+ // draw background
+
+ wxColor top_color = wxAuiStepColour(m_base_colour, 90);
+ wxColor bottom_color = wxAuiStepColour(m_base_colour, 170);
+ wxRect r;
+
+ if (m_flags &wxAUI_NB_BOTTOM)
+ r = wxRect(rect.x, rect.y, rect.width+2, rect.height);
+ // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
+ // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
+ else //for wxAUI_NB_TOP
+ r = wxRect(rect.x, rect.y, rect.width+2, rect.height-3);
+
+ dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH);
+
+
+ // draw base lines
+
+ dc.SetPen(m_border_pen);
+ int y = rect.GetHeight();
+ int w = rect.GetWidth();
+
+ if (m_flags &wxAUI_NB_BOTTOM)
+ {
+ dc.SetBrush(wxBrush(bottom_color));
+ dc.DrawRectangle(-1, 0, w+2, 4);
+ }
+ // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
+ // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
+ else //for wxAUI_NB_TOP
+ {
+ dc.SetBrush(m_base_colour_brush);
+ dc.DrawRectangle(-1, y-4, w+2, 4);
+ }
+}
+
+
+// DrawTab() draws an individual tab.
+//
+// dc - output dc
+// in_rect - rectangle the tab should be confined to
+// caption - tab's caption
+// active - whether or not the tab is active
+// out_rect - actual output rectangle
+// x_extent - the advance x; where the next tab should start
+
+void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
+ wxWindow* wnd,
+ const wxAuiNotebookPage& page,
+ const wxRect& in_rect,
+ int close_button_state,
+ wxRect* out_tab_rect,
+ wxRect* out_button_rect,
+ int* x_extent)
+{
+ wxCoord normal_textx, normal_texty;
+ wxCoord selected_textx, selected_texty;
+ wxCoord texty;
+
+ // if the caption is empty, measure some temporary text
+ wxString caption = page.caption;
+ if (caption.empty())
+ caption = wxT("Xj");
+
+ dc.SetFont(m_selected_font);
+ dc.GetTextExtent(caption, &selected_textx, &selected_texty);
+
+ dc.SetFont(m_normal_font);
+ dc.GetTextExtent(caption, &normal_textx, &normal_texty);
+
+ // figure out the size of the tab
+ wxSize tab_size = GetTabSize(dc,
+ wnd,
+ page.caption,
+ page.bitmap,
+ page.active,
+ close_button_state,
+ x_extent);
+
+ wxCoord tab_height = m_tab_ctrl_height - 3;
+ wxCoord tab_width = tab_size.x;
+ wxCoord tab_x = in_rect.x;
+ wxCoord tab_y = in_rect.y + in_rect.height - tab_height;
+
+
+ caption = page.caption;
+
+
+ // select pen, brush and font for the tab to be drawn
+
+ if (page.active)
+ {
+ dc.SetFont(m_selected_font);
+ texty = selected_texty;
+ }
+ else
+ {
+ dc.SetFont(m_normal_font);
+ texty = normal_texty;
+ }
+
+
+ // create points that will make the tab outline
+
+ int clip_width = tab_width;
+ if (tab_x + clip_width > in_rect.x + in_rect.width)
+ clip_width = (in_rect.x + in_rect.width) - tab_x;
+
+/*
+ wxPoint clip_points[6];
+ clip_points[0] = wxPoint(tab_x, tab_y+tab_height-3);
+ clip_points[1] = wxPoint(tab_x, tab_y+2);
+ clip_points[2] = wxPoint(tab_x+2, tab_y);
+ clip_points[3] = wxPoint(tab_x+clip_width-1, tab_y);
+ clip_points[4] = wxPoint(tab_x+clip_width+1, tab_y+2);
+ clip_points[5] = wxPoint(tab_x+clip_width+1, tab_y+tab_height-3);
+
+ // FIXME: these ports don't provide wxRegion ctor from array of points
+#if !defined(__WXDFB__) && !defined(__WXCOCOA__)
+ // set the clipping region for the tab --
+ wxRegion clipping_region(WXSIZEOF(clip_points), clip_points);
+ dc.SetClippingRegion(clipping_region);
