/////////////////////////////////////////////////////////////////////////////
// Name: propsize.cpp
-// Purpose: wxWindows propsize sample
+// Purpose: wxWidgets propsize sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "propsize.cpp"
- #pragma interface "propsize.cpp"
-#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
void OnAbout(wxCommandEvent& event);
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
enum
{
// menu items
- Minimal_Quit = 1,
+ Minimal_Quit = 1
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// Create the main application window
- MyFrame *frame = new MyFrame("Proportional resize",
+ MyFrame *frame = new MyFrame(_T("Proportional resize"),
wxPoint(50, 50), wxSize(450, 340));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
// set the frame icon
SetIcon(wxICON(mondrian));
// create a menu bar
- wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
+ wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF);
- menuFile->Append(wxID_ABOUT, "&About...\tCtrl-A", "Show about dialog");
+ menuFile->Append(wxID_ABOUT, _T("&About...\tCtrl-A"), _T("Show about dialog"));
menuFile->AppendSeparator();
- menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, "&File");
+ menuBar->Append(menuFile, _T("&File"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(1);
- SetStatusText("Resize the frame to see how controls react");
+ SetStatusText(_T("Resize the frame to see how controls react"));
#endif // wxUSE_STATUSBAR
-#define AddLine(orient) \
- Add( new wxStaticLine( this, -1, wxDefaultPosition, wxSize(2,2), orient), \
- 0, wxEXPAND)
+#if wxUSE_STATLINE
+ #define AddLine(orient) \
+ Add( new wxStaticLine( this, wxID_ANY, wxDefaultPosition, wxSize(2,2), orient), \
+ 0, wxEXPAND)
+#else
+ #define AddLine(orient) \
+ Add( 2, 2)
+#endif // wxUSE_STATLINE
#define AddButton(label,align) Add( \
- new wxButton( this, -1, label, wxDefaultPosition, wxSize(100,50)), \
+ new wxButton( this, wxID_ANY, label, wxDefaultPosition, wxSize(100,50)), \
1, wxSHAPED | align)
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
// top row -- top-aligned
wxBoxSizer *hsizer1 = new wxBoxSizer( wxHORIZONTAL );
- hsizer1->AddButton( "one", wxALIGN_LEFT | wxALIGN_TOP);
+ hsizer1->AddButton( _T("one"), wxALIGN_LEFT | wxALIGN_TOP);
hsizer1->AddLine(wxVERTICAL);
- hsizer1->AddButton( "two", wxALIGN_CENTER_HORIZONTAL | wxALIGN_TOP);
+ hsizer1->AddButton( _T("two"), wxALIGN_CENTER_HORIZONTAL | wxALIGN_TOP);
hsizer1->AddLine(wxVERTICAL);
- hsizer1->AddButton( "three", wxALIGN_RIGHT | wxALIGN_TOP);
+ hsizer1->AddButton( _T("three"), wxALIGN_RIGHT | wxALIGN_TOP);
topsizer->Add(hsizer1, 1, wxEXPAND);
topsizer->AddLine(wxHORIZONTAL);
wxBoxSizer *hsizer2 = new wxBoxSizer( wxHORIZONTAL );
- hsizer2->AddButton( "four", wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL);
+ hsizer2->AddButton( _T("four"), wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL);
hsizer2->AddLine(wxVERTICAL);
// sizer that preserves it's shape
wxBoxSizer *vsizer = new wxBoxSizer( wxVERTICAL );
vsizer->Add(
- new wxButton( this, -1, "up", wxDefaultPosition, wxSize(100,25) ),
+ new wxButton( this, wxID_ANY, _T("up"), wxDefaultPosition, wxSize(100,25) ),
1, wxEXPAND);
vsizer->Add(
- new wxButton( this, -1, "down", wxDefaultPosition, wxSize(100,25) ),
+ new wxButton( this, wxID_ANY, _T("down"), wxDefaultPosition, wxSize(100,25) ),
1, wxEXPAND);
hsizer2->Add(vsizer, 1, wxSHAPED | wxALIGN_CENTER);
hsizer2->AddLine(wxVERTICAL);
- hsizer2->AddButton( "six", wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL);
+ hsizer2->AddButton( _T("six"), wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL);
topsizer->Add(hsizer2, 1, wxEXPAND);
topsizer->AddLine(wxHORIZONTAL);
wxBoxSizer *hsizer3 = new wxBoxSizer( wxHORIZONTAL );
- hsizer3->AddButton( "seven", wxALIGN_LEFT | wxALIGN_BOTTOM);
+ hsizer3->AddButton( _T("seven"), wxALIGN_LEFT | wxALIGN_BOTTOM);
hsizer3->AddLine(wxVERTICAL);
- hsizer3->AddButton( "eight", wxALIGN_CENTER_HORIZONTAL | wxALIGN_BOTTOM);
+ hsizer3->AddButton( _T("eight"), wxALIGN_CENTER_HORIZONTAL | wxALIGN_BOTTOM);
hsizer3->AddLine(wxVERTICAL);
// wxEXPAND should have no effect
- hsizer3->AddButton( "nine", wxEXPAND | wxALIGN_RIGHT | wxALIGN_BOTTOM);
+ hsizer3->AddButton( _T("nine"), wxEXPAND | wxALIGN_RIGHT | wxALIGN_BOTTOM);
topsizer->Add(hsizer3, 1, wxEXPAND);
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
#endif // wxBETA_NUMBER
);
- wxMessageBox(msg, "About Shaped Sizer", wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(msg, _T("About Shaped Sizer"), wxOK | wxICON_INFORMATION, this);
}