/////////////////////////////////////////////////////////////////////////////
// Name: accesstest.cpp
-// Purpose: wxWindows accessibility sample
+// Purpose: wxWidgets accessibility sample
// Author: Julian Smart
// Modified by:
// Created: 2002-02-12
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
-#include "wx/access.h"
+#if wxUSE_ACCESSIBILITY
+ #include "wx/access.h"
+#endif // wxUSE_ACCESSIBILITY
+
+#include "wx/splitter.h"
+#include "wx/cshelp.h"
+
+#ifdef __WXMSW__
+ #include "windows.h"
+ #include <ole2.h>
+ #include <oleauto.h>
+
+ #if wxUSE_ACCESSIBILITY
+ #include <oleacc.h>
+ #endif // wxUSE_ACCESSIBILITY
+
+ #include "wx/msw/ole/oleutils.h"
+ #include "wx/msw/winundef.h"
+
+ #ifndef OBJID_CLIENT
+ #define OBJID_CLIENT 0xFFFFFFFC
+ #endif
+#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
-#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
- #include "mondrian.xpm"
+#ifndef wxHAS_IMAGES_IN_RESOURCES
+ #include "../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
+
};
+#if wxUSE_ACCESSIBILITY
+
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
+ void OnQuery(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ // Log messages to the text control
+ void Log(const wxString& text);
+
+ // Recursively give information about an object
+ void LogObject(int indent, IAccessible* obj);
+
+ // Get info for a child (id > 0) or object (id == 0)
+ void GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role);
private:
- // any class wishing to process wxWindows events must use this macro
+ wxTextCtrl* m_textCtrl;
+
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// menu items
AccessTest_Quit = 1,
+ // query the hierarchy
+ AccessTest_Query,
+
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(AccessTest_Quit, MyFrame::OnQuit)
+ EVT_MENU(AccessTest_Query, MyFrame::OnQuery)
EVT_MENU(AccessTest_About, MyFrame::OnAbout)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+#endif // wxUSE_ACCESSIBILITY
+
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
+#if wxUSE_ACCESSIBILITY
+ // Note: JAWS for Windows will only speak the context-sensitive
+ // help if you use this help provider:
+ // wxHelpProvider::Set(new wxHelpControllerHelpProvider(m_helpController)).
+ // JAWS does not seem to be getting the help text from
+ // the wxAccessible object.
+ wxHelpProvider::Set(new wxSimpleHelpProvider());
+
// create the main application window
- MyFrame *frame = new MyFrame(_T("AccessTest wxWindows App"),
+ MyFrame *frame = new MyFrame(wxT("AccessTest wxWidgets App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
- frame->Show(TRUE);
+ frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
+#else
+ wxMessageBox( wxT("This sample has to be compiled with wxUSE_ACCESSIBILITY"), wxT("Building error"), wxOK);
+ return false;
+#endif // wxUSE_ACCESSIBILITY
}
+#if wxUSE_ACCESSIBILITY
+
class FrameAccessible: public wxWindowAccessible
{
public:
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
-#if 1
if (childId == wxACC_SELF)
{
* name = wxT("Julian's Frame");
return wxACC_OK;
}
else
-#endif
return wxACC_NOT_IMPLEMENTED;
}
};
}
};
+class SplitterWindowAccessible: public wxWindowAccessible
+{
+public:
+ SplitterWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
+
+ // Gets the name of the specified object.
+ virtual wxAccStatus GetName(int childId, wxString* name);
+
+ // Can return either a child object, or an integer
+ // representing the child element, starting from 1.
+ virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
+
+ // Returns the rectangle for this object (id = 0) or a child element (id > 0).
+ virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
+
+ // Navigates from fromId to toId/toObject.
+ virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
+ int* toId, wxAccessible** toObject);
+
+ // Gets the number of children.
+ virtual wxAccStatus GetChildCount(int* childCount);
+
+ // Gets the specified child (starting from 1).
+ // If *child is NULL and return value is wxACC_OK,
+ // this means that the child is a simple element and
+ // not an accessible object.
+ virtual wxAccStatus GetChild(int childId, wxAccessible** child);
+
+ // Gets the parent, or NULL.