+#endif // !wxDFB && !wxCocoa
+*/
+ // since the above code above doesn't play well with WXDFB or WXCOCOA,
+ // we'll just use a rectangle for the clipping region for now --
+ dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3);
+
+
+ wxPoint border_points[6];
+ if (m_flags &wxAUI_NB_BOTTOM)
+ {
+ border_points[0] = wxPoint(tab_x, tab_y);
+ border_points[1] = wxPoint(tab_x, tab_y+tab_height-6);
+ border_points[2] = wxPoint(tab_x+2, tab_y+tab_height-4);
+ border_points[3] = wxPoint(tab_x+tab_width-2, tab_y+tab_height-4);
+ border_points[4] = wxPoint(tab_x+tab_width, tab_y+tab_height-6);
+ border_points[5] = wxPoint(tab_x+tab_width, tab_y);
+ }
+ else //if (m_flags & wxAUI_NB_TOP) {}
+ {
+ border_points[0] = wxPoint(tab_x, tab_y+tab_height-4);
+ border_points[1] = wxPoint(tab_x, tab_y+2);
+ border_points[2] = wxPoint(tab_x+2, tab_y);
+ border_points[3] = wxPoint(tab_x+tab_width-2, tab_y);
+ border_points[4] = wxPoint(tab_x+tab_width, tab_y+2);
+ border_points[5] = wxPoint(tab_x+tab_width, tab_y+tab_height-4);
+ }
+ // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
+ // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
+
+ int drawn_tab_yoff = border_points[1].y;
+ int drawn_tab_height = border_points[0].y - border_points[1].y;
+
+
+ if (page.active)
+ {
+ // draw active tab
+
+ // draw base background color
+ wxRect r(tab_x, tab_y, tab_width, tab_height);
+ dc.SetPen(m_base_colour_pen);
+ dc.SetBrush(m_base_colour_brush);
+ dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4);
+
+ // this white helps fill out the gradient at the top of the tab
+ dc.SetPen(*wxWHITE_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+ dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4);
+
+ // these two points help the rounded corners appear more antialiased
+ dc.SetPen(m_base_colour_pen);
+ dc.DrawPoint(r.x+2, r.y+1);
+ dc.DrawPoint(r.x+r.width-2, r.y+1);
+
+ // set rectangle down a bit for gradient drawing
+ r.SetHeight(r.GetHeight()/2);
+ r.x += 2;
+ r.width -= 2;
+ r.y += r.height;
+ r.y -= 2;
+
+ // draw gradient background
+ wxColor top_color = *wxWHITE;
+ wxColor bottom_color = m_base_colour;
+ dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
+ }
+ else
+ {
+ // draw inactive tab
+
+ wxRect r(tab_x, tab_y+1, tab_width, tab_height-3);
+
+ // start the gradent up a bit and leave the inside border inset
+ // by a pixel for a 3D look. Only the top half of the inactive
+ // tab will have a slight gradient
+ r.x += 3;
+ r.y++;
+ r.width -= 4;
+ r.height /= 2;
+ r.height--;
+
+ // -- draw top gradient fill for glossy look
+ wxColor top_color = m_base_colour;
+ wxColor bottom_color = wxAuiStepColour(top_color, 160);
+ dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
+
+ r.y += r.height;
+ r.y--;
+
+ // -- draw bottom fill for glossy look
+ top_color = m_base_colour;
+ bottom_color = m_base_colour;
+ dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH);
+ }
+
+ // draw tab outline
+ dc.SetPen(m_border_pen);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawPolygon(WXSIZEOF(border_points), border_points);
+
+ // there are two horizontal grey lines at the bottom of the tab control,
+ // this gets rid of the top one of those lines in the tab control
+ if (page.active)
+ {
+ if (m_flags &wxAUI_NB_BOTTOM)
