ftp://ftp.apple.com/developer/Development_Kits/UniversalInterfaces3.3.2.sit.hqx
3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
4. remove from the MacOS Support folder the separate OpenTransport folder
-5. open the file MacOS Support:MacHeaders:MacHeaders.pch and add the line
- #define ACCESSOR_CALLS_ARE_FUNCTIONS 1
- after the
- #pragma once on
-6. open the file MacOS Support:MacHeaders:MacHeaders.pch++ and add the line
- #define ACCESSOR_CALLS_ARE_FUNCTIONS 1
- after the
- #pragma once on
-7. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
+5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
#include <ControlDefinitions.h>
after the
#include <Controls.h>
-8. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
+6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
if you want to build the carbon targets, you will also need the latest carbonized version of
MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
+OpenGL
+------
+
+in order to build opengl support you must install the opengl libraries and headers from
+http://developer.apple.com/opengl/index.html
+
+if you don't want OpenGL support, set the wxUSE_OPENGL in mac/setup.h to 0
+
Project Files
-------------