// Name: power.h
// Purpose: interface of wxPowerEvent
// Author: wxWidgets team
-// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+enum wxPowerType
+{
+ wxPOWER_SOCKET,
+ wxPOWER_BATTERY,
+ wxPOWER_UNKNOWN
+};
+
+enum wxBatteryState
+{
+ wxBATTERY_NORMAL_STATE, // system is fully usable
+ wxBATTERY_LOW_STATE, // start to worry
+ wxBATTERY_CRITICAL_STATE, // save quickly
+ wxBATTERY_SHUTDOWN_STATE, // too late
+ wxBATTERY_UNKNOWN_STATE
+};
+
+
/**
@class wxPowerEvent
- @wxheader{power.h}
The power events are generated when the system power state changes, e.g. the
system is suspended, hibernated, plugged into or unplugged from the wall socket
- and so on.
+ and so on. wxPowerEvents are emitted by wxWindows.
Notice that currently only suspend and resume events are generated and only
under MS Windows platform. To avoid the need to change the code using this
supporting the power events.
@beginEventTable{wxPowerEvent}
- @event{EVT_POWER_SUSPENDING(func)}:
+ @event{EVT_POWER_SUSPENDING(func)}
System is about to be suspended, this event can be vetoed to prevent
suspend from taking place.
- @event{EVT_POWER_SUSPENDED(func)}:
+ @event{EVT_POWER_SUSPENDED(func)}
System is about to suspend: normally the application should quickly
(i.e. without user intervention) close all the open files and network
connections here, possibly remembering them to reopen them later when
the system is resumed.
- @event{EVT_POWER_SUSPEND_CANCEL(func)}:
+ @event{EVT_POWER_SUSPEND_CANCEL(func)}
System suspension was cancelled because some application vetoed it.
- @event{EVT_POWER_RESUME(func)}:
+ @event{EVT_POWER_RESUME(func)}
System resumed from suspend: normally the application should restore
the state in which it had been before the suspension.
@endEventTable
class wxPowerEvent : public wxEvent
{
public:
+ wxPowerEvent();
+ wxPowerEvent(wxEventType evtType);
+
/**
Call this to prevent suspend from taking place in @c wxEVT_POWER_SUSPENDING
handler (it is ignored for all the others).
*/
void Veto();
+
+ /**
+ Returns whether Veto has been called.
+ */
+ bool IsVetoed() const;
};
+wxEventType wxEVT_POWER_SUSPENDING;
+wxEventType wxEVT_POWER_SUSPENDED;
+wxEventType wxEVT_POWER_SUSPEND_CANCEL;
+wxEventType wxEVT_POWER_RESUME;
+
+