+ dc.SetPen(wxPen(wxColour(wxAuiStepColour(m_base_colour, 170))));
+ // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
+ // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
+ else //for wxAUI_NB_TOP
+ dc.SetPen(m_base_colour_pen);
+ dc.DrawLine(border_points[0].x+1,
+ border_points[0].y,
+ border_points[5].x,
+ border_points[5].y);
+ }
+
+
+ int text_offset = tab_x + 8;
+ int close_button_width = 0;
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ {
+ close_button_width = m_active_close_bmp.GetWidth();
+ }
+
+ int bitmap_offset = 0;
+ if (page.bitmap.IsOk())
+ {
+ bitmap_offset = tab_x + 8;
+
+ // draw bitmap
+ dc.DrawBitmap(page.bitmap,
+ bitmap_offset,
+ drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
+ true);
+
+ text_offset = bitmap_offset + page.bitmap.GetWidth();
+ text_offset += 3; // bitmap padding
+
+ }
+ else
+ {
+ text_offset = tab_x + 8;
+ }
+
+
+ wxString draw_text = wxAuiChopText(dc,
+ caption,
+ tab_width - (text_offset-tab_x) - close_button_width);
+
+ // draw tab text
+ dc.DrawText(draw_text,
+ text_offset,
+ drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1);
+
+ // draw focus rectangle
+ if (page.active && (wnd->FindFocus() == wnd))
+ {
+ wxRect focusRectText(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1),
+ selected_textx, selected_texty);
+
+ wxRect focusRect;
+ wxRect focusRectBitmap;
+
+ if (page.bitmap.IsOk())
+ focusRectBitmap = wxRect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
+ page.bitmap.GetWidth(), page.bitmap.GetHeight());
+
+ if (page.bitmap.IsOk() && draw_text.IsEmpty())
+ focusRect = focusRectBitmap;
+ else if (!page.bitmap.IsOk() && !draw_text.IsEmpty())
+ focusRect = focusRectText;
+ else if (page.bitmap.IsOk() && !draw_text.IsEmpty())
+ focusRect = focusRectText.Union(focusRectBitmap);
+
+ focusRect.Inflate(2, 2);
+
+ wxRendererNative::Get().DrawFocusRect(wnd, dc, focusRect, 0);
+ }
+
+ // draw close button if necessary
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ {
+ wxBitmap bmp = m_disabled_close_bmp;
+
+ if (close_button_state == wxAUI_BUTTON_STATE_HOVER ||
+ close_button_state == wxAUI_BUTTON_STATE_PRESSED)
+ {
+ bmp = m_active_close_bmp;
+ }
+
+ wxRect rect(tab_x + tab_width - close_button_width - 1,
+ tab_y + (tab_height/2) - (bmp.GetHeight()/2),
+ close_button_width,
+ tab_height);
+ IndentPressedBitmap(&rect, close_button_state);
+ dc.DrawBitmap(bmp, rect.x, rect.y, true);
+
+ *out_button_rect = rect;
+ }
+
+ *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height);
+
+ dc.DestroyClippingRegion();
+}
+
+int wxAuiDefaultTabArt::GetIndentSize()
+{
+ return 5;
+}
+
+wxSize wxAuiDefaultTabArt::GetTabSize(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxString& caption,
+ const wxBitmap& bitmap,
+ bool WXUNUSED(active),
+ int close_button_state,
+ int* x_extent)
+{
+ wxCoord measured_textx, measured_texty, tmp;
+
+ dc.SetFont(m_measuring_font);
+ dc.GetTextExtent(caption, &measured_textx, &measured_texty);
+
+ dc.GetTextExtent(wxT("ABCDEFXj"), &tmp, &measured_texty);
+
+ // add padding around the text
+ wxCoord tab_width = measured_textx;
+ wxCoord tab_height = measured_texty;
+
+ // if the close button is showing, add space for it
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ tab_width += m_active_close_bmp.GetWidth() + 3;