+ virtual wxAccStatus GetParent(wxAccessible** parent);
+
+ // Performs the default action. childId is 0 (the action for this object)
+ // or > 0 (the action for a child).
+ // Return wxACC_NOT_SUPPORTED if there is no default action for this
+ // window (e.g. an edit control).
+ virtual wxAccStatus DoDefaultAction(int childId);
+
+ // Gets the default action for this object (0) or > 0 (the action for a child).
+ // Return wxACC_OK even if there is no action. actionName is the action, or the empty
+ // string if there is no action.
+ // The retrieved string describes the action that is performed on an object,
+ // not what the object does as a result. For example, a toolbar button that prints
+ // a document has a default action of "Press" rather than "Prints the current document."
+ virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
+
+ // Returns the description for this object or a child.
+ virtual wxAccStatus GetDescription(int childId, wxString* description);
+
+ // Returns help text for this object or a child, similar to tooltip text.
+ virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
+
+ // Returns the keyboard shortcut for this object or child.
+ // Return e.g. ALT+K
+ virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
+
+ // Returns a role constant.
+ virtual wxAccStatus GetRole(int childId, wxAccRole* role);
+
+ // Returns a state constant.
+ virtual wxAccStatus GetState(int childId, long* state);
+
+ // Returns a localized string representing the value for the object
+ // or child.
+ virtual wxAccStatus GetValue(int childId, wxString* strValue);
+
+ // Selects the object or child.
+ virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
+
+ // Gets the window with the keyboard focus.
+ // If childId is 0 and child is NULL, no object in
+ // this subhierarchy has the focus.
+ // If this object has the focus, child should be 'this'.
+ virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
+
+ // Gets a variant representing the selected children
+ // of this object.
+ // Acceptable values:
+ // - a null variant (IsNull() returns true)
+ // - a list variant (GetType() == wxT("list"))
+ // - an integer representing the selected child element,
+ // or 0 if this object is selected (GetType() == wxT("long"))
+ // - a "void*" pointer to a wxAccessible child object
+ virtual wxAccStatus GetSelections(wxVariant* selections);
+
+};
+
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
- : wxFrame(NULL, -1, title, pos, size, style)
+ : wxFrame(NULL, wxID_ANY, title, pos, size, style)
{
+ m_textCtrl = NULL;
+
SetAccessible(new FrameAccessible(this));
// set the frame icon
- SetIcon(wxICON(mondrian));
+ SetIcon(wxICON(sample));
#if wxUSE_MENUS
// create a menu bar
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(AccessTest_About, _T("&About...\tF1"), _T("Show about dialog"));
+ helpMenu->Append(AccessTest_About, wxT("&About"), wxT("Show about dialog"));
- menuFile->Append(AccessTest_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
+ menuFile->Append(AccessTest_Query, wxT("Query"), wxT("Query the window hierarchy"));
+ menuFile->AppendSeparator();
+ menuFile->Append(AccessTest_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, _T("&File"));
- menuBar->Append(helpMenu, _T("&Help"));
+ menuBar->Append(menuFile, wxT("&File"));
+ menuBar->Append(helpMenu, wxT("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
-#if wxUSE_STATUSBAR
