]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/fontdlg.cpp
add aglUpdateContext() call (doesn't seem to change anything but should be there...
[wxWidgets.git] / src / msw / fontdlg.cpp
index 43f96242e81649932269c09618462bfe4399afe1..51a5bd1b2b47fbb0bb9c409176424a75d8841191 100644 (file)
 // headers
 // ----------------------------------------------------------------------------
 
-#ifdef __GNUG__
-    #pragma implementation "fontdlg.h"
-#endif
-
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
 
 
 #if wxUSE_FONTDLG
 
+#include "wx/fontdlg.h"
+
 #ifndef WX_PRECOMP
-    #include "wx/defs.h"
+    #include "wx/msw/wrapcdlg.h"
     #include "wx/utils.h"
     #include "wx/dialog.h"
+    #include "wx/log.h"
+    #include "wx/cmndata.h"
+    #include "wx/math.h"
 #endif
 
-#include "wx/fontdlg.h"
-
-#if !defined(__WIN32__) || defined(__SALFORDC__)
-#include <windows.h>
-#include <commdlg.h>
-#endif
-
-#include "wx/msw/private.h"
-#include "wx/cmndata.h"
-#include "wx/log.h"
-
-#include <math.h>
 #include <stdlib.h>
 #include <string.h>
 
@@ -67,7 +56,8 @@ IMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog)
 
 int wxFontDialog::ShowModal()
 {
-    DWORD flags = CF_SCREENFONTS | CF_NOSIMULATIONS;
+    // It should be OK to always use GDI simulations
+    DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
 
     LOGFONT logFont;
 
@@ -88,20 +78,13 @@ int wxFontDialog::ShowModal()
     if ( m_fontData.m_fontColour.Ok() )
     {
         chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
-
-        // need this for the colour to be taken into account
-        flags |= CF_EFFECTS;
     }
 
     // CF_ANSIONLY flag is obsolete for Win32
     if ( !m_fontData.GetAllowSymbols() )
     {
-#ifdef __WIN16__
-      flags |= CF_ANSIONLY;
-#else // Win32
       flags |= CF_SELECTSCRIPT;
       logFont.lfCharSet = ANSI_CHARSET;
-#endif // Win16/32
     }
 
     if ( m_fontData.GetEnableEffects() )