+
+ // if there's a bitmap, add space for it
+ if (bitmap.IsOk())
+ {
+ tab_width += bitmap.GetWidth();
+ tab_width += 3; // right side bitmap padding
+ tab_height = wxMax(tab_height, bitmap.GetHeight());
+ }
+
+ // add padding
+ tab_width += 16;
+ tab_height += 10;
+
+ if (m_flags & wxAUI_NB_TAB_FIXED_WIDTH)
+ {
+ tab_width = m_fixed_tab_width;
+ }
+
+ *x_extent = tab_width;
+
+ return wxSize(tab_width, tab_height);
+}
+
+
+void wxAuiDefaultTabArt::DrawButton(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxRect& in_rect,
+ int bitmap_id,
+ int button_state,
+ int orientation,
+ wxRect* out_rect)
+{
+ wxBitmap bmp;
+ wxRect rect;
+
+ switch (bitmap_id)
+ {
+ case wxAUI_BUTTON_CLOSE:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_close_bmp;
+ else
+ bmp = m_active_close_bmp;
+ break;
+ case wxAUI_BUTTON_LEFT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_left_bmp;
+ else
+ bmp = m_active_left_bmp;
+ break;
+ case wxAUI_BUTTON_RIGHT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_right_bmp;
+ else
+ bmp = m_active_right_bmp;
+ break;
+ case wxAUI_BUTTON_WINDOWLIST:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_windowlist_bmp;
+ else
+ bmp = m_active_windowlist_bmp;
+ break;
+ }
+
+
+ if (!bmp.IsOk())
+ return;
+
+ rect = in_rect;
+
+ if (orientation == wxLEFT)
+ {
+ rect.SetX(in_rect.x);
+ rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2));
+ rect.SetWidth(bmp.GetWidth());
+ rect.SetHeight(bmp.GetHeight());
+ }
+ else
+ {
+ rect = wxRect(in_rect.x + in_rect.width - bmp.GetWidth(),
+ ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
+ bmp.GetWidth(), bmp.GetHeight());
+ }
+
+ IndentPressedBitmap(&rect, button_state);
+ dc.DrawBitmap(bmp, rect.x, rect.y, true);
+
+ *out_rect = rect;
+}
+
+int wxAuiDefaultTabArt::ShowDropDown(wxWindow* wnd,
+ const wxAuiNotebookPageArray& pages,
+ int /*active_idx*/)
+{
+ wxMenu menuPopup;
+
+ size_t i, count = pages.GetCount();
+ for (i = 0; i < count; ++i)
+ {
+ const wxAuiNotebookPage& page = pages.Item(i);
+ wxString caption = page.caption;
+
+ // if there is no caption, make it a space. This will prevent
+ // an assert in the menu code.
+ if (caption.IsEmpty())
+ caption = wxT(" ");
+
+ wxMenuItem* item = new wxMenuItem(NULL, 1000+i, caption);
+ if (page.bitmap.IsOk())
+ item->SetBitmap(page.bitmap);
+ menuPopup.Append(item);
+ }
+
+ // find out where to put the popup menu of window items
+ wxPoint pt = ::wxGetMousePosition();
+ pt = wnd->ScreenToClient(pt);
+
+ // find out the screen coordinate at the bottom of the tab ctrl
+ wxRect cli_rect = wnd->GetClientRect();
+ pt.y = cli_rect.y + cli_rect.height;
+
+ wxAuiCommandCapture* cc = new wxAuiCommandCapture;
+ wnd->PushEventHandler(cc);
+ wnd->PopupMenu(&menuPopup, pt);
+ int command = cc->GetCommandId();
+ wnd->PopEventHandler(true);
+
+ if (command >= 1000)
+ return command-1000;
+
+ return -1;
+}
+
+int wxAuiDefaultTabArt::GetBestTabCtrlSize(wxWindow* wnd,
+ const wxAuiNotebookPageArray& pages,
+ const wxSize& required_bmp_size)
+{
+ wxClientDC dc(wnd);
+ dc.SetFont(m_measuring_font);
+
+ // sometimes a standard bitmap size needs to be enforced, especially
+ // if some tabs have bitmaps and others don't. This is important because
+ // it prevents the tab control from resizing when tabs are added.
