/**
@class wxBufferedDC
- @wxheader{dcbuffer.h}
This class provides a simple way to avoid flicker: when drawing on it,
everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
//@{
/**
- Creates a buffer for the provided @dc. Init() must not be called when
+ Creates a buffer for the provided @a dc. Init() must not be called when
using this constructor.
@param dc
@param area
The size of the bitmap to be used for buffering (this bitmap is
created internally when it is not given explicitly).
+ @param style
+ wxBUFFER_CLIENT_AREA to indicate that just the client area of the
+ window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
+ buffer bitmap covers the virtual area.
+ */
+ wxBufferedDC(wxDC* dc, const wxSize& area,
+ int style = wxBUFFER_CLIENT_AREA);
+
+ /**
+ Creates a buffer for the provided dc. Init() must not be called when
+ using this constructor.
+
+ @param dc
+ The underlying DC: everything drawn to this object will be flushed
+ to this DC when this object is destroyed. You may pass @NULL in
+ order to just initialize the buffer, and not flush it.
@param buffer
Explicitly provided bitmap to be used for buffering: this is the
most efficient solution as the bitmap doesn't have to be recreated
window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
buffer bitmap covers the virtual area.
*/
- wxBufferedDC(wxDC* dc, const wxSize& area,
- int style = wxBUFFER_CLIENT_AREA);
wxBufferedDC(wxDC* dc, wxBitmap& buffer,
int style = wxBUFFER_CLIENT_AREA);
//@}
Copies everything drawn on the DC so far to the underlying DC
associated with this object, if any.
*/
- ~wxBufferedDC();
+ virtual ~wxBufferedDC();
//@{
/**
/**
@class wxAutoBufferedPaintDC
- @wxheader{dcbuffer.h}
This wxDC derivative can be used inside of an @c EVT_PAINT() event handler
to achieve double-buffered drawing. Just use this class instead of
/**
@class wxBufferedPaintDC
- @wxheader{dcbuffer.h}
This is a subclass of wxBufferedDC which can be used inside of an
@c EVT_PAINT() event handler to achieve double-buffered drawing. Just use
Copies everything drawn on the DC so far to the window associated with
this object, using a wxPaintDC.
*/
- ~wxBufferedPaintDC();
+ virtual ~wxBufferedPaintDC();
};