+#if 0 // wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
- SetStatusText(_T("Welcome to wxWindows!"));
+ SetStatusText(wxT("Welcome to wxWidgets!"));
#endif // wxUSE_STATUSBAR
-#if 1
- wxListBox* listBox = new wxListBox(this, -1);
- listBox->SetAccessible(new ScrolledWindowAccessible(listBox));
-#else
- wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, -1);
+
+ wxSplitterWindow* splitter = new wxSplitterWindow(this, wxID_ANY);
+ splitter->SetAccessible(new SplitterWindowAccessible(splitter));
+
+ wxListBox* listBox = new wxListBox(splitter, wxID_ANY);
+ listBox->Append(wxT("Cabbages"));
+ listBox->Append(wxT("Kings"));
+ listBox->Append(wxT("Sealing wax"));
+ listBox->Append(wxT("Strings"));
+ listBox->CreateAccessible();
+ listBox->SetHelpText(wxT("This is a sample wxWidgets listbox, with a number of items in it."));
+
+ m_textCtrl = new wxTextCtrl(splitter, wxID_ANY, wxT(""), wxDefaultPosition,
+ wxDefaultSize, wxTE_MULTILINE);
+ m_textCtrl->CreateAccessible();
+ m_textCtrl->SetHelpText(wxT("This is a sample wxWidgets multiline text control."));
+
+ splitter->SplitHorizontally(listBox, m_textCtrl, 150);
+
+#if 0
+ wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, wxID_ANY);
scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
#endif
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
- msg.Printf( _T("This is the About dialog of the AccessTest sample.\n")
- _T("Welcome to %s"), wxVERSION_STRING);
+ msg.Printf( wxT("This is the About dialog of the AccessTest sample.\n")
+ wxT("Welcome to %s"), wxVERSION_STRING);
- wxMessageBox(msg, _T("About AccessTest"), wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(msg, wxT("About AccessTest"), wxOK | wxICON_INFORMATION, this);
}
+
+void MyFrame::OnQuery(wxCommandEvent& WXUNUSED(event))
+{
+ m_textCtrl->Clear();
+ IAccessible* accessibleFrame = NULL;
+ if (S_OK != AccessibleObjectFromWindow((HWND) GetHWND(), OBJID_CLIENT,
+ IID_IAccessible, (void**) & accessibleFrame))
+ {
+ Log(wxT("Could not get object."));
+ return;
+ }
+ if (accessibleFrame)
+ {
+ //Log(wxT("Got an IAccessible for the frame."));
+ LogObject(0, accessibleFrame);
+ Log(wxT("Checking children using AccessibleChildren()..."));
+
+ // Now check the AccessibleChildren function works OK
+ long childCount = 0;
+ if (S_OK != accessibleFrame->get_accChildCount(& childCount))
+ {
+ Log(wxT("Could not get number of children."));
+ accessibleFrame->Release();
+ return;
+ }
+ else if (childCount == 0)
+ {
+ Log(wxT("No children."));
+ accessibleFrame->Release();
+ return;
+ }
+
+
+ long obtained = 0;
+ VARIANT *var = new VARIANT[childCount];
+ int i;
+ for (i = 0; i < childCount; i++)
+ {
+ VariantInit(& (var[i]));
+ var[i].vt = VT_DISPATCH;
+ }
+
+ if (S_OK == AccessibleChildren(accessibleFrame, 0, childCount, var, &obtained))
+ {
+ for (i = 0; i < childCount; i++)
+ {
+ IAccessible* childAccessible = NULL;
+ if (var[i].pdispVal)
+ {
+ if (var[i].pdispVal->QueryInterface(IID_IAccessible, (LPVOID*) & childAccessible) == S_OK)
+ {
+ var[i].pdispVal->Release();
+
+ wxString name, role;
+ GetInfo(childAccessible, 0, name, role);
+ wxString str;
+ str.Printf(wxT("Found child %s/%s"), name.c_str(), role.c_str());
+ Log(str);
+ childAccessible->Release();
+ }
+ else
+ {
+ var[i].pdispVal->Release();
+ }
+ }
+ }
+ }
+ else
+ {
+ Log(wxT("AccessibleChildren failed."));
+ }
+ delete[] var;
+
+
+ accessibleFrame->Release();
+ }
+}
+
+// Log messages to the text control