+ wxBitmap measure_bmp;
+ if (required_bmp_size.IsFullySpecified())
+ {
+ measure_bmp.Create(required_bmp_size.x,
+ required_bmp_size.y);
+ }
+
+
+ int max_y = 0;
+ size_t i, page_count = pages.GetCount();
+ for (i = 0; i < page_count; ++i)
+ {
+ wxAuiNotebookPage& page = pages.Item(i);
+
+ wxBitmap bmp;
+ if (measure_bmp.IsOk())
+ bmp = measure_bmp;
+ else
+ bmp = page.bitmap;
+
+ // we don't use the caption text because we don't
+ // want tab heights to be different in the case
+ // of a very short piece of text on one tab and a very
+ // tall piece of text on another tab
+ int x_ext = 0;
+ wxSize s = GetTabSize(dc,
+ wnd,
+ wxT("ABCDEFGHIj"),
+ bmp,
+ true,
+ wxAUI_BUTTON_STATE_HIDDEN,
+ &x_ext);
+
+ max_y = wxMax(max_y, s.y);
+ }
+
+ return max_y+2;
+}
+
+void wxAuiDefaultTabArt::SetNormalFont(const wxFont& font)
+{
+ m_normal_font = font;
+}
+
+void wxAuiDefaultTabArt::SetSelectedFont(const wxFont& font)
+{
+ m_selected_font = font;
+}
+
+void wxAuiDefaultTabArt::SetMeasuringFont(const wxFont& font)
+{
+ m_measuring_font = font;
+}
+
+
+// -- wxAuiSimpleTabArt class implementation --
+
+wxAuiSimpleTabArt::wxAuiSimpleTabArt()
+{
+ m_normal_font = *wxNORMAL_FONT;
+ m_selected_font = *wxNORMAL_FONT;
+ m_selected_font.SetWeight(wxBOLD);
+ m_measuring_font = m_selected_font;
+
+ m_flags = 0;
+ m_fixed_tab_width = 100;
+
+ wxColour base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
+
+ wxColour background_colour = base_colour;
+ wxColour normaltab_colour = base_colour;
+ wxColour selectedtab_colour = *wxWHITE;
+
+ m_bkbrush = wxBrush(background_colour);
+ m_normal_bkbrush = wxBrush(normaltab_colour);
+ m_normal_bkpen = wxPen(normaltab_colour);
+ m_selected_bkbrush = wxBrush(selectedtab_colour);
+ m_selected_bkpen = wxPen(selectedtab_colour);
+
+ m_active_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, *wxBLACK);
+ m_disabled_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, *wxBLACK);
+ m_disabled_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, *wxBLACK);
+ m_disabled_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, *wxBLACK);
+ m_disabled_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
+
+}
+
+wxAuiSimpleTabArt::~wxAuiSimpleTabArt()
+{
+}
+
+wxAuiTabArt* wxAuiSimpleTabArt::Clone()
+{
+ return static_cast<wxAuiTabArt*>(new wxAuiSimpleTabArt);
+}
+
+
+void wxAuiSimpleTabArt::SetFlags(unsigned int flags)
+{
+ m_flags = flags;
+}
+
+void wxAuiSimpleTabArt::SetSizingInfo(const wxSize& tab_ctrl_size,
+ size_t tab_count)
+{
+ m_fixed_tab_width = 100;
+
+ int tot_width = (int)tab_ctrl_size.x - GetIndentSize() - 4;
+
+ if (m_flags & wxAUI_NB_CLOSE_BUTTON)
+ tot_width -= m_active_close_bmp.GetWidth();
+ if (m_flags & wxAUI_NB_WINDOWLIST_BUTTON)
+ tot_width -= m_active_windowlist_bmp.GetWidth();
+
+ if (tab_count > 0)
+ {
+ m_fixed_tab_width = tot_width/(int)tab_count;
+ }
+
+
+ if (m_fixed_tab_width < 100)
+ m_fixed_tab_width = 100;
+
+ if (m_fixed_tab_width > tot_width/2)
+ m_fixed_tab_width = tot_width/2;
+
+ if (m_fixed_tab_width > 220)
+ m_fixed_tab_width = 220;
+}
+
+void wxAuiSimpleTabArt::DrawBackground(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxRect& rect)
+{
+ // draw background
+ dc.SetBrush(m_bkbrush);
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2);
+
+ // draw base line
+ dc.SetPen(*wxGREY_PEN);
+ dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1);
+}
+
+
+// DrawTab() draws an individual tab.
