+ return true;
+}
+
+// ----------------------------------------------------------------------------
+// get the shortcut target
+// ----------------------------------------------------------------------------
+
+// WinCE (3) doesn't have CLSID_ShellLink, IID_IShellLink definitions.
+// The .lnk file is a plain text file so it should be easy to
+// make it work. Hint from Google Groups:
+// "If you open up a lnk file, you'll see a
+// number, followed by a pound sign (#), followed by more text. The
+// number is the number of characters that follows the pound sign. The
+// characters after the pound sign are the command line (which _can_
+// include arguments) to be executed. Any path (e.g. \windows\program
+// files\myapp.exe) that includes spaces needs to be enclosed in
+// quotation marks."
+
+#if defined(__WIN32__) && !defined(__WXWINCE__) && wxUSE_OLE
+// The following lines are necessary under WinCE
+// #include "wx/msw/private.h"
+// #include <ole2.h>
+#include <shlobj.h>
+#if defined(__WXWINCE__)
+#include <shlguid.h>
+#endif
+
+bool wxFileName::GetShortcutTarget(const wxString& shortcutPath, wxString& targetFilename, wxString* arguments)
+{
+ wxString path, file, ext;
+ wxSplitPath(shortcutPath, & path, & file, & ext);
+
+ HRESULT hres;
+ IShellLink* psl;
+ bool success = false;
+
+ // Assume it's not a shortcut if it doesn't end with lnk
+ if (ext.Lower() != wxT("lnk"))
+ return false;
+
+ // create a ShellLink object
+ hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER,
+ IID_IShellLink, (LPVOID*) &psl);
+
+ if (SUCCEEDED(hres))
+ {
+ IPersistFile* ppf;
+ hres = psl->QueryInterface( IID_IPersistFile, (LPVOID *) &ppf);
+ if (SUCCEEDED(hres))
+ {
+ WCHAR wsz[MAX_PATH];
+
+ MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, shortcutPath.mb_str(), -1, wsz,
+ MAX_PATH);
+
+ hres = ppf->Load(wsz, 0);
+ if (SUCCEEDED(hres))
+ {
+ wxChar buf[2048];
+ // Wrong prototype in early versions
+#if defined(__MINGW32__) && !wxCHECK_W32API_VERSION(2, 2)
+ psl->GetPath((CHAR*) buf, 2048, NULL, SLGP_UNCPRIORITY);
+#else
+ psl->GetPath(buf, 2048, NULL, SLGP_UNCPRIORITY);
+#endif
+ targetFilename = wxString(buf);
+ success = (shortcutPath != targetFilename);
+
+ psl->GetArguments(buf, 2048);
+ wxString args(buf);
+ if (!args.IsEmpty() && arguments)
+ {
+ *arguments = args;
+ }
+ }
+ }
+ }
+ psl->Release();
+ return success;
+}
+#endif
+
+
+// ----------------------------------------------------------------------------
+// absolute/relative paths
+// ----------------------------------------------------------------------------
+
+bool wxFileName::IsAbsolute(wxPathFormat format) const
+{
+ // if our path doesn't start with a path separator, it's not an absolute
+ // path
+ if ( m_relative )
+ return false;
+
+ if ( !GetVolumeSeparator(format).empty() )
+ {
+ // this format has volumes and an absolute path must have one, it's not
+ // enough to have the full path to bean absolute file under Windows
+ if ( GetVolume().empty() )
+ return false;
+ }
+
+ return true;
+}
+
+bool wxFileName::MakeRelativeTo(const wxString& pathBase, wxPathFormat format)
+{
+ wxFileName fnBase = wxFileName::DirName(pathBase, format);
+
+ // get cwd only once - small time saving
+ wxString cwd = wxGetCwd();
+ Normalize(wxPATH_NORM_ALL & ~wxPATH_NORM_CASE, cwd, format);
+ fnBase.Normalize(wxPATH_NORM_ALL & ~wxPATH_NORM_CASE, cwd, format);
+
+ bool withCase = IsCaseSensitive(format);
+
+ // we can't do anything if the files live on different volumes
+ if ( !GetVolume().IsSameAs(fnBase.GetVolume(), withCase) )
+ {
+ // nothing done
+ return false;
+ }
+
+ // same drive, so we don't need our volume
+ m_volume.clear();
+
+ // remove common directories starting at the top
+ while ( !m_dirs.IsEmpty() && !fnBase.m_dirs.IsEmpty() &&
+ m_dirs[0u].IsSameAs(fnBase.m_dirs[0u], withCase) )
+ {
+ m_dirs.RemoveAt(0);
+ fnBase.m_dirs.RemoveAt(0);
+ }
+
+ // add as many ".." as needed
+ size_t count = fnBase.m_dirs.GetCount();
+ for ( size_t i = 0; i < count; i++ )
+ {
+ m_dirs.Insert(wxT(".."), 0u);
+ }
+
+ if ( format == wxPATH_UNIX || format == wxPATH_DOS )
+ {
+ // a directory made relative with respect to itself is '.' under Unix
+ // and DOS, by definition (but we don't have to insert "./" for the
+ // files)
+ if ( m_dirs.IsEmpty() && IsDir() )
+ {
+ m_dirs.Add(_T('.'));
+ }
+ }
+
+ m_relative = true;
+
+ // we were modified
+ return true;