switch ( msg->wParam )
{
case VK_TAB:
- // assume that nobody wants Shift-TAB for himself - if we
- // don't do it there is no easy way for a control to grab
- // TABs but still let Shift-TAB work as navugation key
- if ( (lDlgCode & DLGC_WANTTAB) && !bShiftDown ) {
+ if ( lDlgCode & DLGC_WANTTAB ) {
bProcess = FALSE;
}
else {
int& x, int& y,
int& w, int& h) const
{
+ // yes, those are just some arbitrary hardcoded numbers
static const int DEFAULT_Y = 200;
+ static const int DEFAULT_W = 400;
static const int DEFAULT_H = 250;
bool nonDefault = FALSE;
if ( pos.x == -1 )
{
- // if set x to CW_USEDEFAULT, y parameter is ignored anyhow so we can
- // just as well set it to CW_USEDEFAULT as well
+ // if x is set to CW_USEDEFAULT, y parameter is ignored anyhow so we
+ // can just as well set it to CW_USEDEFAULT as well
x =
y = CW_USEDEFAULT;
}
*/
if ( size.x == -1 )
{
- // as above, h is not used at all in this case anyhow
- w =
- h = CW_USEDEFAULT;
+ // we don't use CW_USEDEFAULT here for several reasons:
+ //
+ // 1. it results in huge frames on modern screens (1000*800 is not
+ // uncommon on my 1280*1024 screen) which is way too big for a half
+ // empty frame of most of wxWindows samples for example)
+ //
+ // 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
+ // the default is for whatever reason 8*8 which breaks client <->
+ // window size calculations (it would be nice if it didn't, but it
+ // does and the simplest way to fix it seemed to change the broken
+ // default size anyhow)
+ //
+ // 3. there is just no advantage in doing it: with x and y it is
+ // possible that [future versions of] Windows position the new top
+ // level window in some smart way which we can't do, but we can
+ // guess a reasonably good size for a new window just as well
+ // ourselves
+ w = DEFAULT_W;
+ h = DEFAULT_H;
}
else
{