+//
+// dc - output dc
+// in_rect - rectangle the tab should be confined to
+// caption - tab's caption
+// active - whether or not the tab is active
+// out_rect - actual output rectangle
+// x_extent - the advance x; where the next tab should start
+
+void wxAuiSimpleTabArt::DrawTab(wxDC& dc,
+ wxWindow* wnd,
+ const wxAuiNotebookPage& page,
+ const wxRect& in_rect,
+ int close_button_state,
+ wxRect* out_tab_rect,
+ wxRect* out_button_rect,
+ int* x_extent)
+{
+ wxCoord normal_textx, normal_texty;
+ wxCoord selected_textx, selected_texty;
+ wxCoord textx, texty;
+
+ // if the caption is empty, measure some temporary text
+ wxString caption = page.caption;
+ if (caption.empty())
+ caption = wxT("Xj");
+
+ dc.SetFont(m_selected_font);
+ dc.GetTextExtent(caption, &selected_textx, &selected_texty);
+
+ dc.SetFont(m_normal_font);
+ dc.GetTextExtent(caption, &normal_textx, &normal_texty);
+
+ // figure out the size of the tab
+ wxSize tab_size = GetTabSize(dc,
+ wnd,
+ page.caption,
+ page.bitmap,
+ page.active,
+ close_button_state,
+ x_extent);
+
+ wxCoord tab_height = tab_size.y;
+ wxCoord tab_width = tab_size.x;
+ wxCoord tab_x = in_rect.x;
+ wxCoord tab_y = in_rect.y + in_rect.height - tab_height;
+
+ caption = page.caption;
+
+ // select pen, brush and font for the tab to be drawn
+
+ if (page.active)
+ {
+ dc.SetPen(m_selected_bkpen);
+ dc.SetBrush(m_selected_bkbrush);
+ dc.SetFont(m_selected_font);
+ textx = selected_textx;
+ texty = selected_texty;
+ }
+ else
+ {
+ dc.SetPen(m_normal_bkpen);
+ dc.SetBrush(m_normal_bkbrush);
+ dc.SetFont(m_normal_font);
+ textx = normal_textx;
+ texty = normal_texty;
+ }
+
+
+ // -- draw line --
+
+ wxPoint points[7];
+ points[0].x = tab_x;
+ points[0].y = tab_y + tab_height - 1;
+ points[1].x = tab_x + tab_height - 3;
+ points[1].y = tab_y + 2;
+ points[2].x = tab_x + tab_height + 3;
+ points[2].y = tab_y;
+ points[3].x = tab_x + tab_width - 2;
+ points[3].y = tab_y;
+ points[4].x = tab_x + tab_width;
+ points[4].y = tab_y + 2;
+ points[5].x = tab_x + tab_width;
+ points[5].y = tab_y + tab_height - 1;
+ points[6] = points[0];
+
+ dc.SetClippingRegion(in_rect);
+
+ dc.DrawPolygon(WXSIZEOF(points) - 1, points);
+
+ dc.SetPen(*wxGREY_PEN);
+
+ //dc.DrawLines(active ? WXSIZEOF(points) - 1 : WXSIZEOF(points), points);
+ dc.DrawLines(WXSIZEOF(points), points);
+
+
+ int text_offset;
+
+ int close_button_width = 0;
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ {
+ close_button_width = m_active_close_bmp.GetWidth();
+ text_offset = tab_x + (tab_height/2) + ((tab_width-close_button_width)/2) - (textx/2);
+ }
+ else
+ {
+ text_offset = tab_x + (tab_height/3) + (tab_width/2) - (textx/2);
+ }
+
+ // set minimum text offset
+ if (text_offset < tab_x + tab_height)
+ text_offset = tab_x + tab_height;
+
+ // chop text if necessary
+ wxString draw_text = wxAuiChopText(dc,
+ caption,
+ tab_width - (text_offset-tab_x) - close_button_width);
+
+ // draw tab text
+ dc.DrawText(draw_text,
+ text_offset,
+ (tab_y + tab_height)/2 - (texty/2) + 1);
+
+
+ // draw focus rectangle
+ if (page.active && (wnd->FindFocus() == wnd))
+ {
+ wxRect focusRect(text_offset, ((tab_y + tab_height)/2 - (texty/2) + 1),
+ selected_textx, selected_texty);
+
+ focusRect.Inflate(2, 2);
+
+ wxRendererNative::Get().DrawFocusRect(wnd, dc, focusRect, 0);
+ }
+
+ // draw close button if necessary
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ {
+ wxBitmap bmp;
+ if (page.active)
+ bmp = m_active_close_bmp;
+ else
+ bmp = m_disabled_close_bmp;
+
+ wxRect rect(tab_x + tab_width - close_button_width - 1,
+ tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
+ close_button_width,
+ tab_height - 1);
+ DrawButtons(dc, rect, bmp, *wxWHITE, close_button_state);
+
+ *out_button_rect = rect;
+ }
+
+
+ *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height);
+
+ dc.DestroyClippingRegion();
+}
+
+int wxAuiSimpleTabArt::GetIndentSize()
+{
+ return 0;
+}
+
