GetWindow()->GetChildren().Item(elementId-1)->GetData();
}
else
return wxACC_FAIL;
// Navigates from fromId to toId/toObject.
wxAccStatus wxWindowAccessible::Navigate(wxNavDir navDir, int fromId,
- int* toId, wxAccessible** toObject)
+ int* WXUNUSED(toId), wxAccessible** toObject)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
case wxNAVDIR_DOWN:
case wxNAVDIR_NEXT:
{
- wxWindowList::Node *node = NULL;
+ wxWindowList::compatibility_iterator node =
+ wxWindowList::compatibility_iterator();
if (fromId == 0)
{
// Can't navigate to sibling of this window
else
{
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
- node = (wxWindowList::Node*) GetWindow()->GetChildren().Nth(fromId-1);
+ node = GetWindow()->GetChildren().Item(fromId-1);
}
if (node && node->GetNext())
{
- wxWindow* nextWindow = (wxWindow*) node->GetNext()->Data();
+ wxWindow* nextWindow = node->GetNext()->GetData();
*toObject = nextWindow->GetOrCreateAccessible();
return wxACC_OK;
}
case wxNAVDIR_UP:
case wxNAVDIR_PREVIOUS:
{
- wxWindowList::Node *node = NULL;
+ wxWindowList::compatibility_iterator node =
+ wxWindowList::compatibility_iterator();
if (fromId == 0)
{
// Can't navigate to sibling of this window
else
{
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
- node = (wxWindowList::Node*) GetWindow()->GetChildren().Nth(fromId-1);
+ node = GetWindow()->GetChildren().Item(fromId-1);
}
if (node && node->GetPrevious())
{
- wxWindow* previousWindow = (wxWindow*) node->GetPrevious()->Data();
+ wxWindow* previousWindow = node->GetPrevious()->GetData();
*toObject = previousWindow->GetOrCreateAccessible();
return wxACC_OK;
}
wxString title;
- // If a child, leave wxWindows to call the function on the actual
+ // If a child, leave wxWidgets to call the function on the actual
// child object.
if (childId > 0)
return wxACC_NOT_IMPLEMENTED;
// This will eventually be replaced by specialised
- // accessible classes, one for each kind of wxWindows
+ // accessible classes, one for each kind of wxWidgets
// control or window.
+#if wxUSE_BUTTON
if (GetWindow()->IsKindOf(CLASSINFO(wxButton)))
title = ((wxButton*) GetWindow())->GetLabel();
else
+#endif
title = GetWindow()->GetName();
-
- if (!title.IsEmpty())
+
+ if (!title.empty())
{
*name = title;
return wxACC_OK;
if (childId > (int) GetWindow()->GetChildren().GetCount())
return wxACC_FAIL;
- wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().Nth(childId-1)->GetData();
+ wxWindow* childWindow = GetWindow()->GetChildren().Item(childId-1)->GetData();
*child = childWindow->GetOrCreateAccessible();
if (*child)
return wxACC_OK;
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
-wxAccStatus wxWindowAccessible::DoDefaultAction(int childId)
+wxAccStatus wxWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
-wxAccStatus wxWindowAccessible::GetDefaultAction(int childId, wxString* actionName)
+wxAccStatus wxWindowAccessible::GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
}
// Returns the description for this object or a child.
-wxAccStatus wxWindowAccessible::GetDescription(int childId, wxString* description)
+wxAccStatus wxWindowAccessible::GetDescription(int WXUNUSED(childId), wxString* description)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
wxString ht(GetWindow()->GetHelpText());
- if (!ht.IsEmpty())
+ if (!ht.empty())
{
*description = ht;
return wxACC_OK;
}
// Returns help text for this object or a child, similar to tooltip text.
-wxAccStatus wxWindowAccessible::GetHelpText(int childId, wxString* helpText)
+wxAccStatus wxWindowAccessible::GetHelpText(int WXUNUSED(childId), wxString* helpText)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
wxString ht(GetWindow()->GetHelpText());
- if (!ht.IsEmpty())
+ if (!ht.empty())
{
*helpText = ht;
return wxACC_OK;
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
-wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int childId, wxString* shortcut)
+wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
if (!GetWindow())
return wxACC_FAIL;
- // If a child, leave wxWindows to call the function on the actual
+ // If a child, leave wxWidgets to call the function on the actual
// child object.
if (childId > 0)
return wxACC_NOT_IMPLEMENTED;
*role = wxROLE_SYSTEM_CLIENT;
return wxACC_OK;
+ #if 0
return wxACC_NOT_IMPLEMENTED;
+ #endif
}
// Returns a state constant.
if (!GetWindow())
return wxACC_FAIL;
- // If a child, leave wxWindows to call the function on the actual
+ // If a child, leave wxWidgets to call the function on the actual
// child object.
if (childId > 0)
return wxACC_NOT_IMPLEMENTED;
*state = 0;
return wxACC_OK;
+ #if 0
return wxACC_NOT_IMPLEMENTED;
+ #endif
}
// Returns a localized string representing the value for the object
// or child.
-wxAccStatus wxWindowAccessible::GetValue(int childId, wxString* strValue)
+wxAccStatus wxWindowAccessible::GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
}
// Selects the object or child.
-wxAccStatus wxWindowAccessible::Select(int childId, wxAccSelectionFlags selectFlags)
+wxAccStatus wxWindowAccessible::Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
-wxAccStatus wxWindowAccessible::GetFocus(int* childId, wxAccessible** child)
+wxAccStatus wxWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
-// - a null variant (IsNull() returns TRUE)
+// - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list")
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
-wxAccStatus wxWindowAccessible::GetSelections(wxVariant* selections)
+wxAccStatus wxWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())