wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
wxAUI_MGR_HINT_FADE = 1 << 6,
wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
+ wxAUI_MGR_LIVE_RESIZE = 1 << 8,
wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
wxAUI_MGR_TRANSPARENT_HINT |
/**
@class wxAuiManager
- @headerfile aui.h wx/aui/aui.h
wxAuiManager is the central class of the wxAUI class framework.
See also @ref overview_aui.
@endcode
- @section wxauimanager_layers Layers, Rows and Directions, Positions
+ @section auimanager_layers Layers, Rows and Directions, Positions
Inside wxAUI, the docking layout is figured out by checking several pane
parameters. Four of these are important for determining where a pane will end up:
/**
@class wxAuiPaneInfo
- @headerfile aui.h wx/aui/aui.h
wxAuiPaneInfo is part of the wxAUI class framework.
See also @ref overview_aui.
bool HasCloseButton() const;
/**
- HasFlag() returns @true if the the property specified by flag is active for the
- pane.
+ HasFlag() returns @true if the property specified by flag is active for
+ the pane.
*/
- bool HasFlag(unsigned int flag) const;
+ bool HasFlag(int flag) const;
/**
HasGripper() returns @true if the pane displays a gripper.
SetFlag() turns the property given by flag on or off with the option_state
parameter.
*/
- wxAuiPaneInfo& SetFlag(unsigned int flag, bool option_state);
+ wxAuiPaneInfo& SetFlag(int flag, bool option_state);
/**
Show() indicates that a pane should be shown.