/**
@class wxScreenDC
- @wxheader{dcscreen.h}
A wxScreenDC can be used to paint on the screen. This should normally be
constructed as a temporary stack object; don't store a wxScreenDC object.
This function destroys the temporary window created to implement on-top
drawing (X only).
*/
- bool EndDrawingOnTop();
+ static bool EndDrawingOnTop();
/**
Use this in conjunction with EndDrawingOnTop() to ensure that drawing
that this function allows the screen to be refreshed
afterwards, may be useful to some applications.
*/
- bool StartDrawingOnTop(wxWindow* window);
+ static bool StartDrawingOnTop(wxWindow* window);
/**
Use this in conjunction with EndDrawingOnTop() to ensure that drawing
to the screen occurs on top of existing windows. Without this, some
that this function allows the screen to be refreshed
afterwards, may be useful to some applications.
*/
- bool StartDrawingOnTop(wxRect* rect = NULL);
+ static bool StartDrawingOnTop(wxRect* rect = NULL);
};