+void MyFrame::Log(const wxString& text)
+{
+ if (m_textCtrl)
+ {
+ wxString text2(text);
+ text2.Replace(wxT("\n"), wxT(" "));
+ text2.Replace(wxT("\r"), wxT(" "));
+ m_textCtrl->SetInsertionPointEnd();
+ m_textCtrl->WriteText(text2 + wxT("\n"));
+ }
+}
+
+// Recursively give information about an object
+void MyFrame::LogObject(int indent, IAccessible* obj)
+{
+ wxString name, role;
+ if (indent == 0)
+ {
+ GetInfo(obj, 0, name, role);
+
+ wxString str;
+ str.Printf(wxT("Name = %s; Role = %s"), name.c_str(), role.c_str());
+ str.Pad(indent, wxT(' '), false);
+ Log(str);
+ }
+
+ long childCount = 0;
+ if (S_OK == obj->get_accChildCount(& childCount))
+ {
+ wxString str;
+ str.Printf(wxT("There are %d children."), (int) childCount);
+ str.Pad(indent, wxT(' '), false);
+ Log(str);
+ Log(wxT(""));
+ }
+
+ int i;
+ for (i = 1; i <= childCount; i++)
+ {
+ GetInfo(obj, i, name, role);
+
+ wxString str;
+ str.Printf(wxT("%d) Name = %s; Role = %s"), i, name.c_str(), role.c_str());
+ str.Pad(indent, wxT(' '), false);
+ Log(str);
+
+ VARIANT var;
+ VariantInit(& var);
+ var.vt = VT_I4;
+ var.lVal = i;
+ IDispatch* pDisp = NULL;
+ IAccessible* childObject = NULL;
+
+ if (S_OK == obj->get_accChild(var, & pDisp) && pDisp)
+ {
+ wxString str;
+ str.Printf(wxT("This is a real object."));
+ str.Pad(indent+4, wxT(' '), false);
+ Log(str);
+
+ if (pDisp->QueryInterface(IID_IAccessible, (LPVOID*) & childObject) == S_OK)
+ {
+ LogObject(indent + 4, childObject);
+ childObject->Release();
+ }
+ pDisp->Release();
+ }
+ else
+ {
+ wxString str;
+ str.Printf(wxT("This is an element."));
+ str.Pad(indent+4, wxT(' '), false);
+ Log(str);
+ }
+ // Log(wxT(""));
+ }
+
+}
+
+// Get info for a child (id > 0) or object (id == 0)
+void MyFrame::GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role)
+{
+ VARIANT var;
+ VariantInit(& var);
+ var.vt = VT_I4;
+ var.lVal = id;
+
+ BSTR bStrName = 0;
+ HRESULT hResult = accessible->get_accName(var, & bStrName);
+
+ if (hResult == S_OK)
+ {
+ name = wxConvertStringFromOle(bStrName);
+ SysFreeString(bStrName);
+ }
+ else
+ {
+ name = wxT("NO NAME");
+ }
+
+ VARIANT varRole;
+ VariantInit(& varRole);
+
+ hResult = accessible->get_accRole(var, & varRole);
+
+ if (hResult == S_OK && varRole.vt == VT_I4)
+ {
+ wxChar buf[256];
+ GetRoleText(varRole.lVal, buf, 256);
+
+ role = buf;
+ }
+ else
+ {
+ role = wxT("NO ROLE");
+ }
+}
+
+/*
+ * SplitterWindowAccessible implementation
+ */
+
+// Gets the name of the specified object.
+wxAccStatus SplitterWindowAccessible::GetName(int childId, wxString* name)
+{
+ if (childId == wxACC_SELF)
+ {
+ * name = wxT("Splitter window");
+ return wxACC_OK;
+ }
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ // Two windows, and the sash.
+ if (childId == 1 || childId == 3)
+ return wxACC_NOT_IMPLEMENTED;
+ else if (childId == 2)
+ {
+ *name = wxT("Sash");
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Can return either a child object, or an integer
+// representing the child element, starting from 1.
+wxAccStatus SplitterWindowAccessible::HitTest(const wxPoint& pt, int* childId, wxAccessible** WXUNUSED(childObject))
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ wxPoint clientPt = splitter->ScreenToClient(pt);
+ if (splitter->SashHitTest(clientPt.x, clientPt.y, 1))
+ {
+ // We're over the sash
+ *childId = 2;
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the rectangle for this object (id = 0) or a child element (id > 0).
