// declarations
// ============================================================================
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "spinctrlbase.h"
#pragma implementation "spinctrl.h"
#endif
#include "wx/spinctrl.h"
#include "wx/msw/private.h"
-#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__)) && !defined(__CYGWIN10__))
+#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
// macros
// ----------------------------------------------------------------------------
+#if wxUSE_EXTENDED_RTTI
+WX_DEFINE_FLAGS( wxSpinCtrlStyle )
+
+wxBEGIN_FLAGS( wxSpinCtrlStyle )
+ // new style border flags, we put them first to
+ // use them for streaming out
+ wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+ wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+ wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+ wxFLAGS_MEMBER(wxBORDER_RAISED)
+ wxFLAGS_MEMBER(wxBORDER_STATIC)
+ wxFLAGS_MEMBER(wxBORDER_NONE)
+
+ // old style border flags
+ wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+ wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+ wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+ wxFLAGS_MEMBER(wxRAISED_BORDER)
+ wxFLAGS_MEMBER(wxSTATIC_BORDER)
+ wxFLAGS_MEMBER(wxBORDER)
+
+ // standard window styles
+ wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+ wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+ wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
+ wxFLAGS_MEMBER(wxWANTS_CHARS)
+ wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
+ wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
+ wxFLAGS_MEMBER(wxVSCROLL)
+ wxFLAGS_MEMBER(wxHSCROLL)
+
+ wxFLAGS_MEMBER(wxSP_HORIZONTAL)
+ wxFLAGS_MEMBER(wxSP_VERTICAL)
+ wxFLAGS_MEMBER(wxSP_ARROW_KEYS)
+ wxFLAGS_MEMBER(wxSP_WRAP)
+
+wxEND_FLAGS( wxSpinCtrlStyle )
+
+IMPLEMENT_DYNAMIC_CLASS_XTI(wxSpinCtrl, wxControl,"wx/spinbut.h")
+
+wxBEGIN_PROPERTIES_TABLE(wxSpinCtrl)
+ wxEVENT_RANGE_PROPERTY( Spin , wxEVT_SCROLL_TOP , wxEVT_SCROLL_ENDSCROLL , wxSpinEvent )
+ wxEVENT_PROPERTY( Updated , wxEVT_COMMAND_SPINCTRL_UPDATED , wxCommandEvent )
+ wxEVENT_PROPERTY( TextUpdated , wxEVT_COMMAND_TEXT_UPDATED , wxCommandEvent )
+ wxEVENT_PROPERTY( TextEnter , wxEVT_COMMAND_TEXT_ENTER , wxCommandEvent )
+
+ wxPROPERTY( ValueString , wxString , SetValue , GetValue , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) ;
+ wxPROPERTY( Value , int , SetValue, GetValue, 0 , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+ wxPROPERTY( Min , int , SetMin, GetMin, 0, 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
+ wxPROPERTY( Max , int , SetMax, GetMax, 0 , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+ wxPROPERTY_FLAGS( WindowStyle , wxSpinCtrlStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
+/*
+ TODO PROPERTIES
+ style wxSP_ARROW_KEYS
+*/
+wxEND_PROPERTIES_TABLE()
+
+wxBEGIN_HANDLERS_TABLE(wxSpinCtrl)
+wxEND_HANDLERS_TABLE()
+
+wxCONSTRUCTOR_6( wxSpinCtrl , wxWindow* , Parent , wxWindowID , Id , wxString , ValueString , wxPoint , Position , wxSize , Size , long , WindowStyle )
+#else
IMPLEMENT_DYNAMIC_CLASS(wxSpinCtrl, wxControl)
+#endif
BEGIN_EVENT_TABLE(wxSpinCtrl, wxSpinButton)
EVT_CHAR(wxSpinCtrl::OnChar)
+
+ EVT_SET_FOCUS(wxSpinCtrl::OnSetFocus)
+
EVT_SPIN(-1, wxSpinCtrl::OnSpinChange)
END_EVENT_TABLE()
WPARAM wParam,
LPARAM lParam)
{
- wxSpinCtrl *spin = (wxSpinCtrl *)::GetWindowLong(hwnd, GWL_USERDATA);
+ wxSpinCtrl *spin = (wxSpinCtrl *)wxGetWindowUserData(hwnd);
- // forward some messages (the key ones only so far) to the spin ctrl
+ // forward some messages (the key and focus ones only so far) to
+ // the spin ctrl
switch ( message )
{
+ case WM_SETFOCUS:
+ // if the focus comes from the spin control itself, don't set it
+ // back to it -- we don't want to go into an infinite loop
+ if ( (WXHWND)wParam == spin->GetHWND() )
+ break;
+ //else: fall through
+
+ case WM_KILLFOCUS:
case WM_CHAR:
case WM_DEADCHAR:
case WM_KEYUP:
spin->MSWWindowProc(message, wParam, lParam);
// The control may have been deleted at this point, so check.
