--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: src/osx/fontutil.cpp
+// Purpose: font-related helper functions for OS X
+// Author: Vadim Zeitlin, Stefan Csomor
+// Modified by:
+// Created: 05.11.99
+// RCS-ID: $Id$
+// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/string.h"
+ #include "wx/wxcrtvararg.h"
+ #include "wx/log.h"
+ #include "wx/intl.h"
+#endif
+
+#include "wx/fontutil.h"
+#include "wx/fontmap.h"
+#include "wx/encinfo.h"
+#include "wx/tokenzr.h"
+
+
+// convert to/from the string representation:
+// format is facename[;charset]
+//
+bool wxNativeEncodingInfo::FromString( const wxString& s )
+{
+ wxStringTokenizer tokenizer(s, wxT(";"));
+
+ facename = tokenizer.GetNextToken();
+ if ( !facename )
+ return false;
+
+ wxString tmp = tokenizer.GetNextToken();
+ if ( !tmp )
+ {
+ // default charset (don't use DEFAULT_CHARSET though because of subtle
+ // Windows 9x/NT differences in handling it)
+ charset = 0;
+ }
+ else
+ {
+ if ( wxSscanf( tmp, wxT("%u"), &charset ) != 1 )
+ // should be a number!
+ return false;
+ }
+
+ return true;
+}
+
+wxString wxNativeEncodingInfo::ToString() const
+{
+ wxString s(facename);
+ if ( charset != 0 )
+ s << wxT(';') << charset;
+
+ return s;
+}
+
+// ----------------------------------------------------------------------------
+// helper functions
+// ----------------------------------------------------------------------------
+
+bool wxGetNativeFontEncoding( wxFontEncoding encoding, wxNativeEncodingInfo *info )
+{
+ wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
+
+ if ( encoding == wxFONTENCODING_DEFAULT )
+ encoding = wxFont::GetDefaultEncoding();
+
+ info->encoding = encoding;
+
+ return true;
+}
+
+bool wxTestFontEncoding( const wxNativeEncodingInfo& WXUNUSED(info) )
+{
+ // basically we should be able to support every encoding via the OS
+ return true;
+}