/**
@class wxAuiManager
- @headerfile aui.h wx/aui/aui.h
wxAuiManager is the central class of the wxAUI class framework.
See also @ref overview_aui.
@endcode
- @section wxauimanager_layers Layers, Rows and Directions, Positions
+ @section auimanager_layers Layers, Rows and Directions, Positions
Inside wxAUI, the docking layout is figured out by checking several pane
parameters. Four of these are important for determining where a pane will end up:
This method is used to specify wxAuiManager's settings flags. @a flags
specifies options which allow the frame management behavior to be modified.
*/
- void SetFlags(unsigned int flags);
+ void SetFlags(int flags);
/**
Called to specify the frame or window which is to be managed by wxAuiManager.
/**
@class wxAuiPaneInfo
- @headerfile aui.h wx/aui/aui.h
wxAuiPaneInfo is part of the wxAUI class framework.
See also @ref overview_aui.
bool HasCloseButton() const;
/**
- HasFlag() returns @true if the the property specified by flag is active for the
- pane.
+ HasFlag() returns @true if the property specified by flag is active for
+ the pane.
*/
- bool HasFlag(unsigned int flag) const;
+ bool HasFlag(int flag) const;
/**
HasGripper() returns @true if the pane displays a gripper.