const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
- // this is the same as FreeResource() followed by RealizeResource()
- bool Recreate();
-
virtual void DoSetNativeFontInfo(const wxNativeFontInfo& info);
// implement wxObject virtuals which are used by AllocExclusive()