- if (!(::IsWindow(hwnd) && ((wxSpinCtrl *)::GetWindowLong(hwnd, GWL_USERDATA)) == spin))
+ if ( !::IsWindow(hwnd) || wxGetWindowUserData(hwnd) != spin )
return 0;
break;
/* static */
wxSpinCtrl *wxSpinCtrl::GetSpinForTextCtrl(WXHWND hwndBuddy)
{
- wxSpinCtrl *spin = (wxSpinCtrl *)::GetWindowLong((HWND)hwndBuddy,
- GWL_USERDATA);
+ wxSpinCtrl *spin = (wxSpinCtrl *)wxGetWindowUserData((HWND)hwndBuddy);
int i = ms_allSpins.Index(spin);
void wxSpinCtrl::OnChar(wxKeyEvent& event)
{
- switch ( event.KeyCode() )
+ switch ( event.GetKeyCode() )
{
case WXK_RETURN:
{
event.Skip();
}
+void wxSpinCtrl::OnSetFocus(wxFocusEvent& event)
+{
+ // when we get focus, give it to our buddy window as it needs it more than
+ // we do
+ ::SetFocus((HWND)m_hwndBuddy);
+
+ event.Skip();
+}
+
// ----------------------------------------------------------------------------
// construction
// ----------------------------------------------------------------------------
// know whether this is a horizontal or vertical control (we're always
// vertical)
style |= wxSP_VERTICAL;
+
+ if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT )
+ style |= wxBORDER_SUNKEN;
+
SetWindowStyle(style);
+ WXDWORD exStyle = 0;
+ WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ;
+
// calculate the sizes: the size given is the toal size for both controls
// and we need to fit them both in the given width (height is the same)
wxSize sizeText(size), sizeBtn(size);
wxPoint posBtn(pos);
posBtn.x += sizeText.x + MARGIN_BETWEEN;
- // create the spin button
- if ( !wxSpinButton::Create(parent, id, posBtn, sizeBtn, style, name) )
- {
- return FALSE;
- }
-
- SetRange(min, max);
- SetValue(initial);
-
- bool want3D;
- WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
- int msStyle = WS_CHILD;
-
- // Even with extended styles, need to combine with WS_BORDER for them to
- // look right.
- if ( want3D || wxStyleHasBorder(style) )
- msStyle |= WS_BORDER;
-
- if ( style & wxCLIP_SIBLINGS )
- msStyle |= WS_CLIPSIBLINGS;
+ // we must create the text control before the spin button for the purpose
+ // of the dialog navigation: if there is a static text just before the spin
+ // control, activating it by Alt-letter should give focus to the text
+ // control, not the spin and the dialog navigation code will give focus to
+ // the next control (at Windows level), not the one after it
// create the text window
+
m_hwndBuddy = (WXHWND)::CreateWindowEx
(
- exStyle, // sunken border
+ exStyle, // sunken border
_T("EDIT"), // window class
NULL, // no window title
- msStyle /* | WS_CLIPSIBLINGS */, // style (will be shown later)
+ msStyle, // style (will be shown later)
pos.x, pos.y, // position
0, 0, // size (will be set later)
GetHwndOf(parent), // parent
return FALSE;
}
+
+ // create the spin button
+ if ( !wxSpinButton::Create(parent, id, posBtn, sizeBtn, style, name) )
+ {
+ return FALSE;
+ }
+
+ SetRange(min, max);
+ SetValue(initial);
+
// subclass the text ctrl to be able to intercept some events
- m_wndProcBuddy = (WXFARPROC)::GetWindowLong(GetBuddyHwnd(), GWL_WNDPROC);
- ::SetWindowLong(GetBuddyHwnd(), GWL_USERDATA, (LONG)this);
- ::SetWindowLong(GetBuddyHwnd(), GWL_WNDPROC, (LONG)wxBuddyTextWndProc);
+ wxSetWindowUserData(GetBuddyHwnd(), this);
+ m_wndProcBuddy = (WXFARPROC)wxSetWindowProc(GetBuddyHwnd(),
+ wxBuddyTextWndProc);
// should have the same font as the other controls
SetFont(GetParent()->GetFont());
{
ms_allSpins.Remove(this);
+ // This removes spurious memory leak reporting
+ if (ms_allSpins.GetCount() == 0)
+ ms_allSpins.Clear();
+
// destroy the buddy window because this pointer which wxBuddyTextWndProc
// uses will not soon be valid any more
::DestroyWindow(GetBuddyHwnd());
return n;
}
+void wxSpinCtrl::SetSelection(long from, long to)
+{
+ // if from and to are both -1, it means (in wxWindows) that all text should
+ // be selected - translate into Windows convention
+ if ( (from == -1) && (to == -1) )
+ {
+ from = 0;
+ }
+
+ ::SendMessage((HWND)m_hwndBuddy, EM_SETSEL, (WPARAM)from, (LPARAM)to);
+}
+
// ----------------------------------------------------------------------------
// forward some methods to subcontrols
// ----------------------------------------------------------------------------
wxGetCharSize(GetHWND(), NULL, &y, &GetFont());
y = EDIT_HEIGHT_FROM_CHAR_HEIGHT(y);
- if ( sizeBtn.y < y )
+ // JACS: we should always use the height calculated
+ // from above, because otherwise we'll get a spin control
+ // that's too big. So never use the height calculated
+ // from wxSpinButton::DoGetBestSize().
+
+ // if ( sizeBtn.y < y )
{
// make the text tall enough
sizeBtn.y = y;