/**
@class wxModule
- @wxheader{module.h}
The module system is a very simple mechanism to allow applications (and parts
of wxWidgets itself) to define initialization and cleanup functions that are
automatically called on wxWidgets startup and exit.
To define a new kind of module, derive a class from wxModule, override the
- wxModule::OnInit and wxModule::OnExit
- functions, and add the DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS to
- header and implementation files (which can be the same file). On
- initialization, wxWidgets will find all classes derived from wxModule, create
- an instance of each, and call each OnInit function. On exit, wxWidgets will
- call the OnExit function for each module instance.
+ wxModule::OnInit and wxModule::OnExit functions, and add the
+ DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS to header and implementation
+ files (which can be the same file).
+ On initialization, wxWidgets will find all classes derived from wxModule, create
+ an instance of each, and call each wxModule::OnInit function. On exit, wxWidgets
+ will call the wxModule::OnExit function for each module instance.
Note that your module class does not have to be in a header file.
For example:
@code
- // A module to allow DDE initialization/cleanup
+ // A module to allow DDE initialization/cleanup
// without calling these functions from app.cpp or from
// the user's application.
class wxDDEModule: public wxModule
{
public:
wxDDEModule() { }
- virtual bool OnInit() { wxDDEInitialize(); return @true; };
+ virtual bool OnInit() { wxDDEInitialize(); return true; };
virtual void OnExit() { wxDDECleanUp(); };
private:
@endcode
@library{wxbase}
- @category{FIXME}
+ @category{misc}
*/
class wxModule : public wxObject
{
/**
Destructor.
*/
- ~wxModule();
+ virtual ~wxModule();
- //@{
/**
- Call this function from the constructor of the derived class. @a dep must be
- the CLASSINFO() of a wxModule-derived class and the
- corresponding module will be loaded before and unloaded after
- this module.
- The second version of this function allows a dependency to be added by
- name without access to the class info. This is useful when a module is
- declared entirely in a source file and there is no header for the declaration
- of the module needed by CLASSINFO(), however errors are
- not detected until run-time, instead of compile-time, then.
- Note that circular dependencies are detected and result in a fatal error.
+ Provide this function with appropriate cleanup for your module.
+ */
+ virtual void OnExit() = 0;
+
+ /**
+ Provide this function with appropriate initialization for your module.
+ If the function returns @false, wxWidgets will exit immediately.
+ */
+ virtual bool OnInit() = 0;
+
+protected:
+
+ /**
+ Call this function from the constructor of the derived class.
+
+ @a dep must be the CLASSINFO() of a wxModule-derived class and the
+ corresponding module will be loaded before and unloaded after this module.
@param dep
The class information object for the dependent module.
- @param classname
- The class name of the dependent module.
*/
void AddDependency(wxClassInfo* dep);
- void AddDependency(const char* classname);
- //@}
/**
- Provide this function with appropriate cleanup for your module.
- */
- virtual void OnExit();
+ Call this function from the constructor of the derived class.
- /**
- Provide this function with appropriate initialization for your module. If the
- function
- returns @false, wxWidgets will exit immediately.
+ This overload allows a dependency to be added by name without access to
+ the class info.
+
+ This is useful when a module is declared entirely in a source file and
+ there is no header for the declaration of the module needed by CLASSINFO(),
+ however errors are not detected until run-time, instead of compile-time, then.
+ Note that circular dependencies are detected and result in a fatal error.
+
+ @param classname
+ The class name of the dependent module.
*/
- virtual bool OnInit();
+ void AddDependency(const char* classname);
};