// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "imaggif.h"
#endif
# include "wx/defs.h"
#endif
-#if wxUSE_GIF
+#if wxUSE_IMAGE && wxUSE_GIF
#include "wx/imaggif.h"
#include "wx/gifdecod.h"
#if wxUSE_STREAMS
-bool wxGIFHandler::LoadFile( wxImage *image, wxInputStream& stream, bool verbose, int WXUNUSED(index) )
+bool wxGIFHandler::LoadFile(wxImage *image, wxInputStream& stream,
+ bool verbose, int index)
{
wxGIFDecoder *decod;
int error;
- bool ok;
+ bool ok = TRUE;
// image->Destroy();
decod = new wxGIFDecoder(&stream, TRUE);
/* go on; image data is OK */
}
- ok = decod->ConvertToImage(image);
+ if (index != -1)
+ {
+ // We're already on index = 0 by default. So no need
+ // to call GoFrame(0) then. On top of that GoFrame doesn't
+ // accept an index of 0. (Instead GoFirstFrame() should be used)
+ // Also if the gif image has only one frame, calling GoFrame(0)
+ // fails because GoFrame() only works with gif animations.
+ // (It fails if IsAnimation() returns FALSE)
+ // All valid reasons to NOT call GoFrame when index equals 0.
+ if (index != 0)
+ {
+ ok = decod->GoFrame(index);
+ }
+ }
+
+ if (ok)
+ {
+ ok = decod->ConvertToImage(image);
+ }
+ else
+ {
+ wxLogError(_("GIF: Invalid gif index."));
+ }
+
delete decod;
return ok;
bool wxGIFHandler::DoCanRead( wxInputStream& stream )
{
- wxGIFDecoder *decod;
- bool ok;
-
- decod = new wxGIFDecoder(&stream);
- ok = decod->CanRead();
- delete decod;
-
- return ok;
+ wxGIFDecoder decod(&stream);
+ return decod.CanRead();
}
#endif // wxUSE_STREAMS