+wxSize wxAuiSimpleTabArt::GetTabSize(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxString& caption,
+ const wxBitmap& WXUNUSED(bitmap),
+ bool WXUNUSED(active),
+ int close_button_state,
+ int* x_extent)
+{
+ wxCoord measured_textx, measured_texty;
+
+ dc.SetFont(m_measuring_font);
+ dc.GetTextExtent(caption, &measured_textx, &measured_texty);
+
+ wxCoord tab_height = measured_texty + 4;
+ wxCoord tab_width = measured_textx + tab_height + 5;
+
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ tab_width += m_active_close_bmp.GetWidth();
+
+ if (m_flags & wxAUI_NB_TAB_FIXED_WIDTH)
+ {
+ tab_width = m_fixed_tab_width;
+ }
+
+ *x_extent = tab_width - (tab_height/2) - 1;
+
+ return wxSize(tab_width, tab_height);
+}
+
+
+void wxAuiSimpleTabArt::DrawButton(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxRect& in_rect,
+ int bitmap_id,
+ int button_state,
+ int orientation,
+ wxRect* out_rect)
+{
+ wxBitmap bmp;
+ wxRect rect;
+
+ switch (bitmap_id)
+ {
+ case wxAUI_BUTTON_CLOSE:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_close_bmp;
+ else
+ bmp = m_active_close_bmp;
+ break;
+ case wxAUI_BUTTON_LEFT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_left_bmp;
+ else
+ bmp = m_active_left_bmp;
+ break;
+ case wxAUI_BUTTON_RIGHT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_right_bmp;
+ else
+ bmp = m_active_right_bmp;
+ break;
+ case wxAUI_BUTTON_WINDOWLIST:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_windowlist_bmp;
+ else
+ bmp = m_active_windowlist_bmp;
+ break;
+ }
+
+ if (!bmp.IsOk())
+ return;
+
+ rect = in_rect;
+
+ if (orientation == wxLEFT)
+ {
+ rect.SetX(in_rect.x);
+ rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2));
+ rect.SetWidth(bmp.GetWidth());
+ rect.SetHeight(bmp.GetHeight());
+ }
+ else
+ {
+ rect = wxRect(in_rect.x + in_rect.width - bmp.GetWidth(),
+ ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
+ bmp.GetWidth(), bmp.GetHeight());
+ }
+
+
+ DrawButtons(dc, rect, bmp, *wxWHITE, button_state);
+
+ *out_rect = rect;
+}
+
+int wxAuiSimpleTabArt::ShowDropDown(wxWindow* wnd,
+ const wxAuiNotebookPageArray& pages,
+ int active_idx)
+{
+ wxMenu menuPopup;
+
+ size_t i, count = pages.GetCount();
+ for (i = 0; i < count; ++i)
+ {
+ const wxAuiNotebookPage& page = pages.Item(i);
+ menuPopup.AppendCheckItem(1000+i, page.caption);
+ }
+
+ if (active_idx != -1)
+ {
+ menuPopup.Check(1000+active_idx, true);
+ }
+
+ // find out where to put the popup menu of window
+ // items. Subtract 100 for now to center the menu
+ // a bit, until a better mechanism can be implemented
+ wxPoint pt = ::wxGetMousePosition();
+ pt = wnd->ScreenToClient(pt);
+ if (pt.x < 100)
+ pt.x = 0;
+ else
+ pt.x -= 100;
+
+ // find out the screen coordinate at the bottom of the tab ctrl
+ wxRect cli_rect = wnd->GetClientRect();
+ pt.y = cli_rect.y + cli_rect.height;
+
+ wxAuiCommandCapture* cc = new wxAuiCommandCapture;
+ wnd->PushEventHandler(cc);
+ wnd->PopupMenu(&menuPopup, pt);
+ int command = cc->GetCommandId();
+ wnd->PopEventHandler(true);
+
+ if (command >= 1000)
+ return command-1000;
+
+ return -1;
+}
+
+int wxAuiSimpleTabArt::GetBestTabCtrlSize(wxWindow* wnd,
+ const wxAuiNotebookPageArray& WXUNUSED(pages),
+ const wxSize& WXUNUSED(required_bmp_size))
+{
+ wxClientDC dc(wnd);
+ dc.SetFont(m_measuring_font);
+ int x_ext = 0;
+ wxSize s = GetTabSize(dc,
+ wnd,
+ wxT("ABCDEFGHIj"),
+ wxNullBitmap,
+ true,
+ wxAUI_BUTTON_STATE_HIDDEN,
+ &x_ext);
+ return s.y+3;
+}
+
+void wxAuiSimpleTabArt::SetNormalFont(const wxFont& font)
+{
+ m_normal_font = font;
+}
+
+void wxAuiSimpleTabArt::SetSelectedFont(const wxFont& font)
+{
+ m_selected_font = font;
+}
+
+void wxAuiSimpleTabArt::SetMeasuringFont(const wxFont& font)
+{
+ m_measuring_font = font;
+}
+
+
+
+
+// -- wxAuiTabContainer class implementation --
+
+
+// wxAuiTabContainer is a class which contains information about each
+// tab. It also can render an entire tab control to a specified DC.