+wxAccStatus SplitterWindowAccessible::GetLocation(wxRect& rect, int elementId)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && elementId == 2 && splitter->IsSplit())
+ {
+ wxSize clientSize = splitter->GetClientSize();
+ if (splitter->GetSplitMode() == wxSPLIT_VERTICAL)
+ {
+ rect.x = splitter->GetSashPosition();
+ rect.y = 0;
+ rect.SetPosition(splitter->ClientToScreen(rect.GetPosition()));
+ rect.width = splitter->GetSashSize();
+ rect.height = clientSize.y;
+ }
+ else
+ {
+ rect.x = 0;
+ rect.y = splitter->GetSashPosition();
+ rect.SetPosition(splitter->ClientToScreen(rect.GetPosition()));
+ rect.width = clientSize.x;
+ rect.height = splitter->GetSashSize();
+ }
+ return wxACC_OK;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Navigates from fromId to toId/toObject.
+wxAccStatus SplitterWindowAccessible::Navigate(wxNavDir navDir, int fromId,
+ int* toId, wxAccessible** toObject)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit())
+ {
+ switch (navDir)
+ {
+ case wxNAVDIR_DOWN:
+ {
+ if (splitter->GetSplitMode() != wxSPLIT_VERTICAL)
+ {
+ if (fromId == 1)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 3;
+ *toObject = splitter->GetWindow2()->GetAccessible();
+ return wxACC_OK;
+ }
+ }
+ return wxACC_FALSE;
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+ }
+ case wxNAVDIR_FIRSTCHILD:
+ {
+ if (fromId == 2)
+ return wxACC_FALSE;
+ }
+ break;
+
+ case wxNAVDIR_LASTCHILD:
+ {
+ if (fromId == 2)
+ return wxACC_FALSE;
+ }
+ break;
+
+ case wxNAVDIR_LEFT:
+ {
+ if (splitter->GetSplitMode() != wxSPLIT_HORIZONTAL)
+ {
+ if (fromId == 3)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 1;
+ *toObject = splitter->GetWindow1()->GetAccessible();
+ return wxACC_OK;
+ }
+ }
+ return wxACC_FALSE;
+ }
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+
+ case wxNAVDIR_NEXT:
+ {
+ if (fromId == 1)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 3;
+ *toObject = splitter->GetWindow2()->GetAccessible();
+ return wxACC_OK;
+ }
+ return wxACC_FALSE;
+ }
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+
+ case wxNAVDIR_PREVIOUS:
+ {
+ if (fromId == 3)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 1;
+ *toObject = splitter->GetWindow1()->GetAccessible();
+ return wxACC_OK;
+ }
+ return wxACC_FALSE;
+ }
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+
+ case wxNAVDIR_RIGHT:
+ {
+ if (splitter->GetSplitMode() != wxSPLIT_HORIZONTAL)
+ {
+ if (fromId == 1)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 3;
+ *toObject = splitter->GetWindow2()->GetAccessible();
+ return wxACC_OK;
+ }
+ }
+ // Can't go right spatially if split horizontally.
+ return wxACC_FALSE;
+ }
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+
+ case wxNAVDIR_UP:
+ {
+ if (splitter->GetSplitMode() != wxSPLIT_VERTICAL)
+ {
+ if (fromId == 3)
+ {
+ *toId = 2;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 1;
+ *toObject = splitter->GetWindow1()->GetAccessible();
+ return wxACC_OK;
+ }
+ }
+
+ // Can't go up spatially if split vertically.
+ return wxACC_FALSE;
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+ }
+ }
+
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the number of children.
+wxAccStatus SplitterWindowAccessible::GetChildCount(int* childCount)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ // Two windows, and the sash.
+ *childCount = 3;
+ return wxACC_OK;
+ }
+ else
+ {
+ // No sash -- 1 or 0 windows.
+ if (splitter->GetWindow1() || splitter->GetWindow2())
+ {
+ *childCount = 1;
+ return wxACC_OK;
+ }
+ else
+ {
+ *childCount = 0;
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the specified child (starting from 1).
+// If *child is NULL and return value is wxACC_OK,
+// this means that the child is a simple element and
+// not an accessible object.
+wxAccStatus SplitterWindowAccessible::GetChild(int childId, wxAccessible** child)
+{
+ if (childId == wxACC_SELF)
+ {
+ *child = this;
+ return wxACC_OK;
+ }
+
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ // Two windows, and the sash.
