int height = size.y;
long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
+
+#ifndef PBS_VERTICAL
+#define PBS_VERTICAL 0x04
+#endif
+
if (m_windowStyle & wxGA_VERTICAL)
msFlags |= PBS_VERTICAL;
+#ifndef PBS_SMOOTH
+#define PBS_SMOOTH 0x01
+#endif
+
if (m_windowStyle & wxGA_SMOOTH)
msFlags |= PBS_SMOOTH;
return m_gaugePos;
}
-void wxGauge95::SetForegroundColour(const wxColour& col)
+bool wxGauge95::SetForegroundColour(const wxColour& col)
{
- m_foregroundColour = col ;
+ if ( !wxControl::SetForegroundColour(col) )
+ return FALSE;
+
+ m_foregroundColour = col ;
+
+ return TRUE;
}
-void wxGauge95::SetBackgroundColour(const wxColour& col)
+bool wxGauge95::SetBackgroundColour(const wxColour& col)
{
- m_backgroundColour = col ;
+ if ( !wxControl::SetBackgroundColour(col) )
+ return FALSE;
+
+ m_backgroundColour = col ;
+
+ return TRUE;
}
#endif // wxUSE_GAUGE