#if wxUSE_SPINCTRL
#include "wx/utils.h"
-#include "wx/spinbutt.h"
#include <math.h>
extern bool g_blockEventsOnDrag;
-static const float sensitivity = 0.02;
-
//-----------------------------------------------------------------------------
// "value_changed"
//-----------------------------------------------------------------------------
if (!win->m_hasVMT) return;
if (g_blockEventsOnDrag) return;
- float diff = win->m_adjust->value - win->m_oldPos;
- if (fabs(diff) < sensitivity) return;
- win->m_oldPos = win->m_adjust->value;
-
- wxEventType command = wxEVT_NULL;
-
- float line_step = win->m_adjust->step_increment;
-
- if (fabs(diff-line_step) < sensitivity) command = wxEVT_SCROLL_LINEDOWN;
- else if (fabs(diff+line_step) < sensitivity) command = wxEVT_SCROLL_LINEUP;
- else command = wxEVT_SCROLL_THUMBTRACK;
-
- int value = (int)ceil(win->m_adjust->value);
-
- wxSpinEvent event( command, win->GetId());
- event.SetPosition( value );
+ wxCommandEvent event( wxEVT_COMMAND_SPINCTRL_UPDATED, win->GetId());
event.SetEventObject( win );
+ event.SetInt( win->GetValue() );
win->GetEventHandler()->ProcessEvent( event );
-
- /* always send a thumbtrack event */
- if (command != wxEVT_SCROLL_THUMBTRACK)
- {
- command = wxEVT_SCROLL_THUMBTRACK;
- wxSpinEvent event2( command, win->GetId());
- event2.SetPosition( value );
- event2.SetEventObject( win );
- win->GetEventHandler()->ProcessEvent( event2 );
- }
}
//-----------------------------------------------------------------------------