/**
@class wxStatusBar
- @wxheader{statusbr.h}
A status bar is a narrow window that can be placed along the bottom of a frame
- to give
- small amounts of status information. It can contain one or more fields, one or
- more of which can
- be variable length according to the size of the window.
-
- wxWindow
-
- wxEvtHandler
-
- wxObject
+ to give small amounts of status information. It can contain one or more fields,
+ one or more of which can be variable length according to the size of the window.
@beginStyleTable
@style{wxST_SIZEGRIP}
- On Windows 95, displays a gripper at right-hand side of the status
- bar.
+ Displays a gripper at the right-hand side of the status bar.
@endStyleTable
+ @remarks
+ It is possible to create controls and other windows on the status bar.
+ Position these windows from an OnSize() event handler.
+
@library{wxcore}
@category{miscwnd}
- @see wxFrame, @ref overview_samplestatbar "Status bar sample"
+ @see wxFrame, @ref page_samples_statbar
*/
class wxStatusBar : public wxWindow
{
public:
- //@{
+ /**
+ Default ctor.
+ */
+ wxStatusBar();
+
/**
Constructor, creating the window.
@param parent
The window parent, usually a frame.
@param id
- The window identifier. It may take a value of -1 to indicate a default
- value.
+ The window identifier.
+ It may take a value of -1 to indicate a default value.
@param style
The window style. See wxStatusBar.
@param name
The name of the window. This parameter is used to associate a name with the
- item,
- allowing the application user to set Motif resource values for
+ item, allowing the application user to set Motif resource values for
individual windows.
@see Create()
*/
- wxStatusBar();
wxStatusBar(wxWindow* parent, wxWindowID id = wxID_ANY,
long style = wxST_SIZEGRIP,
- const wxString& name = "statusBar");
- //@}
+ const wxString& name = wxStatusBarNameStr);
/**
Destructor.
*/
- ~wxStatusBar();
+ virtual ~wxStatusBar();
/**
Creates the window, for two-step construction.
*/
bool Create(wxWindow* parent, wxWindowID id = wxID_ANY,
long style = wxST_SIZEGRIP,
- const wxString& name = "statusBar");
+ const wxString& name = wxStatusBarNameStr);
/**
Returns the size and position of a field's internal bounding rectangle.
The number of the status field to retrieve, starting from zero.
@return The status field string if the field is valid, otherwise the
- empty string.
+ empty string.
@see SetStatusText()
*/
The number of fields.
@param widths
An array of n integers interpreted in the same way as
- in SetStatusWidths
+ in SetStatusWidths().
*/
- virtual void SetFieldsCount(int number = 1, int* widths = NULL);
+ virtual void SetFieldsCount(int number = 1, const int* widths = NULL);
/**
- Sets the minimal possible height for the status bar. The real height may be
- bigger than the height specified here depending on the size of the font used by
- the status bar.
+ Sets the minimal possible height for the status bar.
+
+ The real height may be bigger than the height specified here depending
+ on the size of the font used by the status bar.
*/
- void SetMinHeight(int height);
+ virtual void SetMinHeight(int height);
/**
Sets the styles of the fields in the status line which can make fields appear
- flat
- or raised instead of the standard sunken 3D border.
+ flat or raised instead of the standard sunken 3D border.
@param n
The number of fields in the status bar. Must be equal to the
- number passed to SetFieldsCount the last
- time it was called.
+ number passed to SetFieldsCount() the last time it was called.
@param styles
Contains an array of n integers with the styles for each field. There
are three possible styles:
-
-
-
-
-
-
-
- wxSB_NORMAL
-
-
-
-
- (default) The field appears sunken with a standard 3D border.
-
-
-
-
-
- wxSB_FLAT
-
-
-
-
- No border is painted around the field so that it appears flat.
-
-
-
-
-
- wxSB_RAISED
-
-
-
-
- A raised 3D border is painted around the field.
+ - wxSB_NORMAL (default): The field appears sunken with a standard 3D border.
+ - wxSB_FLAT: No border is painted around the field so that it appears flat.
+ - wxSB_RAISED: A raised 3D border is painted around the field.
*/
- virtual void SetStatusStyles(int n, int* styles);
+ virtual void SetStatusStyles(int n, const int* styles);
/**
Sets the text for one field.
the space left for all variable width fields is divided between them according
to the absolute value of this number. A variable width field with width of -2
gets twice as much of it as a field with width -1 and so on.
+
For example, to create one fixed width field of width 100 in the right part of
the status bar and two more fields which get 66% and 33% of the remaining
space correspondingly, you should use an array containing -2, -1 and 100.
@param n
The number of fields in the status bar. Must be equal to the
- number passed to SetFieldsCount the last
- time it was called.
- @param widths
- Contains an array of n integers, each of which is
- either an absolute status field width in pixels if positive or indicates a
+ number passed to SetFieldsCount() the last time it was called.
+ @param widths_field
+ Contains an array of n integers, each of which is either an
+ absolute status field width in pixels if positive or indicates a
variable width field if negative.
@remarks The widths of the variable fields are calculated from the total
width of all fields, minus the sum of widths of the
- non-variable fields, divided by the number of variable
- fields.
+ non-variable fields, divided by the number of variable fields.
- @see SetFieldsCount(), wxFrame::SetStatusWidths
+ @see SetFieldsCount(), wxFrame::SetStatusWidths()
*/
- virtual void SetStatusWidths(int n, int* widths);
+ virtual void SetStatusWidths(int n, const int* widths_field);
};