+// It's not a window class itself, because this code will be used by
+// the wxFrameMananger, where it is disadvantageous to have separate
+// windows for each tab control in the case of "docked tabs"
+
+// A derived class, wxAuiTabCtrl, is an actual wxWindow-derived window
+// which can be used as a tab control in the normal sense.
+
+
+wxAuiTabContainer::wxAuiTabContainer()
+{
+ m_tab_offset = 0;
+ m_flags = 0;
+ m_art = new wxAuiDefaultTabArt;
+
+ AddButton(wxAUI_BUTTON_LEFT, wxLEFT);
+ AddButton(wxAUI_BUTTON_RIGHT, wxRIGHT);
+ AddButton(wxAUI_BUTTON_WINDOWLIST, wxRIGHT);
+ AddButton(wxAUI_BUTTON_CLOSE, wxRIGHT);
+}
+
+wxAuiTabContainer::~wxAuiTabContainer()
+{
+ delete m_art;
+}
+
+void wxAuiTabContainer::SetArtProvider(wxAuiTabArt* art)
+{
+ delete m_art;
+ m_art = art;
+
+ if (m_art)
+ {
+ m_art->SetFlags(m_flags);
+ }
+}
+
+wxAuiTabArt* wxAuiTabContainer::GetArtProvider() const
+{
+ return m_art;
+}
+
+void wxAuiTabContainer::SetFlags(unsigned int flags)
+{
+ m_flags = flags;
+
+ // check for new close button settings
+ RemoveButton(wxAUI_BUTTON_LEFT);
+ RemoveButton(wxAUI_BUTTON_RIGHT);
+ RemoveButton(wxAUI_BUTTON_WINDOWLIST);
+ RemoveButton(wxAUI_BUTTON_CLOSE);
+
+
+ if (flags & wxAUI_NB_SCROLL_BUTTONS)
+ {
+ AddButton(wxAUI_BUTTON_LEFT, wxLEFT);
+ AddButton(wxAUI_BUTTON_RIGHT, wxRIGHT);
+ }
+
+ if (flags & wxAUI_NB_WINDOWLIST_BUTTON)
+ {
+ AddButton(wxAUI_BUTTON_WINDOWLIST, wxRIGHT);
+ }
+
+ if (flags & wxAUI_NB_CLOSE_BUTTON)
+ {
+ AddButton(wxAUI_BUTTON_CLOSE, wxRIGHT);
+ }
+
+ if (m_art)
+ {
+ m_art->SetFlags(m_flags);
+ }
+}
+
+unsigned int wxAuiTabContainer::GetFlags() const
+{
+ return m_flags;
+}
+
+
+void wxAuiTabContainer::SetNormalFont(const wxFont& font)
+{
+ m_art->SetNormalFont(font);
+}
+
+void wxAuiTabContainer::SetSelectedFont(const wxFont& font)
+{
+ m_art->SetSelectedFont(font);
+}
+
+void wxAuiTabContainer::SetMeasuringFont(const wxFont& font)
+{
+ m_art->SetMeasuringFont(font);
+}
+
+void wxAuiTabContainer::SetRect(const wxRect& rect)
+{
+ m_rect = rect;
+
+ if (m_art)
+ {
+ m_art->SetSizingInfo(rect.GetSize(), m_pages.GetCount());
+ }