+ if (childId == 1)
+ {
+ *child = splitter->GetWindow1()->GetAccessible();
+ }
+ else if (childId == 2)
+ {
+ *child = NULL; // Sash
+ }
+ else if (childId == 3)
+ {
+ *child = splitter->GetWindow2()->GetAccessible();
+ }
+ else
+ {
+ return wxACC_FAIL;
+ }
+ return wxACC_OK;
+ }
+ else
+ {
+ // No sash -- 1 or 0 windows.
+ if (childId == 1)
+ {
+ if (splitter->GetWindow1())
+ {
+ *child = splitter->GetWindow1()->GetAccessible();
+ return wxACC_OK;
+ }
+ else if (splitter->GetWindow2())
+ {
+ *child = splitter->GetWindow2()->GetAccessible();
+ return wxACC_OK;
+ }
+ else
+ {
+ return wxACC_FAIL;
+ }
+ }
+ else
+ return wxACC_FAIL;
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the parent, or NULL.
+wxAccStatus SplitterWindowAccessible::GetParent(wxAccessible** WXUNUSED(parent))
+{
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Performs the default action. childId is 0 (the action for this object)
+// or > 0 (the action for a child).
+// Return wxACC_NOT_SUPPORTED if there is no default action for this
+// window (e.g. an edit control).
+wxAccStatus SplitterWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
+{
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the default action for this object (0) or > 0 (the action for a child).
+// Return wxACC_OK even if there is no action. actionName is the action, or the empty
+// string if there is no action.
+// The retrieved string describes the action that is performed on an object,
+// not what the object does as a result. For example, a toolbar button that prints
+// a document has a default action of "Press" rather than "Prints the current document."
+wxAccStatus SplitterWindowAccessible::GetDefaultAction(int childId, wxString* WXUNUSED(actionName))
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // No default action for the splitter.
+ return wxACC_FALSE;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the description for this object or a child.
+wxAccStatus SplitterWindowAccessible::GetDescription(int childId, wxString* description)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ if (childId == 2)
+ {
+ * description = _("The splitter window sash.");
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns help text for this object or a child, similar to tooltip text.
+wxAccStatus SplitterWindowAccessible::GetHelpText(int childId, wxString* helpText)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ if (childId == 2)
+ {
+ * helpText = _("The splitter window sash.");
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the keyboard shortcut for this object or child.
+// Return e.g. ALT+K
+wxAccStatus SplitterWindowAccessible::GetKeyboardShortcut(int childId, wxString* WXUNUSED(shortcut))
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // No keyboard shortcut for the splitter.
+ return wxACC_FALSE;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a role constant.
+wxAccStatus SplitterWindowAccessible::GetRole(int childId, wxAccRole* role)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ if (childId == 2)
+ {
+ * role = wxROLE_SYSTEM_GRIP;
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a state constant.
+wxAccStatus SplitterWindowAccessible::GetState(int childId, long* state)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // No particular state. Not sure what would be appropriate here.
+ *state = wxACC_STATE_SYSTEM_UNAVAILABLE;
+ return wxACC_OK;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a localized string representing the value for the object
+// or child.
+wxAccStatus SplitterWindowAccessible::GetValue(int childId, wxString* strValue)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // The sash position is the value.
+ wxString pos;
+ pos << splitter->GetSashPosition();
+ *strValue = pos;
+
+ return wxACC_OK;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Selects the object or child.
+wxAccStatus SplitterWindowAccessible::Select(int childId, wxAccSelectionFlags WXUNUSED(selectFlags))
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // Can't select the sash.
+ return wxACC_FALSE;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the window with the keyboard focus.
+// If childId is 0 and child is NULL, no object in
+// this subhierarchy has the focus.
+// If this object has the focus, child should be 'this'.
+wxAccStatus SplitterWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
+{
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets a variant representing the selected children
+// of this object.
+// Acceptable values:
+// - a null variant (IsNull() returns true)
+// - a list variant (GetType() == wxT("list"))
+// - an integer representing the selected child element,
+// or 0 if this object is selected (GetType() == wxT("long"))
+// - a "void*" pointer to a wxAccessible child object
+wxAccStatus SplitterWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
+{
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+#endif // wxUSE_ACCESSIBILITY